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Author Topic: Array copy or similar?  (Read 7080 times)

AlecJames

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Array copy or similar?
« on: May 01, 2023, 03:54:41 pm »

I want to model a ball covered in lights.  A large sphere with smaller spheres placed at the large sphere vertexes will be fine. 

Is there any method or script that can copy an object multiple times to create a ring of objects?  Or other ways to create the sphere covered in small spheres?  I want to make many, so doing it manually might take a while.

Thanks
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NickE

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Re: Array copy or similar?
« Reply #1 on: May 02, 2023, 06:25:41 am »

Alec,
In the scripts section, there are two scripts that might be applicable: mesh2mesh and mesh2path.  mesh2mesh copies an mesh to the vertices of another mesh while mesh2path copies a mesh along a path.  Search the posts as there are decent writeups on each in scripting section.

NickE
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AlecJames

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Re: Array copy or similar?
« Reply #2 on: May 02, 2023, 11:34:07 am »

Thanks NickE, just what I needed

« Last Edit: May 02, 2023, 11:34:58 am by AlecJames »
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NickE

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Re: Array copy or similar?
« Reply #3 on: May 02, 2023, 08:34:33 pm »

You are welcome!  Looking forward to seeing what more you do with it!
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AlecJames

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Re: Array copy or similar?
« Reply #4 on: May 26, 2023, 01:58:13 pm »

Wedding anniversary video in production for my daughter - based on Disney's main street electrical parade and starring her dog.  I'm some weeks away from the first draft.

I'm using the mesh2mesh for "thousands of sparkling lights".  :) 



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