Okay I know it has been a while since i used this software for animation but this is really embarassing. All i want is to move an object two directions. Up, and then to the right. To be more specific, move the sphere up, have it hold there a few frames, then to the right. No matter what variation i try, anim8or always wants to add these automatic "anticipation" frames to the object before the keyframe position comes into play. Im aware this type of interpolation is useful for objects with bones, but i simply want to move an object in two places without this "windup" effect. I thought selecting the frame and changing the key type to corner would help but it doesn't. Changing the key to step also didnt help. I even tried changing all keys to corner, all to step. first to corner/step then subsequent to smooth etc. You can see in the first image my problem.
Basically ive tried everything and nothing works. I've found a "solution" to getting what i want but it involved copy/paste the keyframes before the ones of the initial movement. Is there a way to turn this interpolation off or "straighten these keys? This seems very basic and i can't seem to find a way to do this other than the mess of extra frames that ive had to shove in to fix my issue. I would rather not do things this way as it seems very intrusive to simply moving an object to 2 different locations. You can see the messy "solution" that i found to acheive the effect that i want.