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Author Topic: Control edge smoothness  (Read 3866 times)

TheBestGamer

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Control edge smoothness
« on: February 09, 2024, 05:39:32 pm »

Hi  :)

When I make a car model one of things that I find hard to do is to make some edges smooth and the others straight,

Two ways I Know, if it's a mesh I go to the Edge Properties and if the it's a subdivision I use the Inset tool to make the faces look flat, but either way the result is not what I want, and the model becomes ugly or filled with too many points..

Take a look at these two examples, the first is a mesh with rounded level set to 2, the second is a subdivision, you see that I can't decide the shape of the windows, also some faces look bad no matter what I do, and those folds I don't know how to get rid of them ??? ::)









The solution that I am thinking of is to work without Edge Properties or Subidivisions, instead make things manually, but it is going to be a super hard mission for a beginner  :o

Thanks in advance  ;)
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Pocketenix3d

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Re: Control edge smoothness
« Reply #1 on: February 09, 2024, 06:23:24 pm »

Yes it would be a better solution to manually work out the edges you want to smooth or keep sharp. The Edge Properties setting does not only affect subdivided meshes, but regular ones as well. I'm not sure why everyone using this software overuses the smooth/subdivide tool on models (its a big no-no back when i was learning). It results in giving you less control over the topology. You basically always want full control of any model you make at the VEF level (vertex,edge,face). Edge Properties works on ANY kind of mesh, not just smooth or subdivided ones. (Perhaps a tutorial led you to believe otherwise). Try it out for yourself to see results.

In fact let me show you
This is on a regular mesh with simple geometry so that I can easily edit something if i don't like how it looks.
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TheBestGamer

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Re: Control edge smoothness
« Reply #2 on: February 18, 2024, 02:16:38 pm »

Thank you Pocketenix3d :)

Nice examples,

"Perhaps a tutorial led you to believe otherwise"

Yes I watched and read so many tutorials even some of other 3D software like Blender, plus the fact that I came from a 2D environment (Inkscape), I had the idea that controlling edge smoothness is so easy just like editing paths in vector software :D
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