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Author Topic: Reorienting Axes Trick  (Read 1526 times)

Old Codger

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Reorienting Axes Trick
« on: April 11, 2024, 10:08:51 am »

I've discovered a way to trick Anim8or into resetting the object axes post rotation. Mirroring. If you convert an mesh to mirrored, the axes realign automatically. So I rotate as necessary then convert to mirrored. Bingo! The mesh retains its current orientation and all the axes revert to 0 rotation.

What do you think?
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Steve

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Re: Reorienting Axes Trick
« Reply #1 on: April 12, 2024, 01:02:39 pm »

You don't need to use mirroring. Just use the Edit->Pivot->AlignToWorld menu command.
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Old Codger

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Re: Reorienting Axes Trick
« Reply #2 on: April 13, 2024, 03:53:19 pm »

You are the man, Steve, and the true source of knowledge about all things related to your marvelous toy, but when I tried what you said nothing happened. Below is a screen shot after doing the pivot command. I tried it before and it never worked for me. But the mirroring trick does so I'm happy.

For the record I am running V1.00b.1296 27 August 17
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Steve

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Re: Reorienting Axes Trick
« Reply #3 on: April 20, 2024, 08:40:32 am »

OK it works sometime and not others. If I make a mesh and rotate it once, then AlignToWorld, nothing happen. But it I rotate it tweice in a row, it works.

It obviously a bug -- I'll look into it.
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Old Codger

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Re: Reorienting Axes Trick
« Reply #4 on: April 20, 2024, 01:25:33 pm »

All anybody could ask, sir.
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