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Author Topic: Adorable...thing  (Read 53949 times)

thecolclough

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Re: Adorable...thing
« Reply #15 on: April 24, 2008, 04:30:10 pm »

did i go overboard?

nah, it's alright.  there's just one little bit under the left eye which is quite pronounced, but otherwise it's quite a nice wrinkly-skin effect :)

mouth's still a bit square?  kinda depends how organic or how geometric you want to make it look, i guess, but i think a less square mouth shape would be a good idea.  then you can move on to the rest of the body!

- colclough
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almost cool

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Re: Adorable...thing
« Reply #16 on: April 24, 2008, 05:15:22 pm »

Oh....My.....Strudelcake.This turned out terribe.A picture says a thousand words.PLZ Help.
« Last Edit: April 24, 2008, 05:37:55 pm by almost cool »
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thecolclough

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Re: Adorable...thing
« Reply #17 on: April 24, 2008, 06:01:49 pm »

Oh....My.....Strudelcake.This turned out terribe.

i'd have to agree...  :P

i think cylinder primitives are probably the wrong way to go, to build an organic body.  it would be better to use something sphere-based (if you want it to be fat), or else try box modelling, and subdivide the object (remember to use 'Convert to Subdivided', NOT 'Subdivide Faces'!!), which would probably look better if you want it to be a skinnier creature.  if you go with the box-modelling method (see the infamous eggplant tutorial if you're not familiar with box modelling), then you can actually get away with having a comparatively simple mesh to make a nice, non-geometric shape.  you just need to play around a bit with the wireframe in point-edit mode.

hope that helps :)

- colclough

ps. rofl @ the "strudelcake"!  best OMG alternative i've heard in ages!  :D
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almost cool

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Re: Adorable...thing
« Reply #18 on: April 24, 2008, 06:12:58 pm »

THX about the strudelcake :) i think ill just use a tapered sphere for the abdomen,box method 4 arms and see how that goes.

Kubajzz

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Re: Adorable...thing
« Reply #19 on: April 24, 2008, 06:32:51 pm »

I agree with Colclough, organic modeling is much more difficult than placing a few primitives... You will usually start with a primitive shape (cylinder, sphere or cube... whatever you like...), but...

1. you have to spend some time experimenting with all the tools in point-edit mode to get familiar with it... Then you can modify your primitive...
2. at least 99.9% of good organic models are subdivision objects (as Coulclough said, use Build>Convert to subdivided command); that makes it much easier to get a smooth shape, which is easy to handle...

once you are able to use point edit mode and subdivision objects, you will want to learn the 'advanced' modeling... Then you will have to obey a few more rules to create really good organic models...
For example:
- almost all the faces should be 4-sided
- there shouldn't be more than 4 edges coming from one point; there should never be more than 5 edges per vertex!
- the mesh structure (edge loops, density of points...) should obey the basic rules of anatomy...

Hm... Maybe you should ignore all this for now... I think box modeling (as you said) is the best solution, just try to make it a bit more... uh... a bit more than just a sphere with 4 extruded faces!
Organic modeling is not a 5-minute work, it's not a shame to spend several days working on one model... The goal is not to have it done, the goal is to create a good model! Be patient!

...and good luck!
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EcoTyler

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Re: Adorable...thing
« Reply #20 on: April 24, 2008, 09:37:02 pm »

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RudySchneider

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Re: Adorable...thing
« Reply #21 on: April 24, 2008, 09:44:33 pm »

EcoTyler:
In order to show your image, you must put the link in between the '[ img ]' and '[ /img ]' brackets.  Like so:

« Last Edit: April 24, 2008, 09:48:20 pm by RudySchneider »
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EcoTyler

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Re: Adorable...thing
« Reply #22 on: April 24, 2008, 09:53:11 pm »

why does it show up weird?
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almost cool

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Re: Adorable...thing
« Reply #23 on: April 25, 2008, 12:54:40 am »

eco make sure you read the manual,and for the eyes you need to put a trasparent lens over the eyes, which gives them a realistic teary effect.

Here it is more organic.

Tanzim

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Re: Adorable...thing
« Reply #24 on: April 25, 2008, 03:02:11 am »

Maybe weaken the bumpmap, because I don't think potatoes hatch from eggs, no offense :)
Because it's from an egg, focus on either of these: reptiles, fish, birds, platypus or echidna
Currently, I believe your focusing on birds, so you might want to elongate the face on the z-axis and add a small beak, but if it's no animal in particular, work on the facial structure (high cheek bones, low "mouth" bone, large cheeks), and push his eyes in, he looks stoned! :)
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almost cool

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Re: Adorable...thing
« Reply #25 on: April 25, 2008, 12:52:48 pm »

well i did all that...see how it looks.dont look directly at the eyes though,they maka-me cry :'( :-[ .

EcoTyler

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Re: Adorable...thing
« Reply #26 on: April 25, 2008, 04:08:36 pm »

eco make sure you read the manual,and for the eyes you need to put a trasparent lens over the eyes, which gives them a realistic teary effect.

Here it is more organic.

dude it's a cartoon egg,so i made a cartoon puff ball lolz
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EcoTyler

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Re: Adorable...thing
« Reply #27 on: April 25, 2008, 04:34:27 pm »

« Last Edit: April 25, 2008, 05:22:01 pm by EcoTyler »
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hihosilver

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Re: Adorable...thing
« Reply #28 on: April 25, 2008, 05:18:20 pm »

EcoTyler, if you want your image to show up, do not put it in [img=URL] tags.  That's not the correct format.  Put the URL inbetween an [img] and [/ img] tag (just get rid of the space in the /img tag.)
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almost cool

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Re: Adorable...thing
« Reply #29 on: April 25, 2008, 07:12:23 pm »

dude it's a cartoon egg,so i made a cartoon puff ball lolz
If it were a cartoon egg i would not have gone through the trouble of adding an env map. 8) end if you have not read the manual then read it.im just pointing that out.
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