Hello all, I've used Anim8or before, but due to an untimely computer crash I've had to start all over from scratch.
As a refresher I made a short animation of a life form in a drop of water, or, what have you. All I used was morph targets and paths for the movement.
My next vid was an experiment to create a head as one object that would attach to the figure in the scene by setting the head relevant to the body as it's parent. The experiment is a failure, on the whole. While it does follow the body in the use of paths, it does not stick to the body as I would have liked.
(Note, while it may be obvious to me, the animation is fast and poorly coordinated. The red line on the ball is suposed to stay lined up with the one on the uper part of the body, as well as not go floating all wily-nilly as it does.)
Can any one give me any advice on how to get the head to stay on the body other than moving it frame by frame by frame? That is what I did for this much older animation and while it works, it's almost to much of a bother. I'd rather make the program do all the work for me.
(Note: I take no responsibility for the giggle fits or plugged ear damage people may sustain because of how silly this video is)
I plan to hopefully animate the head using morph targets exclusively, as this method would allow for far tighter control over the mouth moments. The closest I've ever come is seen in this animation.
(Wait for it, it's in the middle, and again closer tot he end.. but I have lip sink and head movement. And yes, that is the 80's TMNT Raph you hear. I think the voice fits, sort of.)
Do let me know if there are ways to fix my problem. UntIll then I'll play with my life forms in drops of water!