colclough: Yup, me too. It's relatively easy to make, say, a spaceship that looks really cool, but I am yet to see anybody, on any platform, make a CG human that actually looks like a human. Sure, Beowulf comes close, but they still look artificial. My personal interests tend more towards machinery and technology than plants and animals anyway, so I suppose my animation follows suit.
My modelling background is parametric (latheing, extruding, etc) and this whole wireframe modelling caper is kinda new to me. Seems to me that there is a whole art just in edgelooping. I also have little interest in gaming, so my models are built more for accuracy than low poly.