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Author Topic: Enterprise Refit (WIP)  (Read 43715 times)

Olias

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Re: Enterprise Refit (WIP)
« Reply #15 on: May 15, 2008, 06:50:37 pm »

Thanks guys. :)

Rebuilt the whole bridge section. 
Created new texture of 50% opacity aztec layers of different scales.  The later shots are with a new bumpmap.

















« Last Edit: May 15, 2008, 06:53:52 pm by Olias »
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kahlua17

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Re: Enterprise Refit (WIP)
« Reply #16 on: May 16, 2008, 01:41:09 pm »

That looks stunning!!  Definitely one of the best Enterprise models I've seen built with Anim8or.
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falloffalot

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Re: Enterprise Refit (WIP)
« Reply #17 on: May 17, 2008, 04:35:18 am »

Wow.  :o
Incredible detail and the millenium falcon is amazing.
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startrekfan001

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Re: Enterprise Refit (WIP)
« Reply #18 on: May 17, 2008, 08:21:50 am »

millenium falcon? excuse me?
« Last Edit: May 17, 2008, 03:24:03 pm by startrekfan001 »
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Tanzim

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Re: Enterprise Refit (WIP)
« Reply #19 on: May 17, 2008, 09:10:59 am »

I wont "report you to moderator" but can you not say that startrekfan001?
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falloffalot

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Re: Enterprise Refit (WIP)
« Reply #20 on: May 17, 2008, 12:12:54 pm »

startrekfan001.
The best advice I can offer you would be: to read whole threads instead of just the last post, then maybe you would have seen this post by hihosilver:  ;)

thecolclough:  http://anim8or.org/forums/index.php/topic,91.0.html

Now do you understand my post ?


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startrekfan001

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Re: Enterprise Refit (WIP)
« Reply #21 on: May 17, 2008, 03:25:00 pm »

right. post fixed and brain injected with more information.

thankyou!
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cumesoftware

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Re: Enterprise Refit (WIP)
« Reply #22 on: May 23, 2008, 02:28:12 pm »

Stunning model! The way you applied the specular maps is superb!

And the Millenium Falcon model is suberb, with all the detail. I bet it took at least a month to do that! Did you do it from the model you have, or have you done it from some plans? I was planning to do a model of a Y-Wing, but I'm not sure if I don't break any copyright law by doing so. The plans are free on the internet, thats for sure.

right. post fixed and brain injected with more information.

thankyou!
LOL
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kahlua17

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Re: Enterprise Refit (WIP)
« Reply #23 on: May 23, 2008, 02:42:18 pm »

How do you plan on doing all of the windows?  As part of the texture, or modeled?
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Olias

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Re: Enterprise Refit (WIP)
« Reply #24 on: May 30, 2008, 01:58:16 pm »

Thanks everyone.

Kahlua: The windows, well, I don't know yet.  I'd love to make them modelled right in, we'll see how that goes, may well be a 'cheat' with textures like I did with the original series Enterprise.

Here's some shots of the torpedo bay/neck thing.  This is about the fourth version of that, I kept having difficulties in getting it to look right.  Also built as a subdivide object, then converted to a mesh:







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craksy

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Re: Enterprise Refit (WIP)
« Reply #25 on: May 30, 2008, 04:22:22 pm »

WOW!
this is amasing (spell?) !!!!!
i would love to "borrow" it for some game project when your done!
i only wish i was that good at anim8or! but i think ill just stop dreaming, and stick to the coding part :P

keep up the good work! cant wait to see more from you!
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Nobody is perfect... i am nobody!

Olias

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Re: Enterprise Refit (WIP)
« Reply #26 on: June 03, 2008, 12:13:16 pm »

Thanks Craksy. :)

This model wouldn't be particularly suitable for a game, as the poly count is far too high.  I'll probably throw together a low-poly version after this one is done.

Added the...thing underneath the saucer section.
(P.S. Please ignore the texture on the underside of the saucer, it's just a repeat of the top of the saucer as a placeholder.)







« Last Edit: June 03, 2008, 12:18:34 pm by Olias »
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kahlua17

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Re: Enterprise Refit (WIP)
« Reply #27 on: June 03, 2008, 02:00:16 pm »

Your work on this continues to impress me.  Any chance we can get some wires?  I'd love to see how complex this is "behind the scenes".
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Olias

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Re: Enterprise Refit (WIP)
« Reply #28 on: June 05, 2008, 12:15:00 pm »

Sure thing, Kahlua.  It's hard to make anything out in some areas because I've gone high-poly on this one, but here's some wires.  Much to my own surprise it's only about 35,000 polys, I thought it would be much more at this point.







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hihosilver

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Re: Enterprise Refit (WIP)
« Reply #29 on: June 05, 2008, 02:54:00 pm »

Why exactly do you convert the object to mesh after subdividing?  In my opinion it gives you much less control.
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