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Author Topic: Just added new render  (Read 15930 times)

Dosser

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Re: Just added new render
« Reply #15 on: May 16, 2008, 07:38:24 am »

I've never rendered a movie: but how do you guys tolerate that? I have no problems waiting overnight, or a full day for a good quality movie, but in my experience Anim8or isn't perfect. I'd always be worried about a sudden crash or something losing all the rendering work I've done.
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Kubajzz

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Re: Just added new render
« Reply #16 on: May 16, 2008, 07:52:40 am »

Anim8or does rarely crash during rendering if you use the older and more stable version 0.95.
The new preview version crashes time to time... that's life, Steve warned us  :P

Of course you never know... I recommend ALWAYS saving your work before you start rendering. And you should also avoid rendering it all at once. You can render it piece by piece and merge it later in a video editing program.
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ENSONIQ5

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Re: Just added new render
« Reply #17 on: May 16, 2008, 08:27:28 am »

I also recommend doing a complete quick render with anti aliasing and all shadows turned off, to check there are no little bugs hiding in there (as well as checking your rigging).  So far, the only problems I have had with long renders (the longest being around 3 solid weeks) have been related to my electricity supplier rather than Anim8or.  A am afraid I tend to just render the whole thing in big lots.  Maybe I like to live dangerously!  I do, however, stick to V0.95.  It has a few issues with UV textures, but it has proven itself very solid.  I hear V0.96 is also reliable, with better UV control, however.

I do agree that there are often times when 2D video editing can save huge amounts of time, especially with statiic backgrounds, and even with dynamic effects like explosions.  However, there are times when there is no alternative to long renders.  Some of my models are necessarily very complex, and the high poly count is necessary for the high quality output I am trying to achieve.

I suppose it is all a matter of balance.  Clever shortcuts notwithstanding, if you want quick renders, your output will generally be low quallty and game-like.  If you want movie quality renders, be prepared for marathon render times.  Hey, you gotta sleep sometime.  Your CPU, however, does not!
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Familyman

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Re: Just added new render
« Reply #18 on: May 16, 2008, 09:47:57 am »

I have no problems with the render time, I do do a quick render just to make sure the corner of the camera doesn't go through a mountain or something, and check that everything looks ok. Then just before I go to bed (10pm) I set it to render around 300 frames that means it is done around time of getting up (6.30-7.00am) So that is not a problem, as for changing the snowflakes, I might to a quick render with blobs instead of snowflakes but to be honest I like the snowflakes, I think it works well and is very attractive.
As for the igloo, obviously I modeled that very well, because while yes it does look like I moeled it an Ice block at a time, it is infact just a half sphere with a snow testure on it, I drew a grid on the texture in paint and then placed it on the sphere.

As for the Mountians in the background, I think I will try making that part of the background picture, simple to cut a few seconds off of rendering time, but if the image doens't look right I will not sacrifice the finished product just for a few seconds of render time on each frame, especaily when I only have around 200 more frames (one night of rendering) to go before this scene is finished.
I really appreciate all the comments and advice I do. I may take some of it onboard.
I will be posting the finished scene tomorrow all 800 frames of it.
Thanks again.
jai.

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startrekfan001

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Re: Just added new render
« Reply #19 on: May 17, 2008, 08:27:19 am »

Well, i've read all your guys posts, and i have to say i do agree at certain points. but the thing with highpoly models...... sometimes its necessary ofcourse, but i can't wait a week before a render finishes. i might render it overnight or so, but not a week.

that reminds me..... how about a contest? a contest where the render time is at most 1 hour? animation, ofcourse. then we'd see if it's really necessary to have long render times, and its a nice challenge!
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