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Author Topic: simple particle generation?  (Read 9073 times)


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simple particle generation?
« on: May 12, 2008, 04:07:02 am »

just occured to me, isnt it possible to use scripts to have tools like the particle plugin from terranim8or work directly in anim8or? then maybe we'd get particle systems in anim8or  :)

i dont want to be annoying, but it's just so much easier when the particles are editable in anim8or :P

guess it isnt possible tough, i guess someone would have made one by now if it was....


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Re: simple particle generation?
« Reply #1 on: May 12, 2008, 04:32:59 am »

You are right, it is possible. Look at this video I made:[/youtube]]http://www.

I used scripts for this, but it wasn's so easy... The advantage of terranim8or is that it pastes hundreds of particles into the scene, it generates all random positions etc. I had to do all that by hand and it was a pain in the ass...

When I wanted to create this little animation, I tried terranim8or, but the results were not good enough. So...

- I wrote a simple controller script for one particle; I used "GetAttribute..." function for many parameters of the movement so I could change the movement of all the particles later.
- with MS Excel (generating random seeds), MS Word (using mail merge function) and notepad (editing the .an8 file directly) I duplicated that particle 500 times while each of them moved little difffierently.
- I fixed hundred milion details... and it was done!

When I made that animation, I was thinking of writing a short tutorial about particle animations with scripts... but the way I made it is so complicated, that nobody would understand that tutorial... And those who would understand it are good enough to find their own way ::)

Anyway, I believe all this will be much easier once ASL scripting is fully enabled for scene editor...


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Re: simple particle generation?
« Reply #2 on: August 03, 2008, 09:57:58 am »

Just like Kubajazz said, it would require unnatural ammounts of time just copying, and pasting. Sometimes I wish they could just dump Terranim8or into anim8or.