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Author Topic: my game - another off-the-beaten-track use for anim8or images  (Read 16734 times)

thecolclough

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hi all
i've been working on this little VB6 game for a few months now, i'm currently on version 4.2, and i just thought i'd post it here since versions 4.0 plus have some anim8or renders built into the interface - yet another different thing i've found to do with anim8or!  ;D  the program icon is also based off a small anim8or render.

anyways, here's the link: ClikEmDead download package.  i've tested successfully on Win98SE and WinXP, and unsuccessfully on Vista.  any feedback on functionality (or lack of) under other OSs would be much appreciated.

version 4.5 is already in development, i'll post the update when it's finished.

enjoy  ;)

- colclough
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floyd86

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Re: my game - another off-the-beaten-track use for anim8or images
« Reply #1 on: May 22, 2008, 12:36:59 pm »

The link brings me to the same page, i think there is something wrong with it.
This is the good link: http://www.freewebs.com/finalsketchpad/studio%20cowjuice/clikemdead4xx.zip .

The game is pretty funny althrough i didnt really get it the point of it XD. I just started clicking red tiles ending up with low scores. Then i read the help file and saw that i should avoid the red ones XD

hihosilver

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Re: my game - another off-the-beaten-track use for anim8or images
« Reply #2 on: May 22, 2008, 01:10:57 pm »

Neither link is working for me.  I tried right clicking and going "Save link as..." but the .zip file that's downloaded says it's corrupted.
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spicy

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Re: my game - another off-the-beaten-track use for anim8or images
« Reply #3 on: May 22, 2008, 01:18:24 pm »

the link worked fine for me, gud game btw :)
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lynn22

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Re: my game - another off-the-beaten-track use for anim8or images
« Reply #4 on: May 23, 2008, 10:10:27 am »

Nice little game colclough, I enjoy it, thanks.
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thecolclough

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Re: my game - another off-the-beaten-track use for anim8or images
« Reply #5 on: May 23, 2008, 04:09:24 pm »

thanks for the feedback, y'all :)

yeah, the gameplay's pretty simple: click a tile to 'kill' it, but be careful what colour it is - red is bad (i'm looking at you, floyd86! ;) ), green is okay, blue is pretty good, purple can be good or bad, the others are really good.  the aim is just to collect points, there's no 'story' or anything.

spicy and lynn22, thank you both, glad you liked it ;D

hihosilver, sorry the link isn't working for you.  :(  i'll try uploading the package directly as a forum attachment and see if that works...

i'm hoping to have the next release ready in a couple of weeks :)

- colclough
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hihosilver

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Re: my game - another off-the-beaten-track use for anim8or images
« Reply #6 on: May 23, 2008, 05:15:30 pm »

thanks, the attachment worked for me.  That's an interesting game, I found it.  I don't think I ever came across one of the "really good" ones, but that's alright ;)
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thecolclough

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Re: my game - UPGRADE: version 4.5
« Reply #7 on: June 09, 2008, 07:15:29 am »

as mentioned in my previous post on this thread, here's the next version: ClikEmDead V (i've also attached a copy to this post, so you can take your pick of download methods).  there'll be no more upgrades until september now, at least, as i won't have access to VB6 until then.

agan, i hope you enjoy  ;)

- colclough
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neodelito

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Re: my game - another off-the-beaten-track use for anim8or images
« Reply #8 on: June 09, 2008, 12:35:02 pm »

i like see shots of you game..
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$imon

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Re: my game - another off-the-beaten-track use for anim8or images
« Reply #9 on: June 11, 2008, 11:29:39 am »

I got 421728 on lower intermediate! is that good ? :P nice game btw.. addictive haha

Btw, with a high score like that, the text box for the score seems a bit too small, the first and last digit get cut off..
« Last Edit: June 11, 2008, 11:50:45 am by $imon »
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spicy

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Re: my game - another off-the-beaten-track use for anim8or images
« Reply #10 on: June 11, 2008, 02:08:58 pm »

Still as always very good game and quite addictive! :)
-spicy
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thecolclough

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Re: my game - another off-the-beaten-track use for anim8or images
« Reply #11 on: June 11, 2008, 03:24:33 pm »

neodelito: piccy attached :)

$imon: that's waaay better than any score i've ever got!  and yes, i've noticed the issue with the digits getting cut off at the sides, i'm hoping to fix that bug in the next version (not sure when that'll be, though...)

spicy: thx ;D

- colclough
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$imon

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Re: my game - another off-the-beaten-track use for anim8or images
« Reply #12 on: June 12, 2008, 04:40:50 am »

The way to get a high score like that is just to only hit white ones, so maybe you will want to do something about that.. its way too easy to just look where the white one is and click it, it will accumulate quite quickly then.

(got a score of 2114292 now.. couldnt see half of the digits ;) )
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hihosilver

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Re: my game - another off-the-beaten-track use for anim8or images
« Reply #13 on: June 12, 2008, 04:53:53 am »

I think the squares should change quicker.  That could help with the issue, then you'd have more mistaken clicks where you'd click a negative one.  Perhaps you need more negative points?  And the score could run down quicker as well, making people click quicker.
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thecolclough

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Re: my game - another off-the-beaten-track use for anim8or images
« Reply #14 on: June 12, 2008, 06:40:48 am »

$imon: i'll probably alter the scoring on the white tiles in the next release, if you're getting 7-figure numbers then that's really too much.  i was just wondering - are you playing multiple rounds one after the other, without closing the program?  because i think there might also be a problem with it not resetting a variable in between rounds, which would lead to you getting massive scores in the later rounds.

hiho: the squares are supposed to regenerate a lot faster in the top level, but they're too slow in v4.5.1 because i made a change for testing purposes, and then forgot to reset it before compiling.  i'll fix it in the next version, and i might also make the score drop faster too...

thanks for the feedback, guys, and i'm really glad you like it ;)

- colclough
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