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Author Topic: My Saloon  (Read 33951 times)

TheMasonX

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Re: My Saloon
« Reply #30 on: July 16, 2008, 03:37:34 pm »

Looking great! Like the others have said, the roof is a bit low, you want to have at least a foot between the frame and the roof. The same also goes for the windows; they look great, but need to be seperated from the roof. A frame around them would be helpful. I have to agree with thecolclough, a transparancy map would give them transparancy, while leaving the framing around the glass opaque. I love your work so far, and hope that my suggestions help.

P.S. Does the quota (15 MB) at that CG Textures site reset every day?
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thecolclough

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Re: My Saloon
« Reply #31 on: July 21, 2008, 06:31:01 am »

P.S. Does the quota (15 MB) at that CG Textures site reset every day?

i believe it does :)

- colclough
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5L1D3R

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Re: My Saloon
« Reply #32 on: July 22, 2008, 05:36:28 pm »

How about a perspective shot, so we can see the whole building? By the way, you may want to make the windows wider. 
...Edison didn't perfect the lightbulb until 1879, so for the 1800s and most of the 1900s buildings had large windows to allow a lot of light in, especially in the front. ...also, when a fight breaks out, you want nice big windows for people to get knocked through.  ;)

If you want a good idea of what a western town looked like, check out some model railroad magazines or websites.  Most model railroaders stick to the late 1800s, or the 50s and 60s, and they model down to the trash in the alley!  ...most towns actually had a lot more buildings than you would think.   Just check out this map of Calico, Ca:  http://www.calicotown.com/townmap/  the map includes modern additions (they didn't have Bus parking in 1881), but most of it is the original town.

It is only in the movies or little flea-speck towns where everything was arranged on 1 street and had a handful of buildings.  ...just depends on whether you want to model Walnut Grove, or Tombstone...
« Last Edit: July 22, 2008, 05:47:28 pm by 5L1D3R »
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