Here's the announcement for some of my most recent efforts. As mentioned above, they need Celestia to have been installed. They should work under Windows, MacOS and Linux. Each includes both installation and operating instructions.
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The preliminary Framework, Power and Mundilfoeri map Addons have all been updated. The Framework has increased dramatically in size to support additional interactions with the communication system used in the Neosol stellar system. They all work individually or in cooperation with each other and/or the original Resurgence Addon.
I consider these to be "Release Candidates." I think they've ready to be officially published, but would like others to test them for bugs or problems that I might have overlooked.
1.
MundilfoeriMaps_v097.zip (45 MB, expands to 68 MB, updated 16:30 EST, 19 Jan '18 )
-- Adds maps of the Mundilfoeri planetary system.
2.
ZeusBattery_v097.zip (3.4 MB, expands to 4.2 MB, updated 16:30 EST, 19 Jan '18 )
-- Adds a battery to the Resurgence maps. v0.95 improves backdrop and explosion.
3.
ResurgenceFramework_v097.zip (19 MB, expands to 37 MB, updated 16:30 EST, 19 Jan '18 )
-- Adds several control icons at the bottom of the maps, in addition to some control over the things they display.
This includes elements of the Neosol Communication network.
Below are screengrabs of some of what is included in the updated Framework Addon. See earlier posts for images from the Mundilfoeri and Power Addons.
Framework cooperating and interacting with the original Resurgence Addon and with the Zeus Battery Addon.
Two 3D maps of the NeoSol communication network as provided in the Framework Addon.
Two control pages for the Neosol communication devices: a buoy used by the network and an interface to control the local connection to it.
Edited to add:
Almost all of the visible objects were created using Anim8or, including the buttons and the backgrounds. The exceptions are the hexagonal and circular meshes which consist of individual OpenGL lines. Those were created by programs which I wrote. They defined those two objects using Celestia's native "CMOD" format. It'd be nice if I could have used Anim8or to create them, but so far I haven't figured out a way to do that.