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Author Topic: Anim8or models for Celestia  (Read 8463 times)

selden

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Anim8or models for Celestia
« on: September 07, 2017, 07:57:21 am »

For a long time I've been using models created using Anim8or in my Addons for Celestia (as have other people). Usually my models are rather simplistic and low-poly: I'm not into hyper-realism or adding lots of "greebles" as some people are.

A recent project used particularly simple objects. Distorted cubes became interactive maps and their buttons. It works under Windows, Linux and MacOS.

https://www.classe.cornell.edu/~seb/celestia/resurgence/index.html


Another project used quite a few models with somewhat more sophistication to create an interactive notebook. Unfortunately, it works only under Windows.

https://www.classe.cornell.edu/~seb/celestia/notebooks/index.html


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Selden

selden

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Re: Anim8or models for Celestia
« Reply #1 on: December 20, 2017, 06:15:01 am »

I'm slowly adding some interactive 3D components to the Resurgence maps. (See link above.) Here's an example, providing them with a power source.


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Selden

Arik_the_Red

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Re: Anim8or models for Celestia
« Reply #2 on: December 29, 2017, 11:29:16 pm »

Wow... that's a LOT of stuff on that website!  A lot of work!
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selden

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Re: Anim8or models for Celestia
« Reply #3 on: December 30, 2017, 04:17:22 am »

It's been slowly growing over a very long period of time. Unfortunately, some of the links to other sites are no longer valid, but vetting and updating them (either with links to their authors' new sites or to the Web Archive) can be quite laborious.
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Selden

selden

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Re: Anim8or models for Celestia
« Reply #4 on: January 21, 2018, 08:56:41 am »

Here's the announcement for some of my most recent efforts. As mentioned above, they need Celestia to have been installed. They should work under Windows, MacOS and Linux. Each includes both installation and operating instructions.
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The preliminary Framework, Power and Mundilfoeri map Addons have all been updated. The Framework has increased dramatically in size to support additional interactions with the communication system used in the Neosol stellar system. They all work individually or in cooperation with each other and/or the original Resurgence Addon.


I consider these to be "Release Candidates." I think they've ready to be officially published, but would like others to test them for bugs or problems that I might have overlooked.

1. MundilfoeriMaps_v097.zip  (45 MB, expands to 68 MB, updated 16:30 EST, 19 Jan '18 )
 -- Adds maps of the Mundilfoeri planetary system.

2. ZeusBattery_v097.zip (3.4 MB, expands to 4.2 MB, updated 16:30 EST, 19 Jan '18 )
-- Adds a battery to the Resurgence maps. v0.95 improves backdrop and explosion.
 
3. ResurgenceFramework_v097.zip (19 MB, expands to 37 MB, updated 16:30 EST, 19 Jan '18 )
-- Adds several control icons at the bottom of the maps, in addition to some control over the things they display.
This includes elements of the Neosol Communication network.

Below are screengrabs of some of what is included in the updated Framework Addon. See earlier posts for images from the Mundilfoeri and Power Addons.

Framework cooperating and interacting with the original Resurgence Addon and with the Zeus Battery Addon.

Two 3D maps of the NeoSol communication network as provided in the Framework Addon.

Two control pages for the Neosol communication devices: a buoy used by the network and an interface to control the local connection to it.

Edited to add:
Almost all of the visible objects were created using Anim8or, including the buttons and the backgrounds. The exceptions are the hexagonal and circular meshes which consist of individual OpenGL lines. Those were created by programs which I wrote.  They defined those two objects using Celestia's native "CMOD" format.  It'd be nice if I could have used Anim8or to create them, but so far I haven't figured out a way to do that.
« Last Edit: January 21, 2018, 09:59:44 am by selden »
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Selden