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Author Topic: Morphing  (Read 10291 times)

minnie

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Morphing
« on: January 06, 2008, 11:21:18 pm »

I've morphed a cylinder and now I want to animate the morph.  Where do I look, or read, to figure out how to animate the morph?  The Anim8or manual discusses making a morph, but then states "you're now ready to animate you object in the scene editor."  Well I'm not `cuz I can't figure out how to animate the morph.  A push in the right direction would be greatly appreciated.  Any tutorials? 

I'd like to animate it in the sequence editor.  Can I do that?
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Stuey

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Re: Morphing
« Reply #1 on: January 06, 2008, 11:56:16 pm »

The way i've always used morph targets is in the scene editor with the graph editor.

As much as I know you cant utilise morph targets in the sequence editor. I wouldnt mind to be proved wrong because I would like to use them in sequence editor.

any way... use the graph editor and double click the morph sequence to add a key and then animate them.

hope this a help, even if i dont make much sence
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hihosilver

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Re: Morphing
« Reply #2 on: January 07, 2008, 01:02:35 am »

In scene mode, you can use morphs with either the graph editor, or the timeline, or both.  For the timeline, you need to press the '+' at the very bottom of the scene next to your scenes name.  Now drag up the bar on the left, and press the '+' on world.  You should then have a list of all the objects, figures, targets, lights, etc.  You can press any of the '+' symbols next to them to bring down a list that should include the morphs.  You can then click the morph in the list, and double click a key on the timeline.  Then press 'add key' and enter a value for the morph target.  1 is full, 2 does twice the morph target and 0 goes back to no morph target.
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cornestone digital

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Re: Morphing
« Reply #3 on: January 07, 2008, 08:56:52 am »

I also have a question about morph targets. When ever I put bones in my object, and turn it into a figure, the morph targets are gone. Is there any way to keep morph targets in a figure?
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Claude

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Re: Morphing
« Reply #4 on: January 07, 2008, 09:11:03 am »

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