Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Raxx

Pages: [1] 2 3 ... 91
1
General Anim8or Forum / Re: I miss the old Arc Rotate
« on: Yesterday at 08:04:28 pm »
Options->Debug->Use Original Arc Rotate

I do wish the original was on by default though.

2
General Anim8or Forum / Re: Sequence vs. Scene woes
« on: March 17, 2019, 08:52:52 pm »
Generally you want all joints that are moving to have a keyframe on the first frame. Try and make sure the first frame in the sequence has each joint keyed. Edit->Keys->Key All Bones is a quick fix.

3
ASL Scripts / Re: File Read Function(s)
« on: March 16, 2019, 12:47:30 am »
Works as expected. Thanks!

4
ASL Scripts / Re: File Read Function(s)
« on: March 15, 2019, 05:58:57 am »
@Steve

Can we get a "?" token (currently returns an error token), and can I request an enhancement to Error Token such that scanner.strval is populated with the string equivalent of whatever it is that it comes across as an Error Token?

5
ASL Scripts / Re: New Write Image Functions.
« on: March 14, 2019, 12:08:58 am »
I don't really (read: never) deal with image processing via code. I expect for starters, something like:

new data types:
byte: unsigned 8-bit integer (0-255)
struct pixel {
 byte r, g, b, a;
}

creation:
image $img;
$img.Read(fileName);
$img.New(width, height) or $img = Image(width, height) - Width/height can only be set during this stage. Construction creates blank and transparent pixels (zeroes across the rgba channels)

fields/properties:
$img.width (read only)
$img.height (read only)
$img.pixels[] (get/set array values, but protected array size). Array length is width*height

Manipulation aside from $img.pixels[]:
$img.GetPixel(x, y) - user-friendly means of getting pixels by its x and y coordinates in the image.
$img.SetPixel(x, y, pixel) - user friendly means of setting the pixel

Maybe also tie this class into textures as well, as it expands capability to create procedural and possibly (scratches head) animated textures? For example, $tex.SetTexture($img) uses an Image object for its image information rather than a file.

6
ASL Scripts / Re: New Write Image Functions.
« on: March 13, 2019, 10:48:23 pm »
Very cool, I always like to see ASL enhancements. Are there any plans on extending the image class to include the ability to create images from scratch, and functions for reading and manipulating pixels?

7
General Anim8or Forum / Re: Where is everybody?
« on: February 13, 2019, 09:52:48 pm »
I typically visit this forum 1-2 times a day, but I haven't had much drive to create art the last couple of years. Occasionally I use Anim8or to make models for 3D printing or prototyping quickly here at work.

9
Anim8or v1.0 Discussion Forum / Re: texture tiling edge issue
« on: January 26, 2019, 01:35:18 am »
I can replicate the seams. This would be more @Steve than anything else as it has to do with UV border handling.

I can think of one fairly convoluted way to get past it:
  • In an image editor, scale each image down to 4094x4094 without cropping it, and center it on the image.
    • The canvas and entire image remains 4096x4096--basically you should have a 1px border around it
  • Load up the textures into your project, replacing the old ones
  • Slice and delete the 1px border using the knife or retopo tool, and then reassemble the map.
  • You may need to scale the image down further and increase the border pixel size

10
Anim8or v1.0 Discussion Forum / Re: texture tiling edge issue
« on: January 25, 2019, 11:32:54 pm »
Are these the same mesh, and did you merge the points?

11
General Anim8or Forum / Re: Logging in...troubles..
« on: January 19, 2019, 06:42:39 pm »
The top login bar has been fixed.

12
ASL Scripts / Re: ASL Scripts Database
« on: January 12, 2019, 11:14:32 pm »
@Punth I'm consolidating my domains and hosting. The links should now work.

13
Works well! I wonder if it might be better to have it a program setting, with the material data saved in the registry so that it persists between all sessions new and old. Then, maybe pop up the dedicated material editor by right-clicking the clay button and/or a menu option.

Either way it's a nice feature, thanks!

14
General Anim8or Forum / Re: Anim8or Projects
« on: December 17, 2018, 09:00:57 pm »
Sadly, these projects have fallen to the wayside. If I were to start over with the file converter, rather than going with Collada/DAE, I'd go with FBX using their official SDK, or for more expanded options I'd write a Python import script for Blender.

15
It's nice having a toggle-able overriding material. Any chance we can customize the material attributes to our own preferences?

Pages: [1] 2 3 ... 91