Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  


An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - ttsnim

Pages: [1]
I tried to post this before, but I don't think it worked, so if I have two threads, forgive me!   :-[

Hey all, I finally made a human character with (most) all of it's parts!  While it needs a lot of work still (and ears) I'm happy enough with it to show you all and ask for some advice and crits.  

first of all I know I need to fix his hair, and finish his glasses, remake his hands, then I really need to make those boots look like boots and not hobo sacks on the end of his legs, but other then that I'm not sure what all I should do.  I'm still not that good with Anim8or, despite having stated using it many years ago, but I think (more like desperately hope that) I have show some small glimmer of skill.  

I want to know what you all think of him so far.  And I would LOVE to know how you would improve him!  

As to what he is for?  I have tossed the idea of a 3D comic around for ages, and now that I have one person I don't think it will be to hard to edit him to make other characters.  The plot would be Saturday morning cartoon simple: a team of 4 heroes fight a rising army of evil robots that are trying to enslave humanity. The robots would look very retro and it would all feel very retro 1950's, pre- Star Trek Scifi.

I'm not sure if THIS character would be part of the 4 man team, but I'd have him in the comic some where.

As for the robots, compared to my first human they will be easy.  As I said they would look very retro and simple.   All silver and chrome and death ray eyes and clamp hands.  

Any way, I hope you like my first person!  Let me know what you think.  ^_^

Finished Works and Works in Progress / A comic? Done 100% in Anim8or?
« on: February 02, 2010, 05:19:05 am »
Greetings 3D people!  Let me start by saying that I still don't REALLY know what I'm doing at all in 3D.  Childish "Scribbles" really, and I need all of the input you can throw at me.  XD  Having said that allow me to show you a project I have been working on. 

This was the first real test image.  Isn't he CUTE?

Here is a test with text.  I DO like how the words are clear and there are no unsightly blobs of disruptive word balloon. 

And lastly the test comic page.  I like how the characters came out.  I hate the word balloons in this test comic page, but that's why it's a TEST.  I'll learn how to fix THAT problem down the line.  XD

And to show case the range of expressions I can make, here are two robots.

I posted this in another forum dedicated to, of all things, Anime, Manga, and comics and here are the replies I got.

#1 "that's pretty weird..."

#2 "    
You would be much better off drawing it by hand, especially in such a simple style. I believe KayJKay has the specifics of why 3D takes longer than traditional and is not worth the effort, but suffice to say that it's not as simple as you think it would be.

Further, the range of expressions is limited and they all look staged. That's not good enough, for a comic. It amounts to slightly fancier copy-paste. "

#3 "I don't know that all of the work involved in making a 3D comic would be worth it for only 32 pages.

However for an example of a 3D comic done very much right, check out the Dreamland Chronicles"

I'd love some input from people who KNOW 3D and Anim8or.  ^_^ 

General Anim8or Forum / Head experiment gone Awry
« on: April 28, 2008, 04:10:32 am »
Hello all, I've used Anim8or before, but due to an untimely computer crash I've had to start all over from scratch. 

As a refresher I made a short animation of a life form in a drop of water, or, what have you.  All I used was morph targets and paths for the movement.

My next vid was an experiment to create a head as one object that would attach to the figure in the scene by setting the head relevant to the body as it's parent.   The experiment is a failure, on the whole.  While it does follow the body in the use of paths, it does not stick to the body as I would have liked.
(Note, while it may be obvious to me, the animation is fast and poorly coordinated.  The red line on the ball is suposed to stay lined up with the one on the uper part of the body, as well as not go floating all wily-nilly as it does.)

Can any one give me any advice on how to get the head to stay on the body other than moving it frame by frame by frame?  That is what I did for this much older animation and while it works, it's almost to much of a bother.  I'd rather make the program do all the work for me.
(Note:  I take no responsibility for the giggle fits or plugged ear damage people may sustain because of how silly this video is) :D

I plan to hopefully animate the head using morph targets exclusively, as this method would allow for far tighter control over the mouth moments. The closest I've ever come is seen in this animation.

(Wait for it, it's in the middle, and again closer tot he end.. but I have lip sink and head movement.  And yes, that is the 80's TMNT Raph you hear.  I think the voice fits, sort of.)

Do let me know if there are ways to fix my problem.  UntIll then I'll play with my life forms in drops of water!

Pages: [1]