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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - jhelebrant

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1
Hi, thanks much for help. kreator sent me a PM with a nice tutorial, so I was able to achieve what I needed. Ok, most of the people here would make it better, but I am satisfied (at least for now ;D ) - I attached a small preview of my work - and as a few seconds intro for our research video it is enough.   ;)

I am posting here a copy of the PM, as I think the information could be also useful for other people with similar problem (and as there is no personal data):

I did a Lightcone tutorial which is included in August 2010 Issue of Dotan8

Get it here http://www.dotan8.com/Dotan8-6.zip

I think there is the resource file as well for it at

 http://www.dotan8.com/TUTORIALS/LightconeFile.zip
Hope that helps you ... You should do your renders in either Scanline or ART.

 OpenGL is really for quick previewing and can often crash!

Have fun

2
Hi,
for my previous video I used OpenGL for rendering - it was the quickest way to get relatively nice looking movie.  ;) Should I rather use ART?

3
Hi,
I am trying to create a scene similar to twentieth century fox intro, but with my own logo etc. I already have the scene, I am able to create the rotating flying camera, but I cannot find out how to create the light cones. I found some articles here.
but I am not able to figure out the right parameters for the light cone (using modified subdivided mesh). Does anybody have some already "well-tried" material for it?

thanks much  :)

PS: use Anim8or 0.97d Beta, but I also have the older versions

4
General Anim8or Forum / Re: Simple whole scene rotation
« on: February 01, 2010, 11:58:25 am »
Thank you  for this idea,
after some googling I found this:
http://members.multimania.nl/jonim8or/land_tut2.html
so I will try :-)

5
General Anim8or Forum / Simple whole scene rotation
« on: February 01, 2010, 09:11:14 am »
Hi,
I would like to create intro for our research videos with a logo of our institute. I would be a little allusion to Twentieth century fox intro. I have our logo on  the pedestal and would like to create only short animation where this whole scene rotates - the same way as in case of Fox. Is there any simple way to achieve smooth animation of this? Doing this manually looks difficult, maybe to write some code directly in the an8 file?

thanks

6
General Anim8or Forum / Re: Joined solid and transparency
« on: June 09, 2009, 06:41:38 am »
I really miss the boolean operations in Anim8or. I have also MM3D (Misfit Model 3D) installed and as I found out, it is also possible to export the objects from Anim8or as OBJ and perform boolean operations in MM3D and then import back to Anim8or.  ;)

7
General Anim8or Forum / Re: Anim8or on Linux Ubuntu?
« on: June 09, 2009, 06:37:53 am »
Yesterday we looked in Wine settings again but found only Picture tab and field "Directct3D - allow pixel shading" - but checking or unchecking this does not have influence on Anim8or.

Here is more detailed info:

Wine 1.0.1
graphics ATI Radeon Xpress 1270 (in system set as Radeon X1200 series)
driver x11-driver-video-radeonhd, version 1.2.4. pclos2009
Anim8or  v095c


8
If you are also interested in "amateur" movies, then great battle scene was animated by the Finnish guys in the film Star Wreck - In the Pirkinning - you can download the whole film here (its freeware):
http://www-fi2.starwreck.com/download.php

9
General Anim8or Forum / Joined solid and transparency
« on: June 08, 2009, 02:14:39 pm »
Hi all,
I am very curious if is it possible to use transparency for joined solids without seeing the border of the source primitives. Lets say that I made the dolphin (like the one on the splash screen) and want to make it look like from glass. I am able to create the dolphin from cubes and other primitives, join them and use subdividing to get the final shape. But when applying the transparency, I see those borders inside. Is it possible to get rid of them?

thanks

PS: I know I can use something made by lathe and modify the shape, but it is not so comfortable

10
General Anim8or Forum / Re: Anim8or on Linux Ubuntu?
« on: June 08, 2009, 02:08:17 pm »
Hello,
which graphic card do you have? My brother also wanted to use Anim8or in linux, but he has problems probably with graphics. He has MSI laptop with ATI Radeon graphics and dualboot Pclinuxos 2009-1/Opensuse 11.1. But he is not able to successfully run Anim8or although trying different wine and graphics driver versions. The best result was, that he can see the Anim8or window with controls but with black area inside (no grid, no objects, no axes) so is not possible to use it.

11
General Anim8or Forum / Re: AutoCAD
« on: March 26, 2009, 10:02:35 am »
As I know, you can export to dxf which is much better supported. I do not know now if Anim8or can load it, but there is an possibility to use Blender as convertor from DXF to 3DS or OBJ and then use it in Anim8or.

12
General Anim8or Forum / TXT regular grid import to Anim8or
« on: March 26, 2009, 09:56:27 am »
Hi all,
for some project I needed to get my interpolated maps from SAGA gis ( www.saga-gis.org ) to Anim8or for better visualization of the data. I discussed it with some guy and he created small utility, which is able to convert XYZ data in such format:

-3.500000,-3.700000,187.473892
-3.450000,-3.700000,189.581390
-3.400000,-3.700000,191.790817
-3.350000,-3.700000,194.109314
-3.300000,-3.700000,196.544067

and converts them into OBJ file, which can be loaded in Anim8or

you can download it here and have a try:
http://www.sendspace.com/file/don8pv

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