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Messages - Laryllan

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General Anim8or Forum / materials always look yellowish
« on: April 15, 2008, 05:06:27 pm »
Hey there,

it's quite strange but I never noticed it before.

1. Create a new file.
2. Create a sphere.
3. Create a new material:
ambient/specular/emissive: 0.0
diffuse: 1.0
diffuse-color (in rgb): 255/255/255
4. apply this material to the created sphere

In the standard-front-view the sphrere looks quite yellowish to me in the lower left corner. If you can't see it, try to use the arcball-rotation to see the sphere from another side.

I've never noticed that before...
So how can I render a complete diffuse white sphere?


Thanks for the reply!!

I think I should reword my question... ;)

The point ist:
I know how to render orthographically.
I know how to change the point of view, even in ortho view, by hand. (use rotation or arc rotate and all that stuff)
But I do NOT know how to re-set this perspective. It's always impossible to set this each time by hand so that it's exactly like in the other pictures I rendered before.

When I use a camera I can change the settings and (and that's the important point!) the orientation and location by entering some numbers. So I can reconstruct the exact same view. But by using the camera I do not have the orthographic view.

So the question is: Is there a possibility to reconstruct the same view if I use the ortho view... using each time the arc rotate is not precisely enough.

I hope the question is now easier to understand :)


General Anim8or Forum / orthographic view from a specific point of view
« on: January 26, 2008, 08:02:45 am »
Hey guys.

I have lots of objects that need to be rendered in an orthographic view. The problem is that the standard point of view of the orthographic view is not the position I need. I want to render the objects in an orthographic view but seen from a sepecific point of view. I know I could place a camera each time exactly at the position I want but then the images do not look orthographically. So I need a possibility to render orthographically but I also need to set the exact position of the "orthographic camera". Know what I mean?

Thanks a lot!


ASL Scripts / Re: How the set camera's position
« on: January 17, 2008, 05:59:46 pm »
Thank you very much.

This is a beginning... But not exactly what I wanted. Maybe there even is no possbility at all to do all the stuff I 've wanted to be done automatically.

I have some animations that need to be rendered from the same point of view. And I don't need every frame just about every 5th or so (for creating an animated GIF).

So the perfect solution would be: I press an "button" in Anim8or. The camera is set at the correct position. The background would be colored like I wish. The scene would be rendered (and saved). The animation would go 5 frames further -> next rendering. Ans so on...

I could write an external program to simulate mouse and keyboard events. But I think it would be quite more elegant to write an ASL script with this abilities.

Best regards,

ASL Scripts / How the set camera's position
« on: January 17, 2008, 06:55:40 am »
Hi there.

I'm new to ASL and I think it sounds quite cool. But there is one point I didn't find an answer to...

Is there a possibility to set the position of the camera in a scene?

Thank you guys very much,

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