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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - selden

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General Anim8or Forum / Re: ROTATE tool - Revert?
« on: September 07, 2018, 10:07:42 am »
You're very welcome.

General Anim8or Forum / Re: ROTATE tool - Revert?
« on: September 06, 2018, 11:22:14 pm »
To make the old rotation function be the default, select this menu item:

Options --> Debug --> Use Original Arc Rotate

General Anim8or Forum / Re: Arrgh! Hard Disk Crash!
« on: August 10, 2018, 08:00:16 pm »

You have my sympathy.

I'm sure the new code will be better than the original, since now you have some experience in writing it!

Ongoing Anim8or Development / Re: Multi-Threaded Rendering
« on: July 14, 2018, 08:46:02 pm »

Ongoing Anim8or Development / Re: Multi-Threaded Rendering
« on: July 14, 2018, 11:50:57 am »

Can you provide a way to limit the number of threads to fewer than the number of virtual cores available?

It'd be nice to be able to do some interactive work (perhaps improving a model or text editing) on the computer while a render is in progress with minimal interference from the rendering.


This new version does select all of the faces.


Ongoing Anim8or Development / Re: Multi-Threaded Rendering
« on: July 09, 2018, 12:06:16 pm »
Steve, thanks!

However, there's a typo in the link above: it has a spurious "[b" at the end. Here's a corrected url:

Steve, thanks!

ASL Scripts / Re: Programs list issues
« on: May 31, 2018, 01:56:45 pm »
That's why I wrote "often".

ASL Scripts / Re: Programs list issues
« on: May 31, 2018, 12:49:15 pm »
Often Web pages which have disappeared can be found by specifying the old URL in the search field at

They've been backing up the publicly accessible Web since 1996.


It works fine for me!


Sorry 'bout that.

Anim8or v1.01.1318+ crashes when loading the .an8 model of Lusitania which is provided in the thread

Anim8or v1.01.1318 does not crash.

This is running under Windows 7 with current patches on a 1.6 GHz Core i7-Q720 with an Nvidia NVS 3100M with video driver v342.

General Anim8or Forum / Re: Looping Animation
« on: March 13, 2018, 05:24:27 pm »

Anim8or currently is a 32 bit application, so by default it can't use more than 2GB.

Supposedly a 32 bit app can access as much as 4GB if it's properly designed and has been built with the linker option /LARGEADDRESSAWARE, but I don't think that's the case for Anim8or. For details, see

There are some utility programs which can patch 32 bit applications so they can access more than 2GB. Whether or not they'd work with Anim8or, I don't know. The procedure for using one of those patching utilities is described at

Anim8or v1.0 Discussion Forum / Re: Copying a material?
« on: February 25, 2018, 10:42:28 pm »

Sometimes I don't see things that are right in front of me. It'd be nice if they were mentioned in the manual, though.

Anim8or v1.0 Discussion Forum / Copying a material?
« on: February 25, 2018, 03:29:38 pm »
Is there any way to copy or replicate a material in the object editor for the same object?

I thought I'd seen a way to do that somewhere, but my searches of the documentation haven't located it.

I'm trying to match all of a material's characteristics except for the surface texture images being applied. Manually copying the various values from one material to another can be tedious, time consuming and error prone, especially since you can't have two materials open at the same time. Running two copies of Anim8or with the same project open can make that a little easier, but then there's the danger of accidentally modifying the wrong one.

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