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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - sciwizeh

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General Anim8or Forum / Re: Tutorial Requests
« on: January 05, 2008, 04:53:17 pm »
B3Dman, i would like them too, my e-mail is

General Anim8or Forum / Re: Inverse Kinematics
« on: January 05, 2008, 02:06:26 am »
nice description i didn't get it until now

General Anim8or Forum / Re: Tutorial Requests
« on: January 04, 2008, 12:33:12 pm »
RnDr FOX, good list i would like to see those too

it seems like they all could be in one "mega" tutorial dubbed "Forest Medieval Fight Scene"
that could include all of your list, and some other things, like grass/terrain (<<my list contribution :)), skinning, sequences, and probably more.

Finished Works and Works in Progress / Re: Skeleton WIP: Reboot
« on: January 04, 2008, 02:39:23 am »
great skull!  i actually like the x-ray view, granted it isn't accurate, but it looks cool

Finished Works and Works in Progress / Re: Finished space sequence
« on: January 04, 2008, 02:32:38 am »
that was amazing! i think i now how the reentry flame worked but what about the explosions? and the animated cockpit how did you get the wire globe (for lack of anything else to call it) to spin, and how did you get the roll sensor to act the way it should?

very impressive!

ASL Scripts / Re: Anim8or to POV_RAY Project
« on: January 04, 2008, 02:22:15 am »
you say you might do something in JAVA?

i know quite a bit of java, but nothing about file conversions, and you seem to be the opposite

i would like to help with the java part if possible, if you need proof of my abilities in java, i wrote (with the exception of a method or two) a falling sand game you can find it at :

ASL Scripts / Re: Script Request: Chain Link Maker
« on: January 04, 2008, 02:06:48 am »
wow that model is awesome

i don't think what you are requesting is possible, not with anim8ors capabilities, i doubt even a pov-ray macro can (don't hold me to that one, there may be one for pov-ray) but in anim8or, no.

sorry, but awesome model!

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