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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - daniel99

Pages: 1 ... 19 20 [21]
Nice one. Also try some photorealistic renders. That would look even better then the movie.  ;)

Yea, funny vid. Btw, about that ghosty effect.Try using another video codec. It works for me. I mostly use Xvid MPEG-4, set at 1 (full).

Finished Works and Works in Progress / Re: Close up, on a tree
« on: April 04, 2010, 12:21:01 am »
Nice work, cooldude. But, I believe we should also see some branches and leafs. I like how you used the bump map, but also try to modify the mesh. It is a little to straight for a tree.

Waiting for the final tree :)

Anim8or Challenges / Re: Challenge #15: ...and then there was light.
« on: April 02, 2010, 09:44:22 am »
I've re-rendered it, and yes, the light is placed from behind, and amb. light is very low, because in the sky scene is almost dark. It has an occlusion pass, but only 30%. I tried to use more and it doen't look right.

Anim8or Challenges / Re: Challenge #15: ...and then there was light.
« on: April 02, 2010, 02:55:55 am »
The final render. Since I completed the promo for work, I had time to finish this too.
First, I wanted it to be only one headlight on, you wish :)

Anim8or Challenges / Re: Challenge #15: ...and then there was light.
« on: April 01, 2010, 06:31:58 am »
Yes, I know. Thanks a lot. But I'm just crazy about this noise effect. Most of the people hate it, but this is same as film grain. So, I really enjoy it :)

Anim8or Challenges / Re: Challenge #15: ...and then there was light.
« on: April 01, 2010, 03:25:30 am »
Hello, forum. Nice work. I've just seen this post a couple of hours ago, and it is very interesting. I love lens flares, very usefull. But I never thought to make one with Anim8or. So, I used a model I started to build a couple of days ago, for a commercial. It is not finished yet, but I'll use it for this challenge.

I must say I only used anim8or, no photoshop, no nothing. For the lensflare I used several shapes to reflect the light, setting transparency to 0% and specular to maximum 3.2, I parented the light to the camera, and use face target to the light object, for facing the camera always, no matter the position.

I made six different materials for the lens flare.
you have some screen-shots to see how it works. The last image is tha same lensflare, with the materials transparency set at 0.23 to see the shapes I used, and rendered with Scanline. The finished image is rendered with AO, Global internsity: 0.310, ambient intensity 2.1.

Perfect  ;) Let's show the world what is Anim8or capable of ! \m/


Hi, forum and thanks.

@Arik_the_Red - No, the flames are not made in anim8or, it's real footage of flames, shot in front of black bg, and then traked and composited. But I'l try to create realistic frames in Animor. It's a thought.  ;)

@hihosilver - I'll post in a few hours some wireframes and clay renders of the bike. I also have some screen recordings when modeling the bike and car, and I'm thinking about making a "behind the scenes video" soon.

And, about Anim8or. Some people think it is only a basic shape program, but I said is a powerfull tool, if we use it proper.

Finished Works and Works in Progress / made with Anim8or
« on: March 29, 2010, 04:45:43 am »

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