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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - daniel99

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Anim8or v0.98 Discussion Forum / Re: v0.97d Preview Ready
« on: April 20, 2010, 02:57:09 am »
Maybe the next version will have some render speeder. Unfortunately, rendering in AO take a lot of time for everybory, I have a very decent conputer, but still... I have to wait about 3 hours for a 10 seconds render.
When i make render tests, waiting time is bad, because sometimes we have dead line time.

Anim8or Challenges / Re: Challenge #16: Mirror, mirror on the wall.
« on: April 20, 2010, 02:27:26 am »

Unfortunately, you're right, Bobert. Most people are just trying to make simple models, but this is my job and I need to push the limits. Don't wanna loose my clients :). There are also some users like $imon and Floyd who's work is also incredible.
When I decided to use anim8or for my work, I decided to get stuck with it :P. Anyway, as I say it before, anim8or is a powerfull tool, not just some 3d shape program.

Finished Works and Works in Progress / Re: RENDERS from last year.
« on: April 16, 2010, 07:00:12 pm »
Yes, all of it, including the animations I made for the promos.
Iron man and the creature have some soft light effects, made using the same layer for lighter areas  (in video composition), but the rest of them are just pure rough Anim8or renders.

Finished Works and Works in Progress / RENDERS from last year.
« on: April 16, 2010, 04:13:45 am »

Finished Works and Works in Progress / Re: shake zula the mic rula
« on: April 04, 2010, 02:30:45 am »
Haha. I like it. And funnier is the top face  ;D

Finished Works and Works in Progress / Re: GrassTestRender
« on: April 04, 2010, 12:27:42 am »
Nice grass :)

Nice one. Also try some photorealistic renders. That would look even better then the movie.  ;)

Yea, funny vid. Btw, about that ghosty effect.Try using another video codec. It works for me. I mostly use Xvid MPEG-4, set at 1 (full).

Finished Works and Works in Progress / Re: Close up, on a tree
« on: April 04, 2010, 12:21:01 am »
Nice work, cooldude. But, I believe we should also see some branches and leafs. I like how you used the bump map, but also try to modify the mesh. It is a little to straight for a tree.

Waiting for the final tree :)

Anim8or Challenges / Re: Challenge #15: ...and then there was light.
« on: April 02, 2010, 09:44:22 am »
I've re-rendered it, and yes, the light is placed from behind, and amb. light is very low, because in the sky scene is almost dark. It has an occlusion pass, but only 30%. I tried to use more and it doen't look right.

Anim8or Challenges / Re: Challenge #15: ...and then there was light.
« on: April 02, 2010, 02:55:55 am »
The final render. Since I completed the promo for work, I had time to finish this too.
First, I wanted it to be only one headlight on, you wish :)

Anim8or Challenges / Re: Challenge #15: ...and then there was light.
« on: April 01, 2010, 06:31:58 am »
Yes, I know. Thanks a lot. But I'm just crazy about this noise effect. Most of the people hate it, but this is same as film grain. So, I really enjoy it :)

Anim8or Challenges / Re: Challenge #15: ...and then there was light.
« on: April 01, 2010, 03:25:30 am »
Hello, forum. Nice work. I've just seen this post a couple of hours ago, and it is very interesting. I love lens flares, very usefull. But I never thought to make one with Anim8or. So, I used a model I started to build a couple of days ago, for a commercial. It is not finished yet, but I'll use it for this challenge.

I must say I only used anim8or, no photoshop, no nothing. For the lensflare I used several shapes to reflect the light, setting transparency to 0% and specular to maximum 3.2, I parented the light to the camera, and use face target to the light object, for facing the camera always, no matter the position.

I made six different materials for the lens flare.
you have some screen-shots to see how it works. The last image is tha same lensflare, with the materials transparency set at 0.23 to see the shapes I used, and rendered with Scanline. The finished image is rendered with AO, Global internsity: 0.310, ambient intensity 2.1.

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