Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  


An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - daniel99

Pages: 1 ... 3 4 [5] 6 7 ... 21
Ongoing Anim8or Development / Re: IK tool
« on: October 04, 2016, 11:44:49 am »
johnar I agree :D About the crashing/freezing. Fortunately, I haven't had a freeze since Steve fixed it, a couple of builds ago, I believe. It happened kinda often when dealing with IK. I'm glad this didn't happen for a while, but i I'll have some more problems with that, I'll let you know/screen rec.

Ongoing Anim8or Development / Re: IK tool
« on: October 03, 2016, 01:29:50 pm »
johnar: I totally agree. I've been thinking a lot about that. But it seems sometimes would be very helpful to have the locked feet follow the body (example: jumping), but also other times would be essential to have the feet stay in place... I don't really know which would be better...

Finished Works and Works in Progress / Re: Diversions
« on: October 02, 2016, 02:53:10 pm »
johnar Cool, man!
Have you tried to make the frames like 1/50 or 1/60 when exporting gifs? I had this problem a while back when exporting gifs with photoshop. I was annoyed when ps gifs run slowly :D

Steve: Got it. Thanks :D

Finished Works and Works in Progress / Re: Diversions
« on: October 01, 2016, 04:58:47 pm »
johnar Hell Yeah! :D :D :D

Wow, Steve! An8 is going in the right direction.
It's the best way to animate when the feet are locked, as I said before even for a quadruped.
The position of the locked feet is still a bit jiggly when playback, but I'm sure you gonna solve that too.

What I've observed, the feet jump to last feet position if I try to adjust any previous root position.
A similar jump happened when I deleted the keyframes too.
Here's in this video what I'm talking about.


Finished Works and Works in Progress / Re: Comic!
« on: September 30, 2016, 06:50:50 pm »
Very nice work, indeed! Rock on!

Finished Works and Works in Progress / Re: Diversions
« on: September 29, 2016, 09:33:01 am »
johnar: He's gonna score, or he's just in practice right now ? :)

Finished Works and Works in Progress / Re: 4K logo overhaul
« on: September 28, 2016, 06:25:09 pm »
thecolclough Usually I export png sequences, and most of the time I save/re-export the files into MOV files compressed with PNG compression or Photo-JPED compression. Also, I found very useful to have them MP4 files with H.264.
But yeah, sometimes an external disk drive comes handy :D

Finished Works and Works in Progress / Re: 4K logo overhaul
« on: September 28, 2016, 02:44:59 pm »
selden Also true!

Finished Works and Works in Progress / Re: 4K logo overhaul
« on: September 28, 2016, 01:55:05 am »
I also had some 4K projects, but I've combined some techniques to make a photorealistic render in Scanline. Fortunately, in my case, I didn't need to have reflections or refractions.
And yeah, 4k files are huge, no matter if you export png, jpg, mp4 or mov.
But good job.

ASL Scripts / Re: Script Request Thread
« on: September 23, 2016, 05:12:40 am »
I was thinking... would be amazing to have a physics plugin for an8. I used Cre8or in the past, but it doesn't work with Win7/+... And now with the IK, I believe such plugin would have potential. I dunno, like making ragdolls and stuff. Just an idea!

I definitely love Phur from RAXX and BHV2An8 from NickE.

Also, sometimes I was thinking there would be great to have a way to import AE camera to An8.

Anim8or v0.98 Discussion Forum / Re: creating a simple character
« on: September 23, 2016, 04:40:56 am »
Hey. I made this after reading your post. Dunno if it's going to help or inspire. :)

Finished Works and Works in Progress / Re: Diversions
« on: September 22, 2016, 03:16:00 pm »
johnar: LOL. Just now I've noticed... End-Effector...not effects :)))

Ongoing Anim8or Development / Re: IK tool
« on: September 22, 2016, 02:19:14 pm »
Steve My personal opinion:It is useful to have the IK controllers renderable. Sometimes, for a presentation, demo or for showing/explaining to the clients can be very useful. And just turning the IK off when final rendering.
Also, Steve... Let's say I have to render the cat, and I have a separate layer for the fur. In figure mode, I add the body mesh layer and the fur layer and rig them both to the bones. I hide the fur, to be able to animate faster only the body mesh. But in the scene mode, the fur still shows. Can you make it not to show the hidden layers?
When I want to render, I simply go back in figure mode, and Shift+H the fur layer, and it should show in scene mode.

Same thing when I have a hipoly mesh. I could rig the Hipoly and the LowPoly mesh. When I make the animation, I hide the Hipoly, and work with Lowpoly. When rendering, Show the HiPoly Mesh.

The second point I wanna make. Let's say I made an animation, and I click the figure, selecting all the layers. Unfortunately, I can not copy all the layers in the figure at once. This can be useful. And I remember some old build had that feature. If I have the same figure in two scenes, and I simply want to copy the keyframes from first scene FigureA to second scene FigureA ?

Pages: 1 ... 3 4 [5] 6 7 ... 21