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Messages - daniel99

Pages: 1 ... 3 4 [5] 6 7 ... 22
61
Ongoing Anim8or Development / Re: IK tool
« on: October 16, 2016, 02:05:06 am »
nemyax Well, for me works just fine, and when Steve is gonna fix the "wiggle" for the end-effectors lock, everything will be perfect.
Usually, as I said, I lock the feet of a character, then moving the body. The feet are kept in place. When I make a step, I move the locked foot using its controller.
Without the IK, animating a walk is a bit annoying, because the feet will always kinda slip.

62
Ongoing Anim8or Development / Re: IK tool
« on: October 15, 2016, 10:34:58 pm »
nemyax Because, for example, I lock my character's feet, and just animate the walk. When I move the feet, I keep them locked, and only rotate them if I need to. That's one of the IK tool purposes.

63
Ongoing Anim8or Development / Re: IK tool
« on: October 15, 2016, 09:38:48 pm »
Steve, just a quick remark: When I lock the position and save and close the project. When I reopen the project, the locked effectors are not locked anymore. Can that be fixed?
And also, would be a good idea to also have locked position and rotation for the end effectors ? 
Thanks.

64
Thank you very much, thecolclough.
As I said, even if it sounds weird, I'm all a smile since I've seen that :D
Damn, I love anim8or. :)

65
I've just noticed I'm a Sr. Membe now. Yey! :D :D :D

Even if this sounds crazy, I feel very proud to finally become Sr. Member after all these years.
And to be honest, this is the only forum I'm active on. This amazing anim8or community exists because of Steve, and I believe I speak for everybody here when I say: Thank you, Steve, for this amazing program and for this great community you have built.


66
Ongoing Anim8or Development / Re: IK tool
« on: October 10, 2016, 03:04:44 am »
Nice work, Steve!
Just a little something I've just noticed. When I drag outside the work area, it seems the figure change position... I usually drag outside to reset the last action, but now it jumps :D
Btw. Any idea when you'll be able to fix the end effectors not to wiggle around?
Thanks.
Keep up the good work.



67
Finished Works and Works in Progress / Re: my works
« on: October 09, 2016, 01:11:19 am »
Nice. Did you make this image without adding any effects or edits after render?
I love the "glowy" effect :D

68
Finished Works and Works in Progress / Re: ice cream truck comes
« on: October 05, 2016, 01:12:46 am »
Nice job! Also IK ?

69
Ongoing Anim8or Development / Re: IK tool
« on: October 04, 2016, 11:44:49 am »
johnar I agree :D About the crashing/freezing. Fortunately, I haven't had a freeze since Steve fixed it, a couple of builds ago, I believe. It happened kinda often when dealing with IK. I'm glad this didn't happen for a while, but i I'll have some more problems with that, I'll let you know/screen rec.

70
Ongoing Anim8or Development / Re: IK tool
« on: October 03, 2016, 01:29:50 pm »
johnar: I totally agree. I've been thinking a lot about that. But it seems sometimes would be very helpful to have the locked feet follow the body (example: jumping), but also other times would be essential to have the feet stay in place... I don't really know which would be better...

71
Finished Works and Works in Progress / Re: Diversions
« on: October 02, 2016, 02:53:10 pm »
johnar Cool, man!
Have you tried to make the frames like 1/50 or 1/60 when exporting gifs? I had this problem a while back when exporting gifs with photoshop. I was annoyed when ps gifs run slowly :D

72
Steve: Got it. Thanks :D

73
Finished Works and Works in Progress / Re: Diversions
« on: October 01, 2016, 04:58:47 pm »
johnar Hell Yeah! :D :D :D

74
Wow, Steve! An8 is going in the right direction.
It's the best way to animate when the feet are locked, as I said before even for a quadruped.
The position of the locked feet is still a bit jiggly when playback, but I'm sure you gonna solve that too.

What I've observed, the feet jump to last feet position if I try to adjust any previous root position.
A similar jump happened when I deleted the keyframes too.
Here's in this video what I'm talking about.

[/youtube]

75
Finished Works and Works in Progress / Re: Comic!
« on: September 30, 2016, 06:50:50 pm »
Very nice work, indeed! Rock on!

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