Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  


An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ronaldefarmer

Pages: 1 [2] 3 4 ... 20
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 19, 2017, 04:06:18 am »
Here is my final render:

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 16, 2017, 05:45:21 pm »
thecolclough: I've never seen one, but I think it would be cool. I used to have a tube guitar amp many years ago, and I liked the way the tubes would pulse whenever I hit a chord.

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 15, 2017, 03:16:20 pm »
Thanks Kreator. I'll fix the dimensions as soon as I have a few minutes.

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 15, 2017, 02:45:29 am »
Here is my entry for the splash screen challenge:

General Anim8or Forum / Re: Why do we love anim8or?
« on: April 15, 2017, 03:58:17 am »
The best thing about Anim8or is that it is easy to use for beginners. I would never have stayed with it long enough to learn anything useful if I had started out with Blender or Maya. I tried several other modeling  programs before I found Anim8or. All were awkward and confusing. Then I downloaded Anim8or. Within fifteen minutes or so, I was able to render a cool picture of some cubes and spheres. The immediate gratification encouraged me to continue. After a while, I learned to use some of Anim8or's more advanced features. And it never seemed like work--just having fun.  I think that's likely the case for a lot Anim8or users.

Also, I have enjoyed knowing that Anim8or is a work in progress. I always look forward to the improvements and new features that the next version will bring. I appreciate that the the author strives to make improvements and include features that are important to Anim8or's users. That's pretty cool. Thanks Steve.

Thanks for explaining, Steve. And thanks again for the many recent improvements.


Extrude Connected works much better now. Thanks for doing that. I still wish there was a way to avoid having to clean up faces that become inverted when extruded toward one another. Might it be possible to add an option to automatically merge any new points that pass within a certain proximity of one another during extrusion?


Finished Works and Works in Progress / Re: Toy Airplane
« on: March 20, 2016, 02:51:02 pm »
Thanks, Johnar. Maybe it uses differential thrust for steering--I saw it on a radio-controlled model once.

Finished Works and Works in Progress / Re: Toy Airplane
« on: March 20, 2016, 02:55:47 am »
Hi Raxx: I added a few accessories. Maybe it'll fly now--what do you think?

Finished Works and Works in Progress / Toy Airplane
« on: March 19, 2016, 06:42:11 am »
I haven't been able to spend much time with the new Anim8or builds, so I did this just to try out 1229.


As for face reduction, what did you have in mind?
Maybe just a function that, with multiple faces selected, deselects faces that share a point or edge with an unselected face--sort of the opposite of shift+G.

In object mode, I have noticed that if, while faces are selected, you toggle between face select and point or edge select, the selection grows. Is this the intended behavior? On a similar note, what about including a function to reduce face selection?

Show Object only affects Figures.  It's used to make the bones easier to see.  Show Axis only happens when you are editing bone angles and shows only the selected bone's axes.
Thanks for explaining.

I hope this is posted in the correct place: In build 1222 scene mode, show object and show axis buttons don't seem to be working. (Also true with build 1227.)

General Anim8or Forum / Re: Creating a texture
« on: February 29, 2016, 03:24:52 am »
My paint is more for painting and drawing rather than image manipulation.
You are correct, Cooldude234, My Paint is not a bitmap editor. Neither is Krita. I just wanted to present a range of options for making textures.

Another bitmap editor that is worth considering is Photoscape. It's somewhat limited but very easy to use.

Pages: 1 [2] 3 4 ... 20