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Messages - RudySchneider

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16
General Anim8or Forum / Re: 2 Possibly Dumb Questions
« on: December 09, 2020, 01:02:32 pm »
Old Codger ---
I agree with davdud101 and johnar, that while materials and texturing are important, much of the "realism" you see in renders is due to attention to lighting.  And in that regard, it's important to use "real" lighting.  That is, there is no such thing as "ambient" lighting in a photo shoot.  The type of light source, and the falloff of lighting --- that is, its intensity diminishes with distance --- are important.

I "used to have" several Anim8or projects (on a computer that crapped out) for which I also had some rather good renders, and I remember "in the old days" that a couple of Anim8ors had some excellent models and renders of automobiles, but here are a few hobby projects I did using LightWave some years ago.  Granted, each may not be in a realistic setting, but my intent at the time was to get a certain "look."

17
General Anim8or Forum / Re: Textures & Materials: Make Or Break Question
« on: November 23, 2020, 03:59:30 pm »
A simplistic answer is, "Yes, you can do pretty much anything" you want to do in Anim8or, though it may sometimes be a bit more work, especially when you are new (as with any application).  For instance, here's a real quick cube I made with several panels of different colors, and two panels with JPEG images as textures.

18
General Anim8or Forum / Re: Why Can't I Generate A New Poly/Face?
« on: November 18, 2020, 10:42:14 pm »
Well done, Old Codger!  Experimenting pays off!

And as far as Edge Loops are concerned, the Anim8or manual only makes a slight, non-applicable reference to them, but calls them "circles."  But taken literally, it's a closed-loop of edges.  And moving the entire loop is equivalent to your moving multiple points.  In this case, it's moving all of the points on the loop.

Attached is another example of moving edge loops, and the affect it has on either subdividing or smoothing (both under Build) the object.  Note that subdividing gives you a cage, which you can then use to further deform the mesh.

19
General Anim8or Forum / Re: Why Can't I Generate A New Poly/Face?
« on: November 18, 2020, 04:05:50 pm »
As you will no doubt discover for yourself, you get varying results when smoothing.  However, another thing to learn about is the use of edge loops and the "tightening" of edge loops.  For instance here's some examples of smoothing 1x1x1-division and 3x3x3-division cubes.  In the bottom example, I've "tightened" the edge loops, which results in a tighter smoothed edge.  This also helps makes renders appear more realistic, because the rounded edges reflect light.

Oh, one thing I did forget to mention is that smoothing essentially adds more polygons, which in turn makes more work (and takes more time) for the render engine whenever you do decide to render an image.  That's why it's sometimes important to strike a balance between how "real" you want things to look versus how long it takes to get that look.

20
General Anim8or Forum / Re: Why Can't I Generate A New Poly/Face?
« on: November 18, 2020, 12:55:32 pm »
Don't beat yourself up about going down "blind alleys."  The best way to learn is by trying, failing, trying something else, failing again, trying yet something else again, until you either finally succeed, or you reach out to the forums for guidance.

And to reemphasize that, "if you ain't failing, you ain't tryin'."

21
General Anim8or Forum / Re: Why Can't I Generate A New Poly/Face?
« on: November 17, 2020, 12:38:24 am »
Old Codger ---
As they say, there's more than one way to skin a cat.  In this case, I'd start with a cylinder, inset the ends, bridge the ends, "scale" the outer rings to create the "inflated portion, copy and join solids, adding edges and closing faces as needed.

I've attached a step-by-step project file as an example.  It consists of several "objects."  Each successive object is a copy of the previous object, which is then modified as described above.

22
General Anim8or Forum / Re: Why Can't I Generate A New Poly/Face?
« on: November 16, 2020, 02:16:04 pm »
Old Codger ---
Looks something like a quonset hut.

OK, first off, remember that you're trying to create a 3D structure.  The basic structure you've created has no thickness yet (which you're trying to do, but...).  Check out page 58 of the manual.  It  may give you some insight to why you're unable to create a closing face.


23
General Anim8or Forum / Re: Possibly Dumb Questions
« on: November 08, 2020, 12:38:25 pm »
Old Codger ---
Glad to see I'm not the only old-ish (71 next Saturday) prowler on this forum.  And while I don't use either Anim8or or LightWave 3D apps much since retiring, I was more than pleased to discover and use Anim8or for some of my work back in the 2000's.  But more than that, it's exciting to see that Steve is still tweaking it to make it better.

24
Finished Works and Works in Progress / Re: Some of My Old Works
« on: July 18, 2020, 02:58:09 pm »
Just delete the "[/youtube]]https://www." at the end and you're good to go...

25
Finished Works and Works in Progress / Re: Hello everybody
« on: May 02, 2020, 07:06:59 pm »
What a great gesture, Tof!  And quite a good model and render, to boot! 

Stay safe --- Rudy

26
General Anim8or Forum / Re: Just hit 10 days and my 1000th postJust
« on: April 17, 2020, 10:08:16 pm »
Congrats, davdud101!  Heck, with everything the world is having to contend with right now regarding the Coronavirus, I can't see how any bit of celebratory information would be frowned upon!

27
Finished Works and Works in Progress / Re: My work in progress
« on: April 09, 2020, 09:37:25 pm »
MUCH more realistic!

28
Two places: Lucca, Italy and Austin, Texas. 6 months a year in each.

NICE!  My late lady friend and I used to travel to "the wild side" of Vancouver Island, to a town called Tofino.  We got to know the proprietors of the Tough City Inn there, who spent six months in Tofino and six months in Costa Rica. 

With all the trips you've taken to Italy, I'm guessing you've got family there?

29
Moving, huh?  Oh, what a joyful treat [u}THAT[/u] is!  I retired two years ago in May and moved from Silicon Valley to a 55+ community in Lincoln, California.  Yeah, moving is a hassle, but I have to say, it was (one of) the best decision(s) I've made in my life!

So, just outta curiosity, Steve, where's your new habitat?

30
Finished Works and Works in Progress / Re: Bicycle rider & Zoltar
« on: January 15, 2020, 12:48:56 pm »
Been a while since i posted a gif, but...

Or, I think you can simply insert it as you would any other image.  The only issue is that you need to click on the image in order for it to animate...


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