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« on: December 30, 2020, 01:33:45 pm »
First off, think in terms of what makes up the object you want to animate. Does a house come complete with doors, windows, curtains, tables and chairs, lamps? No, these are all separate entities that one "constructs," and each may be manipulated separately. It's also important to be mindful of "parenting" objects. That is, the house is the parent of a door. This way, if you must move or reorient the "body" of the house, all of the objects it "parents" move along with it.
Not that it's a particularly good example, but here's a little animation I threw together in 2012, which has multiple "generations" of parent-child relationships.
Oh, I suppose I should also mention that there are no bones used here.