Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  


An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - RudySchneider

Pages: 1 2 [3] 4 5 ... 28

Quoted for agreement.

What are you smokin', captaindrewi?  It's for a game!  Since when do games mimic what you might consider reality?  If anything, "peculiar" is the expected norm!  And as far as I can tell, despite your negative comments (unless you're truly being facetious), all of fromsoysauce's creations fit their intended use to a tee.

Finished Works and Works in Progress / Re: Glass Cross
« on: March 21, 2015, 12:49:00 am »
Mmm, interesting idea, but I think I agree.  What about something else, like "Hope," "Salvation," "Faith," or "Love?"

General Anim8or Forum / Re: Make a floor
« on: March 11, 2015, 02:15:10 am »
I suppose that would depend on your definition of "simple," since that's precisely one of the things for which Bullet was developed.  See here:

General Anim8or Forum / Re: Make a floor
« on: March 11, 2015, 12:33:56 am »
I always make a large recatangular object...

Alec ---
Re-read the original post.  Yes, you're right, you can simply make a large rectangular object.  But that doesn't address "doesn't pass through..." part of the question, as kreator's comment did.

On the other hand, I did mention Bullet Dynamics to Steve, which would provide a suitable solution.  Maybe he can work that into Anim8or in some future build.

Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: January 15, 2015, 09:11:59 pm »
No, I don't know of a physics engine.

Steve --- How about Bullet?  It's what LightWave uses...

General Anim8or Forum / Re: Where can I start? II - Chat Room
« on: January 12, 2015, 02:47:28 pm »
...How did you get the curves in the paper as your example shows?

Make sure your paper has enough divisions, and use a "string" of bones.  Consider your fingers.  They don't simply fold flat; they "roll" closed into a fist because each joint adds another bend to the sequence.

General Anim8or Forum / Re: Where can I start? II - Chat Room
« on: January 10, 2015, 10:14:38 pm »
Like anything else you animate in Anim8or, just key-in the frames where you want the morph(s) to appear or disappear.  Sample file attached.

By the way, did you know you can apply a "negative" morph, or a value of greater than 1?

Ongoing Anim8or Development / Re: New Fast Select Question:
« on: December 18, 2014, 02:43:53 pm »
...switch to points-only, edges-only and faces-only...

Such as: LightWave uses the space bar to switch...

Finished Works and Works in Progress / Re: Mission: Backup Earth!
« on: November 20, 2014, 11:35:48 pm »
Ensoniq5, that last image reminds me of an old Bruce Dern flick, Silent Running.

Finished Works and Works in Progress / Re: Doodling
« on: October 12, 2014, 08:46:06 pm »
The name definitely fits, raxx!  Very cool!

Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: July 19, 2014, 11:11:18 pm »
+1 Rendering Speed.

Right now, YOU actually have more control over that than Steve, since it's solely dependent on CPU speed.  There are some renderers, however, that can harness the blazing speed of graphics processors, but Anim8or ain't one of 'em, I'm afraid.

General Anim8or Forum / Re: Anim8or runtime dependency problems
« on: May 24, 2014, 03:29:14 pm »
Without more information about your system, there's no way to tell for sure how relevant your findings may be to someone else.

So tell us, what's your setup?  PC type, operating system, etc.

Anim8or v0.98 Discussion Forum / Re: Skinning crashing in scene mode
« on: April 16, 2014, 02:34:42 am »
Steve ---
I don't know if you're a fan of Southpark, but I couldn't help but think of Mr. Mackey just then...

"Crashes are bad, mmmm-kay?  So don't do crashes, mmmm-kay?"

General Anim8or Forum / Re: When I click something on the forums I get ads.
« on: February 20, 2014, 09:14:53 pm »
Seems you may have a gremlin or two, rellik420

Don't be discouraged, everybody starts out that way.  Character and organic modeling isn't an easy skill to master.  It takes time.  On the other hand, a stick figure can be a character.  It all depends on what sort of detail you're after, and/or what sort of message you want to convey.

Getting more familiar with your tools, developing your understanding and mastery of what they do and how to use them to achieve the results you want is probably the first thing I'd suggest.

Yes, the eggplant is not a character, but there are many other things you can model which can help you improve your skills.  Look around your desk, around your room, outside your window, or take a look at some of the great models some of your fellow Anim8ors have created on these forums.  There's also a ton of information, examples, and tutorials available on the web.  Though many may not use Anim8or, the basic principles can help.

Pages: 1 2 [3] 4 5 ... 28