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Messages - RudySchneider

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406
General Anim8or Forum / Re: Orgin and angle
« on: February 04, 2008, 09:05:49 pm »
OK, so you've got a sloped wall, but you want the door to "swing" open and closed, just like it was strictly vertical right?  You don't need bones for this, but what I'd suggest is that you start out with a vertical wall and a vertical door in Object mode, parent the wall to the door, and slope the wall to your liking in Scene mode.  That way, the axis of the door hinges will be "local" to the door itself. With the door parented to the wall, you can move and/or slope the wall however you like and the door will "follow it."

Like this (CLICK on the GIF image):

407
General Anim8or Forum / Re: Edge property editing problems..
« on: February 01, 2008, 04:28:34 pm »
Quote from: Kubajzz
I've never found a way to return to the non-subdivided shape...

Provided your mesh was indeed converted to subdivided, simply double-click on your object; the Subdivision Editor dialog box will pop up.  Change the Working and Final Divisions to 0 and 1, respectively.

408
General Anim8or Forum / Re: Question about hotkeys
« on: January 24, 2008, 10:54:50 pm »
I think you're referring to the Arc-Rotate tool, whose hotkey is Ctrl-R.  BTW, if you have your Tool Tips option turned on (Options > click Tool Tips ON), all the name of the tool and its hotkey will appear in the margin at the bottom-left of the object editor window.

409
General Anim8or Forum / Re: Extrude no Work for me, help
« on: January 24, 2008, 03:03:05 pm »
And one more...

410
General Anim8or Forum / Re: Extrude no Work for me, help
« on: January 24, 2008, 03:02:35 pm »
Hopefully, these screen shots will help...

411
General Anim8or Forum / Re: Can't load texture files...
« on: January 22, 2008, 11:41:47 am »
If your texture is in the same directory as your project file, Anim8or will have no problem finding it, because that's the first place it will look.  Otherwise, the program "expects" things to be in certain places.  For instance, it expects your project file to be in a "Project" subdirectory.  Likewise, it expects your textures to be in a "Textures" subdirectory.  It's just a way of organizing things logically.

You can help tell Anim8or where else to look for things by configuring the program.  Click File > Configure... and the following dialog box opens.  Here, you can specify in what directory you save projects, textures, objects to import or export, scripts, etc.

412
General Anim8or Forum / Re: Animation Help
« on: January 22, 2008, 11:27:06 am »
You actually shouldn't need 8 cameras.  By parenting the camera to a target in the middle of your scene, you can rotate one camera to the correct location over 8 frames, and it should be easier to set up.

413
General Anim8or Forum / Re: Extrude no Work for me, help
« on: January 22, 2008, 11:23:04 am »
Aha!  So, correct me if I'm wrong, but it's the NEXT step with which you were having problems!  In other words, once you have the basic pentagon extruded, you want to extrude the "roots" of the eggplant out.  If that's the case, hihosilver's explanation should help you with that. 

414
General Anim8or Forum / Re: Animation Help
« on: January 22, 2008, 12:27:43 am »
It's not clear --- at least to me --- what it is you're trying to do.  What do you mean by sequence "available" from 8 sides?  Do you mean that you want to rotate your camera around (8 sides?) your scene?  Or conversely, you could keep the camera stationary, and rotate the object(s) in your scene.

Is this the sort of thing you're after?

415
General Anim8or Forum / Re: Extrude no Work for me, help
« on: January 22, 2008, 12:18:32 am »
Ok,now I'm confused.  Your second image looks exactly right to me!  You've now got a pentagon that's extruded down the Y-axis, just like you set up.

What makes you say it doesn't work? 

416
General Anim8or Forum / Re: Extrude no Work for me, help
« on: January 21, 2008, 04:23:00 pm »
Hmmm...

Works for me.  However, since you're extruding it down the Y-Axis, you won't actually SEE the results until you change your view!  Try looking at perspective or front view.  Or, better yet, View > All.

417
General Anim8or Forum / Re: Transparency not working
« on: January 21, 2008, 01:49:38 pm »
Transparency is generally only apparent in an actual render; you can't normally "see" the effects of a transparent texture in the edit or scene window.

418
General Anim8or Forum / Re: Extrude no Work for me, help
« on: January 20, 2008, 09:34:18 pm »
Unfortunately, jmunoz, that's not quite enough information.  You need to explain a bit more about what you tried, and what happened.  It also helps if you can post a screen shot of the problem you're having, so we can actually SEE what you're talking about.

When you try to extrude something, using Build > Extrude..., you can specify along which axis you want to extrude (X, Y, or Z).  Make certain you choose the correct axis, or you may end up with something very strange.

419
Finished Works and Works in Progress / Re: my swords
« on: January 20, 2008, 06:23:29 pm »
One key suggestion that will make your renders look better --- always use some anti-aliasing, which will reduce or eliminate the "jaggies" that show up along curves.  You can set AA in Scene mode by clicking Render > AA Filter...  I suggest you check the 3x3 Bicubic AA filter.

420
General Anim8or Forum / Re: Putting Pics
« on: January 20, 2008, 03:08:08 pm »
See the attached screen shot.  When you post, click on the "Additional Options," and browse your PC to attach the file of your choice.

Or, you can also insert a link to an on-line hosting service, like www.imageshack.us

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