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Messages - lizeal93

Pages: 1 ... 9 10 [11] 12
Finished Works and Works in Progress / Re: wip: shredder beast
« on: December 04, 2008, 03:10:53 am »
thanks guys. i'm hoping this model moves along as fast as the dragons did.

anyways. this model was inspired by the alien queen. (the crest was suposed to be larger, but it made the whole model look funny.) the teeth look more vicios but
it makes up for the lack of that inner mouth thing.

anyway i fixed the "human leg problem" and have many more pics here.

my original idea was to put this monster into a pyramid somwhere, butb i like your sewer idea better. :)

here they are. the model is around 9000 polyies

Finished Works and Works in Progress / wip: shredder beast
« on: December 02, 2008, 02:27:49 am »
this is a wip i started yesterday, spent about 30 minutes on it. please critique.

Finished Works and Works in Progress / Re: dragons
« on: November 30, 2008, 02:04:39 am »
i tried to add the "bones" to the wings. first i modeld them and then when rigged they did a wired warp. so i instead tried them as a bump map, which would have worked if i did a UV map with lithunwrapper. suffice to say i didn't get around to it, instead i fixed the texure strtch on the wings.

i posted the originall dragon when i started and the new one with an added spec
texture. also i put the dragon in its roost. i need to add a floor to the grey in the bottom left corner of the dragon roost image.

thanks guys for all the critique, without it i probably woulnd't be motivated to fix many of the isues i nthe model or i might not even had known somthign was wrong. thanks agai nand please keep the comments coming. :)

Finished Works and Works in Progress / Re: dragons
« on: November 24, 2008, 10:58:18 pm »
birdoflash: the dragon has bones in the wings. i may add to the hands but right now there arent as the pic shows.

headwax: the fog doesn't seem to work in ART for me

Finished Works and Works in Progress / Re: dragons
« on: November 24, 2008, 02:23:12 am »
thank youm all for the comments and helpful ideas. here is the red dragon standing in the sand.

if anyone wants a wallpaper sized render i can do.

Finished Works and Works in Progress / Re: old army bunker
« on: November 24, 2008, 02:18:45 am »
very nice textures. i really like the whole thing. but yeah the pipes may be too low unless you show vivible cutting on the mettal fence thing along the wall. but i reall love the textures on the wall.

Finished Works and Works in Progress / Re: Dragon Head model
« on: November 23, 2008, 10:31:18 pm »
really cool model. nice texture and pose.

my one critic is the chain around the tree it is too perfectly wrapped, other than that great job!

Finished Works and Works in Progress / Re: dragons
« on: November 23, 2008, 12:33:47 am »
thyanks for all the comments guys. i like the way the model(s) are going.

i started modeling the hind legs of the red dragon. not sure if i will put in front legs. maybe hooks on the wings.

i did move the small dragon away from the chain. if you have a recomendation where i am open.

by the way the red dragon has 21518 faces and most of it is subdivisions which eliminates many of the faces

edit- i finished the legs and hands. rigged and txtured them. and posted the pic

Finished Works and Works in Progress / Re: dragons
« on: November 21, 2008, 09:59:39 pm »
i'm not sure how long, but it was under three hours.

probably 1 1/2 and another one for tweaking and such.

the dragon pic includes a much higher res texture and new scale bumbmap.
i aslo deleated some of the spikes on the second dragon. i noticed that half of them are not textured with the spike texture. will do next.

the materials ofr the roost.

-spec-.2 (with attributes raytraced reflections.)

the wires are a simple grey with high roughness. the "bump effect" was made by converting them to subdivisions and setting the smooth angle to 1.

the tops of the pillars are simple material with raytraced specular of .2 and a slight bumpmap.

most of the rocks were made with the rock script except for the big ones. right by the camera.

Finished Works and Works in Progress / Re: dragons
« on: November 21, 2008, 05:22:10 am »
headwax: thank you very much for the sugestiobns. the dragon/drake was origannaly not supposed t0 have any legs but if i get around to adding any it will just be hind legs since it is not actually supposed to be a dragon but rather a drake. contrary to the title of this topic.

i added spikes to the back of the second dragon. and hair ver its eues and chin.
i also added a third dragon in the background.

i want to add a "speed" flame but i'm not sure exactly what you mean. "after effects motion blur.?"

i added ray traced reflection to the chains in addition to the enviroment map for the background image.

included is the new dragon image and a rough "dragon roost"

Finished Works and Works in Progress / Re: dragons
« on: November 19, 2008, 03:27:01 am »
heres what i fixed.

reflections on the chains.
different chains on the second dragon.
new bump map.

the images are. edge loop, wie, and final.

i will have a better res texture next upload.

Finished Works and Works in Progress / Re: dragons
« on: November 18, 2008, 02:01:40 am »
thanks guys.

i added a reflection to the chains. and i am going to change the chains for the second dragon so they trial differently.

i had lights in front of the dragons but not in the mouths. i''l add that in.

i'm currently working on a better bump map.

will post soon

Finished Works and Works in Progress / dragons
« on: November 16, 2008, 04:12:55 pm »
this model took about six hours to model and five minutes to render:

please ctitique. other than the mild texture stretch on the wings.

General Anim8or Forum / Re: Textures
« on: October 10, 2008, 06:20:08 pm »
you have to UV map it side by side. for example if you are using the stable anim8or release its UV mapper button only has planar mapping. which does either both right and left, or top and bottom, or front and back.

so what i recomend is going into face selection mode and sel;ecteing the front and back faces. go to front veiw and UV map it. do the same for the other two positions.

ps. it must be an editable mesh and not a primitive.

Finished Works and Works in Progress / Re: spaceworks
« on: October 02, 2008, 10:28:37 pm »
thanks guys. i'll upload them next time.

i am trying to do an animation. not quite done with the outline yet.

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