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Topics - Arik_the_Red

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46
General Anim8or Forum / scene problem
« on: July 14, 2009, 01:47:55 am »
I'm working on a video... and having problems in scene mode.

I have several cases where I add a figure, then a sequence... and the sequence either only partially shows, or not at all. 

In one case I have a simple rotating planet that runs a full cycle of a sequence, but when I add subsequent sequences the rotation comes close to completion, then spins backward, and the resumes spinning properly.

In another, I have an astronaut that waves and "thumbs for a ride"... but even though the sequence shows the "thumbing hand" as making a full fist, the scene mode sequence shows one finger extended but otherwise animating... and in another construction I tried it showed with all fingers fully extended but otherwise animating.

Lastly, shown below... I have a flying saucer with a "bug-eyed alien" pilot.  The object and figure portray three eye stalks, and three tentacles, all pointing straight up. So far I have rigged one eyestalk and one tentacle, and in sequence I began posing them - the tentacle arcing down to the buttons of the saucer control panel, and the eyestalk curving, with the eye looking aside.  But, when transferred to scene mode, and the sequence added, the tentacle and eyestalk remain standing straight like the others, or like in "figure mode".

Any ideas?

47
General Anim8or Forum / boning up to take a walk
« on: July 02, 2009, 02:23:51 am »
Well I'm working on my goblin and getting it in order for walking... big issue I haven't sorted out is how to fix up the mesh - split up the lines, etc., to make things bend properly.

Any help MUCH appreciated... I need to get past this brain-block...

I trimmed off all the goblin except the left leg, to simplify the view.

First image - mesh of left leg

2nd image - leg in step, sequence with 3 views: bones only, bones and object, object only

48
Finished Works and Works in Progress / Goblin
« on: June 25, 2009, 01:30:40 pm »
My brain got blown on Jabberwockies and Spaceships... needed a bit of reprieve, so started toying with an old idea I've harbored for over 3 years...

Thus (for those familiar).... yet ANOTHER attempt at "Arik's Goblin Project"...

To be incorporated into several comical scripts around my "goblin namesake", Arik the Red...

Working on the goblin now... and some scene settings.  

THANK YOU TO KHASPAH!  I've eyeballed your haunted tower work a number of times, because it kept my mind on wanting to really re-approach my old "Goblin and His Tower" project.

I cut up the theme/soundtrack music ... I'm implementing the instrumental portions of a piece called "Pigs (3 Different Ones)", Artist-Pink Floyd, Album-"Animals". One of my overall favorite musical pieces to just sit back and vegetate with (at least in my top 15). God bless Audacity-A great music/soundclip editor for free!

Here's the goblin head I crafted this morning...  And then piecing together the body... just working with shapes for the moment... and the hands are something left over for temporary use, from another old project...

49
General Anim8or Forum / forum quirk?
« on: June 10, 2009, 08:49:39 pm »
I tried to reply to headwax's link:  http://www.anim8or.com/smf/index.php?topic=2005.45

...but, I haven't been able to find the option to reply since post #49.  Does anyone else have this issue, or am I just special?

50
General Anim8or Forum / 2-sided color limitations?
« on: June 02, 2009, 10:40:32 am »
I was working on a little animated character and trying to use the 2-sided color feature, so that the front of a panel would be red, while the back would be black... the hopeful effect of having a character animated with a red body, but black inside (mouth).  The work screen looks fine:



But the final rendering comes out red on both sides. 



...and, the video render: 
&feature=channel_page

Is there a way around this, or am I going to have to create an extra black layer inside the character to emulate the black mouth effect?

51
Anim8or v0.98 Discussion Forum / anim8or program pooping out?
« on: May 24, 2009, 09:43:43 am »
I was using anim8or 97d yesterday on my "old PC"... and I saw that the opening page image had disappeared, replaced by a bunch of thin horizontal lines. I went on working "as normal" with the only problem showing up being that the video rendering was erroring out... I figured it might be because of the PC's memory or somesuch.

I also noted that this "missing opening screen image" issue was happening on a couple of version of anim8or that I had on the old machine.

I then bring my memory stick back to my "good machine" and I can't open up my spaceship file! It gets an "Error reading file" message!

I lost all my main spaceship developments!

Anyone have this happen to them?

52
Yup... here I go again... another half-baked project to maybe-maybe not complete!

Wanting to make a sci-fi video, with a cartoonish simplicity in art-style (sort of like Futurama goes 3D animation).... to go with some music I have in mind - an old ELO album called "Time", for any who know ELO (Electric Lights Orchestra).

Worked out a very basic form for the spaceship, and am detailing it from back to front...  The ship style to look somewhat "contemporary" - like our space station, satellites, or even the designs of "near futuristic" sorts such as the now-past-time movie "2001", or "Silent Running" (for those few who may remember that oldie).




The rocket area is pretty much in shape the way I want, and now migrating forward...


53
General Anim8or Forum / materials on glass... problem
« on: May 07, 2009, 02:41:03 am »
In making my infamous cola bottle, I have come upon a problem.

I made a label, and many thanks to Hector for helping me with trans-maps, etc...

But when I apply the the label to the bottle, the transparent areas show the glass as being much lighter/clearer than the surrounding glass... as shown here:


Is there a way to make it match the rest of the glass, and be darker?

Note, the label has not been adjusted to fit perfectly... this was just a test to see if the transparency effect works.  Also, this was run without anti-aliasing for the sake of saving time.

54
Finished Works and Works in Progress / Noon Diner
« on: April 25, 2009, 09:51:18 pm »
A long time ago I had a wild idea for doing some things tied in with my favorite Seattle area radio station... I've decided to re-start these... and starting with "The Noon Diner".  Here are the "inspiration images" for doing the exterior:


...and here's the model W.I.P. so far... I wanted to get the windows all sorted, and will begin working out the walls, roof and entrance from this framework...


Once the exterior is done, I'll be going on to work the interior details... something along these lines...


Let the doctor know I have my stool sample ready?  :P


I made ketchup and mustard bottles but can't find them now. Will just have to make them again (no big deal).

55
Finished Works and Works in Progress / Making "Sarge"
« on: March 22, 2009, 12:37:03 pm »
I referred to how I make eyes, sockets, and faces in the "Share Your Modelling Tips" (http://www.anim8or.com/smf/index.php?topic=2081.0)... and referred to making a thread following those techniques and sharing the development of a character I am starting to create.

Well, here it is... the making of "Sarge".  As to who and what Sarge is, well the character is to be cartoon-ish, not realistic... and will be a military sort, so I am hoping he comes out accordingly.

I want to share the development because I thought it would be fun to show the way I've experimented with in making eyes, mouths, and faces so far... and so that anyone with comments and pointers could throw their thoughts out as well.

I'll make a separate message for each step as I develop it... so, to be continued!

56
Anim8or v0.98 Discussion Forum / CRASH! boom smash plop
« on: July 12, 2008, 02:50:25 pm »
Well, it seems that I have a new bug in the anim8or.  Apparently, for some reason I can't determine, the program went from operating normally yesterday in the morning, to, later in afternoon, crashing when running it. The program is set to run and open the last file it accessed.

The program DOES run when I find the file I want to work on and then run by opening the file, but the program will not run when I simply wish to run anim8or alone.  Also, if I close the file I opened with, I am still able to keep on and create new files or open other existing files.

I have tried to run all the versions of anim8or I still keep - 96, 97, 97b.  All versions have the same result, which does imply it is the PC and not the program.

I use Windows Vista, set with Compatibility for XP and in Admin preference. As far as I know, nothing in the setting of either the program or my PC were altered in the interim.

Is anyone else experiencing this situation?

57
General Anim8or Forum / To our friends of the Anim8or Communities
« on: July 05, 2008, 02:56:45 pm »
It seems that something very bizarre has occurred.

Someone has redirected the domain name of Anim8or.org to AnimAnon.com

The staff at AnimAnon does not fully understand what has brought about this event, but please know that we do not desire sort of forum wars.

We have always wanted a friendly, positive exerience for any members of the the anim8or communities at large.

Please contact me directly if you wish to discuss this issue and help sort it out - Arik_the_Red@hotmail.com .

~Your friends at www.AnimAnon.com


58
Anim8or v0.98 Discussion Forum / Windows Vista and Plug-Ins
« on: February 04, 2008, 01:03:20 am »
I can't seem to get the plug-ins to work in Vista.  The main program is running in XP compatibility mode, but when I configure to the plug-ins, everything gets stuck with a blank DOS window.

Does anyone have any ideas here?

59
Come one, come all!  Are you an amateur 3D/animation fan?  Do you like thinking of new and strange lands and worlds?

I am pleased to announce the up and coming all-amateurs-welcome 3d/animation contest...

~ STRANGE WORLDS ~

For details, please read:  http://animanon.xtreemhost.com/index.php?topic=155.0

Thank you, R Steve Glanville, for allowing me to post this here, and for offering to participate as a member of the Judges Panel!

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