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Topics - Arik_the_Red

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Finished Works and Works in Progress / Retro*Trek and Anim8or
« on: March 17, 2020, 10:10:47 am »
Of late I've been quite scarce in the Anim8or circles, but I continue to make things upon need.

I have been using Anim8or to create components for Retro*Trek projects in Second Life.  My most involved Anim8or endeavor has been the Klingon Original Series style Bird of Prey scout ship. The outer hull is made using Anim8or. I had posted on it over a year ago, but never followed up.  Here are a few images of the ship.  Note, the interior is created using Second Life tools more than Anim8or.

Finished Works and Works in Progress / Klingons!
« on: March 19, 2019, 12:11:27 am »
I know my anim8or activity is quite sporadic, but I've struck into another project... designing a "mesh" for SecondLife... and I am bound to sharing any significant endeavors in anim8or with my dear friends here...

Star Trek Original Series-ish era
Klingon E4 Scout...  work in progress...

General Anim8or Forum / Kubajzz' Materials Database?
« on: January 18, 2018, 10:44:15 pm »
Does anyone have a copy of ol' Kubajzz' Materials Database?  The original site link has, sadly gone to internet limbo... and while folks sometimes think it's rather silly, I have always used it as a basis for creating other materials.

Please, PLEASE!!! Anyone?  I think it's worth somehow restoring to accessibility for all interest.

Finished Works and Works in Progress / Freddy!
« on: December 26, 2017, 10:39:21 pm »
Ooooh I just found out about the anim8or v1.0 release! 

Yes, I've been hiding under a rock... Well, I decided am going to introduce my granddaughter to anim8or and as a part of that... making her current "obsession" character...

Freddy Fazbear!

Pizza, anyone!?!?!

Anim8or v0.98 Discussion Forum / Figure Default Setting in Sequence Mode
« on: December 04, 2014, 10:12:56 am »
Per,5036.0.html ...

Crabby as you see in the above thread's message #13 has his legs set with all the angles... and each is at "Default" setting.  When viewed in "Object" mode his legs are spread straight out, and in "Figure" mode his bones all line up similarly, except that the "Default" angles give them the pose of the legs being bent.

Now though, I put Crabby into "Sequence" and his "Default" is gone, legs are splayed straight out again.  Is that supposed to happen? The whole reason I set the "Default" was so his legs would be in a crab-stand position, not to still be spread-eagled.  It's been so long I forget...

Finished Works and Works in Progress / Crabby!
« on: December 01, 2014, 09:18:58 am »
Yes, I sat down and started making something... Been a long time....

Figure views so far, without and with bones visible...

Finished Works and Works in Progress / Mission: Backup Earth!
« on: April 10, 2013, 04:14:21 pm »
Yo!  Great production now releases its first episode!  And the 3DCG all started with anim8or!

!!!Like and share on Facebook!!!

Finished Works and Works in Progress / Heinz! (no, not catsup)
« on: November 14, 2012, 12:31:22 am »
Alright... this may turn into my anim8or challenge subject, still unsure... was experimenting while working on Popeye... so, am posting him here, too... because either way, I do have some ideas for him...

This is a render of a rough version... but, can you name this unfinished character?

He's obviously missing a lot thus far, but the guy just cracks me up whenever I see him in action!

Finished Works and Works in Progress / Elf Be Gone
« on: April 02, 2012, 03:31:02 am »
Made out of boredom... Every proper goblin should own a can... associated with the online game where I've been known as Arik the Red - King of the Goblin Scourge and Elf Hater Extraordinaire - for around nine years (I think)....

...and, on youtube:

The Giant Robot Challenge prompted me to share this...

This is how I have made "fake glows" in anim8or. It is somewhat limited in its uses because the "glow" object does cast shadows when used with lights... but, here we go...


OBJECT: Red Sphere
Diameter:  50
Coordinates:  0,0,0
  • Ambient: 0.30
  • Dffuse: 0.70
  • Specular: 0.0  White
  • Emissive: 0.0  Black
  • Rough:  32
  • Trans:  0.325
  • Brilliance:  1
  • Color: Red-250   Green-0   Blue-0

Name this Object "Red Sphere": SETTINGS > OBJECT ... > "Red Sphere"

Make a 50 diameter cylinder, turn it so that the end faces Front... convert to mesh, and delete all points, vertices and faces except for one of end panels.
Coordinates:  0,0,0
Be sure that the panel shows on 0 from top and side views as well as front.
  • Ambient: 1
  • Dffuse: 0.0
  • Specular: 0.0  White
  • Emissive: 0.0  Black
  • Rough:  32
  • Trans:  0.325
  • Brilliance:  1
  • Color (White): R-255   G-255   B-255
Texture: Set Trans to 100%, and use this image:

Name this Object "Glow Panel": SETTINGS > OBJECT ... > "Glow Panel"


Creates a red ball with a glow inside. Key effect is that the glow is always round from the camera view, because it is set to always face the camera.

This effect is much more versatile in use than an outside glow, because there is no issue with the glow panel casting shadows, since it in encased within the sphere...

In Scene Mode, create your scene or use existing scene, as follows:

1: Environment Settings: SETTINGS > ENVIRONMENT >
  • Set Solid Background Color to Black - Black is best for seeing this test
  • Disable Ground Grid

2: Red Sphere Set Up in Scene:
  • Add Red Sphere: BUILD > ADD OBJECT > select "red sphere" object
  • Double-Click on the glow pane object, bringing up the Object Parameters panel.and name this eobject "Red Sphere"
  • Hide the sphere: Select the sphere object, and hide it for the moment... Keyboard Command: <lowercase-h> or EDIT > HIDE... We hide the sphere so that we can work with the next object - the glow panel - and more easily set it up to function with the red sphere.

3: Glow Panel Set Up in Scene:

  • Add Glow Panel: BUILD > ADD OBJECT > select "glow panel" object
  • Double-Click on the glow pane object, bringing up the Object Parameters panel.
    and name this eobject "Glow Panel"
  • Set "Parent" field to read: "Red Sphere"... this attaches the glow panel object to the red sphere so that where ever you move the red sphere, the panel will move as well.
  • Set the Orientation by clicking on "Facing Other" and filling in the "Other:" box with the camera name (camera01 is the default name, unless you renamed the camera). NOTE: Be absolutely sure you have clicked on the "Facing Other" circle check, or this step is wasted and needs done again. Now, the glow panel will always face the camera.
  • Press "OK"... NOTE: The glow panel will disappear, because it has joined to the red sphere, which is hidden... thus, both are now hidden.
  • Show All Objects! Keyboard command <Shift-H> or EDIT > Show All
The red sphere should reappear, with the glow panel nestled inside, facing the camera. The screenshot is as follows:

The ultimate result should be a red sphere with a glow inside, the glow always facing the camera.

One major downside to this is that, if the camera is not facing the glow panel directly, it may have odd, not properly round, appearance.

Feel free to adjust Ambient and Brilliance in the Glow Panel object's material, increasing the values to increase the intensity of the glow effect.

NOTE: The above render was performed in Scanline render option. Results vary depending upon which Renderer is used. For example, ART Ray Tracer may require a much higher Ambient and Brilliance to get the desired bright glow.


Here, a quick variation of the above creation...

I changed the red sphere into a half-sphere with a surrounding gray frame... changed the red material's transparency to 0.32, brightened the glow panel material...

and in scene mode made two sets equal space apart, and threw together a video of camera circling around the pair...

Take note that the glow appears unchanging and constant ball of light, though it is really a 2D panel with a transparency glow texture.

And, a still render of the pair of "robot eyes," followed by screen shot of the scene:

General Anim8or Forum / forum registration down?
« on: February 28, 2012, 05:52:07 pm »
Hi, a friend of mine wants to get into anim8or, and said she cannot register with the forum... is the forum locked out for new members indefinitely?

Finished Works and Works in Progress / Castle of Dark Dreams
« on: February 19, 2012, 01:55:26 pm »
Well, my PC's been down for a long stretch, but got going again... and, along with updating the TransNeptune work (name change in progress), I decided to do a bit of a personal project for someone... designing a castle, with exterior and key interior features...

To start, I thought it would be fun to make a wine cellar.... so experimenting with that here:

...and close up of one of my barrels (Arik's misappropriated rum ;-) )

I still need to do a lot here... and am trying to figure out the best way to make torches that appear to be the light source - fire is a pain to figure - make a flame without a shadow.... hmmmm....

General Anim8or Forum / CG Nation? Gone?
« on: December 23, 2011, 11:30:46 pm »
Does anyone know what became of CG Nation? The last few and far between times I have tried to find it, it seems to be down for maintenance... Is it gone forever?

Finished Works and Works in Progress / Breakfast Drink
« on: December 23, 2011, 11:16:57 am »
EDIT: Test Render update... experimenting with lid and "top of jar" features

Found the commercial ads I remember from ages ago...


I suppose only Americans of the age 40-ish or older would recall Tang as the "Official Drink of Astronauts," but I just had to make this... still working on screw-top lid to match the screw-top jar, and possible powdered drink mix contents.

Of course, I have made modest changes to the jar, product name and label...

Anyway, as for the original (attached) Tang, it is a powdered drink mix that's been around for decades. It was on John Glenn's first space mission and used as a food product in the Gemini space program, which gave the Tang brand a huge marketing tool and rose the product out of a floundering state of sales.

The label is applied to a cylinder with combination of regular colored label jpg and transmap, with a separate, slightly narrower cylinder behind it colored a metallic green. The jar itself has both outer and inner surfaces for added realism depth, and I will probably create a fill material of orange-ish powder by duplicating the inner jar as and making a separate mesh just for the contents.

I've also decided to alter label format a bit more, changing the current "like the original" label logo further... I will likely make the "glass of orange" shaped a bit differently. Probably shorten it and make stem type base for it in order to further the difference from Tang's actual label appearance. Too, I think I will take the light green leaves on either side of the orange logo and make them into teardrop- shaped splashes. Also, the original has a light green metallic around the orange logo, and I haven't decided if I want to re-create that or just keep it solid light green as shown in my render.

I don't know why more people don't play with the glass effects and other options. They really look cool!

Attached is my WIP render of TWANG, and the original jars - the center being my model example.

When complete, I will probably upload it to for all to enjoy, download and goof around with (in 3ds and obj format). It would work well for just about any similar glass-jar powdered drink product - instant iced tea, other flavored drinks, etc.

Without further adieu... introducing a project launching and in development...

the Web Series

Yes, a science fiction web series is in development, with a combination of live acting and camera shots combined with 3DCG animation, featuring work including the use of good old Anim8or, Carrara and other, more advanced production techniques of course.

Per the video link at top, the "Triton Base" shown above was designed by Ensoniq5, with minor contributions of Arik_the_Red, with the majority of the modeling done with Anim8or. This particular scene was brought together with green-screen and other post-render techniques to incorporate live-action footage and bring "real" and "animation" together for the first promotional shot in the video link above.

There are many opportunities for 3DCG submissions. If you are interested in getting involved, please contact Tony (Ensoniq5) or me (

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