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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - dancingshoes

Pages: [1] 2
ASL Scripts / Re: Animated Textures Using Controller Scripts
« on: March 13, 2018, 02:21:59 pm »

Thank you for the response and please excuse my tardy reply.

Don't know if the plus program was supposed to fix my issue. It fixes the test.an8 I posted but, for me, does not fix Raxx's script which still crashes.

Not to get you too bogged down in this, but I editted Raxx's example 2 an8 file and moved the "sprites_enabled" controller from the world, for a test, to "Camera01" (and of course changed the "mouthe_script" references from world to Camera01) and it doesn't crash, with nonplus 1318.

However I get inconsistent results as to whether the sprite works. The object mode texture selector is updated via the script, but the scene mode object texture is not always updated. If it works, it works thru out the scene but mostly does not work. I can't characterize when it works and doesn't.

Minor issue: The Object Mode Materials Texture Selector load button at the bottom doesn't update the static text window to show the newly selected file name. Caused confusion for me.

Thanks again for Anim8or!


ASL Scripts / Re: Animated Textures Using Controller Scripts
« on: February 27, 2018, 09:49:51 am »
In trying to see why your animation script crashes Anim8or for me (build 1318, Win 7 64 bit) I discovered, at least for me, the following:
1. Start a new project.
2. Go to Scene mode and create a Controller under World and assign a new Key in the time line.
3. Save and close the project.
4. Reopen the project.

Anim8or crashes either on opening the project or when selecting Scene mode. This is in part why your script fails for me.

Doesn't seem to matter if it's a boolean controler or float, first key frame or later.

I atttached an example an8 file.

Anim8or v1.0 Discussion Forum / Re: Rendering Hangs
« on: June 30, 2017, 09:00:38 pm »
There is no hanging with 2nd rendering with Anim8or_1269. On the Win 7 machine, I have 8 GB and a 2 GB msi GT-730. 32 bit XP machine has 4 GB, no opengl GPU.

I tried multiple combos of multithreading and comparability. Tried opengl and scanline. No 2nd go.

I can get out of the hang by changing mode and going back into Scene. However if I try to render using the prior file name, I get a 0x8004406F system error, Create Image .AVI failed perhaps because the file is still opened from the failed render.

Anim8or v1.0 Discussion Forum / Re: Rendering Hangs
« on: June 29, 2017, 08:46:22 pm »
Thank you for the response.

The pano width had no effect.

In fact a new, untouched project has the same problem: hangs on 2nd render. On two different machines. The Win 7 has opengl, the xp doesn't so used scanline. Tried differing codecs and file names, etc.

I'm using the version from the link on his page. Not a problem with Anim8or_1269.

A separate question (at least for me) is why the same project on a 32 bit machine consumes almost half as much memory as on a 64 bit machine. Searched the forum and haven't seen any authoritative statement on memory limitations

One would think 64 bit would have more available memory but not if it consumes twice as much. (My issue is that the extra memory consumption seems to interfere with rendering, that is, a large project may render on a 32 bit machine, but not on the 64 bit.)

I can imagine technical reason for 32/64 differences like byte alignment but it is disappointing if true.

Anim8or v1.0 Discussion Forum / Rendering Hangs
« on: June 29, 2017, 02:38:18 pm »
I've tried this with 1.0 on win 7 64 and XP 32 (w/o opengl) with the same result. It seems not be an issue with Anim8or_1269.

I can movie-render the camera view scene of the attached test project. However a second rendering results in the program freezing on the first frame.

(This is just a reduction of a larger project which fails to render.)



Anim8or v0.98 Discussion Forum / Re: Movie Render crashes
« on: February 14, 2017, 10:52:12 am »
Belated update.

My crashes now seem(?) related to going in and out of sleep and hibernation modes while using a solid state drive with TRIM enabled.

Files were being corrupted.

I've turned TRIM off for the last several weeks w/o problems with hopes this is the answer.

Anim8or v0.98 Discussion Forum / Re: Movie Render crashes
« on: January 14, 2017, 03:37:28 pm »
To close this out, for what ever reason, when I uninstalled on old cineform codec, things smoothed out.

Sorry and thanks.

Anim8or v0.98 Discussion Forum / Re: Movie Render crashes
« on: January 13, 2017, 09:02:12 pm »

First, found this so-far-working work-around for me: Render something that doesn't crash (one that I removed the 'offending' texture from), close that an8 file, then open a crasher an8 within same Anim8or session. And tho I often get a message "dll initialization failed" before getting to the Video Compression selection, it seems to let me render OK. Works so far on both problem projects.

Second, looking at the crash report, seems "StackHash" is a Data Execution Prevention exception which can be turned off in Windows. So maybe one of my codecs is goofy. Will investigate. Not as good as first fix above since only works on one project.

Before finding these two above things, I wrote these answers to your questions:

Crashes with any codec since it crashes before I get to select one, and with any of the three renderers.

I tried at 720x1280 and it crashes the same -- before selecting a codec. (Intention was to render with opengl and use the big frame size for antialiasing.)

Other files (like the one that I removed the 'offending' texture from) renders ok at the big sizes.

If this just my problem, OK.

Did try XP mode and run as admin. Tried no multithread and set process affinity to one processor.

Here's the crash report:
Problem Event Name:   APPCRASH
  Application Name:   Anim8or_1264.exe
  Application Version:
  Application Timestamp:   5864366c
  Fault Module Name:   StackHash_bc7e
  Fault Module Version:
  Fault Module Timestamp:   00000000
  Exception Code:   c0000005
  Exception Offset:   10061d51
  OS Version:   6.1.7600.
  Locale ID:   1033
  Additional Information 1:   bc7e
  Additional Information 2:   bc7ed343cd08601ea4a68f4f11772834
  Additional Information 3:   b10d
  Additional Information 4:   b10d69c7a4b8c862ade0ad8a0f22fe9f



Anim8or v0.98 Discussion Forum / Re: Movie Render crashes
« on: January 13, 2017, 01:01:58 pm »
Steve - Thanks.

This crashes for me. Open Anim8or, load this, select scene mode, select render movie, select output file, hit OK.

This file is stripped of stuff that didn't seem to affect the crashing.

Anim8or v0.98 Discussion Forum / Movie Render crashes
« on: January 12, 2017, 05:20:40 pm »
On several projects, when I try to render a movie, Anim8or crashes right before the Video Compression window shows up -- sometimes later in the render. It happens with any of the 3 renderers and in several different views - camera, front.

The image render works fine.

One crash seems related to a certain png texture file (with alpha) since, if I delete that texture, save the project then reopen the project, the movie render won't crash.

However, the object that has this 'bad' texture isn't even in the scene that crashes(?) AS a test I removed everything (except world and camera) from the scene. Still crashes.

The offending texture is moderately large: 2048 x 1024.

In another project has about 2 thousand elements for smoke. It too crashes before the Video Compression window. Resource monitor says that the program is taking 250~300 megabytes with several gigs free.

Occasionally, if I fiddle enough and they render ok, I get a "Cannot set allocations" message before the Video Compression window opens and then they seem to render ok.

Is there some limit on what texture sizes can be or how complex scenes can be?

Win 7, 64 bit 8 Gig. 2 Gig NVidia GT 730.


(projects are available if interested.)

ASL Scripts / Re: GetAttributeQuaternion(...,"orientation")
« on: January 04, 2017, 11:09:16 am »
Thank you! (And for all the work!)

ASL Scripts / GetAttributeQuaternion(...,"orientation")
« on: January 03, 2017, 01:33:52 pm »
In the scene mode I'm trying to orient an object by using an expression script with GetAttributeQuaternion(name_of_another_object,"orientation").

However it seems to return (0,0,0,0).

Does GetAttributeQuaternion work with orientation? Any examples/tutorials?

GetAttributePoint3(name_of_another_object,"position") seems to work fine for position.


ASL Scripts / Re: Animated Textures Using Controller Scripts
« on: October 30, 2016, 02:59:33 pm »

Only recently came across your animated texture scripts.

However, when I try to load either of your examples, Anim8or crashes as soon as I go to the scene mode.

Tried 1250 & 1258. 64 bit Win 7.

I accomplished a similar thing using an autoit script that manipulated the an8 file. It eats a lot of memory. Does yours?

Hope it goes native in Animator.



Thanks Steve -- Art Ray Crash

I was hoping I wasn't going crazy and/or wasting your time.

It seems that my Art Ray rendering crash problem is related to one object and its material. If I use color only (no texture file) it seems OK.

Attached is the offending object.

This may be an old topic but if I run Anim8or in XP compatibility mode, it does not seem to crash. I'm using Win 7 64 bit.

This may be an old topic non-2015 too but I'm don't understand why, when it does render, this object IS transparent but if I use a material based on a similar PNG file, it IS NOT transparent. (Other jpg textured objects in the scene render OK, btw.)

The problem JPG based material and the PNG based material are included.

Again, thanks.

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