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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Topics - dancingshoes

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ASL Scripts / Multicore Movie Rendering
« on: April 17, 2018, 05:48:01 pm »
Iím working on an experimental multicore rendering script for movies. It splits an an8 scene timeline into segments and then renders the segments in concurrent instances of Anim8or.  The segments can then be rejoined using a program like VirtualDub FilterMod. An avs file is also generated for ingesting the video into programs that support Avisynth, if installed.

Depending on the amount of memory, number of cores and scene complexity, the script can substantially reduce movie rendering times.

If nobody has something similar and thereís an interest, Iíll post it when ready. Obviously I can't guarantee it will work on every variety of system.

Anim8or v1.0 Discussion Forum / Render Range and Camera Anomalies
« on: March 29, 2018, 04:28:24 pm »
Couldn't find a topic on this already but in the scene mode, selecting 'View'->'Camera' is not the same as selecting "View"->'Other'->'Camera01'. (I want to render multiple camera angles.)

1. 'Camera01' does not hide light sources, 'Camera' does,  and neither camera hides the other's camera.

2. More importantly, when rendering a movie using any numbered camera (eg 'Camera01', a "User" view), the first frame rendered seems to be that last frame viewed in the editor, NOT the first frame of selected range or of 'All' frames, almost as if the first rendered frame is from a buffer.

Seen this with Scanline and OpenGL. Using 1318. Non-User views seem to render first frame OK.

{Also, would vote for anti-aliasing for OpenGL rendering!}

Anim8or v1.0 Discussion Forum / Rendering Hangs
« on: June 29, 2017, 10:38:18 am »
I've tried this with 1.0 on win 7 64 and XP 32 (w/o opengl) with the same result. It seems not be an issue with Anim8or_1269.

I can movie-render the camera view scene of the attached test project. However a second rendering results in the program freezing on the first frame.

(This is just a reduction of a larger project which fails to render.)



Anim8or v0.98 Discussion Forum / Movie Render crashes
« on: January 12, 2017, 12:20:40 pm »
On several projects, when I try to render a movie, Anim8or crashes right before the Video Compression window shows up -- sometimes later in the render. It happens with any of the 3 renderers and in several different views - camera, front.

The image render works fine.

One crash seems related to a certain png texture file (with alpha) since, if I delete that texture, save the project then reopen the project, the movie render won't crash.

However, the object that has this 'bad' texture isn't even in the scene that crashes(?) AS a test I removed everything (except world and camera) from the scene. Still crashes.

The offending texture is moderately large: 2048 x 1024.

In another project has about 2 thousand elements for smoke. It too crashes before the Video Compression window. Resource monitor says that the program is taking 250~300 megabytes with several gigs free.

Occasionally, if I fiddle enough and they render ok, I get a "Cannot set allocations" message before the Video Compression window opens and then they seem to render ok.

Is there some limit on what texture sizes can be or how complex scenes can be?

Win 7, 64 bit 8 Gig. 2 Gig NVidia GT 730.


(projects are available if interested.)

ASL Scripts / GetAttributeQuaternion(...,"orientation")
« on: January 03, 2017, 08:33:52 am »
In the scene mode I'm trying to orient an object by using an expression script with GetAttributeQuaternion(name_of_another_object,"orientation").

However it seems to return (0,0,0,0).

Does GetAttributeQuaternion work with orientation? Any examples/tutorials?

GetAttributePoint3(name_of_another_object,"position") seems to work fine for position.


Anim8or v0.98 Discussion Forum / Aid to Navigation
« on: December 06, 2015, 06:36:16 am »
I'd like to suggest the following aids to navigation:

1. When the mouse wheel zooms in on a panel, it should center the zoom where the mouse pointer is and not, as now, the center of the panel. You could then zoom out, place the mouse cursor where you want to zoom into and zoom in.

This would allow quick and complete navigation with the wheel and avoid selecting and deselecting the viewpoint icon.

2. If in the scene mode one object is selected and then you switch to the object mode, you would then be editing the object selected in the scene.

Thanks again for the great program!


Anim8or v0.98 Discussion Forum / 1088 and WIndows Title
« on: August 24, 2014, 07:36:08 am »
The title (the words after the red robin at the top of the window) used to reflect what you were working on. For example, if you were in the Object mode working on Object01, the Windows title was "Object: Object01".

Not so as of 1088 at least.

I've written several Autoit scripts that allow multiple, simultaneous renderings on mufti-core machines that depended on this information.

It was also a good general aid in knowing what you were doing and where you were.



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