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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - hihosilver

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General Anim8or Forum / Re: making a cloud like object
« on: January 11, 2008, 06:42:22 pm »
Take a look at this topic on the .org forums:,402.0.html

Finished Works and Works in Progress / Re: penguin short
« on: January 11, 2008, 05:23:27 am »
Another thing I highly recommend for the snow material would be to unpress the '=' sign by 'diffuse' and 'ambient', then press the ambient color, and change it to a very light blue.

Your penguin looks nice as well.  It would be nice with a UV mapped material, but still nice.

General Anim8or Forum / Re: Light and Shadows
« on: January 11, 2008, 05:18:15 am »
There is a tutorial that covers glows/lens effects you can find HERE
I wrote a tutorial explaining how to use shadows, and you can find that HERE
Good luck, and that's a nicely textured object.  I look forward to the full scene.

Finished Works and Works in Progress / Re: Skeleton WIP: Reboot
« on: January 10, 2008, 04:15:00 am »
Wonderful model there!
I don't see how you can afford all those polies, must be a very fast computer...  or you use subdivision levels and the hide tool smartly ;)
Great modeling so far.  How far do you plan to go with this?  It's looking amazing right now.

Finished Works and Works in Progress / Re: Mafia Gangster Mario [WIP]
« on: January 10, 2008, 04:12:12 am »
The head looks a bit too square, though it's somewhat how you drew it in 2d.  Still, I think it could have a bit more depth.
The 2d is great.  Good shading and everything.

General Anim8or Forum / Re: Morphing a figure (with bones)
« on: January 10, 2008, 04:05:59 am »
You can morph the whole character but it's not at all recommended.  Bones can rotate just like human bones, while morph targets move in a straight line.  It's much more complicated to get curves with morphs than to just animate with bones.
As for morphs with bones:
Read the last post by headwax:

General Anim8or Forum / Re: making a space ship
« on: January 09, 2008, 05:14:53 am »
First you go to a view showing the back of the engines.  Now select the main faces on the back of the engine.  If there are multiple faces you want to go in, select them and go "edit>merge faces" or press "shift + m".  Next use the inset tool.  To use it, just click and drag with faces selected.  You'll see the effect it has as you drag.  Inset the amount you want.  Now, with the faces still selected use the group extrude tool.  You can see the effect when you click and drag from a side view of the engines, preferably in wireframe mode.  You can then use edge reinforcement if you wish: Tutorial on edge reinforcement

General Anim8or Forum / Re: Tutorial Requests
« on: January 09, 2008, 05:10:40 am »
Sure!  Animation tutorials are perfectly do-able. I'll add them to my list.  I don't have any experience with controller scripts yet, but I'll be sure to look into them when I get to animation. :D

General Anim8or Forum / Re: I need an animated mouth.
« on: January 09, 2008, 05:06:53 am »
grepico, it sounds to me like you're using the "Build>Subdivide Faces..." command.  DO NOT USE THIS FOR SUBDIVISION.  This tool is mainly to split a face up for further manipulation.  Only use it if you really need it.  If you want the object smoother, use "Build>Convert to Subdivided".  Using this smooths your object, but keeps the base mesh for manipulation.  It basically adds points in between.  If you want the base mesh back, you can simple double click the subdivision object and change 'working' to 0.  Then you can convert back to mesh and you will have the base mesh again.

Or, you can simple manipulate them using morph targets.  Another way to do it would be to copy the object you want to have the 'contour' object on, then cut out the object you want, and it should lay perfect in the surface, you can then just extrude it or move it out a bit.  Even another way to do this would be to actually make the eyes a part of the model and manipulate them with morph targets.

General Anim8or Forum / Re: What am I going to do?
« on: January 09, 2008, 05:02:20 am »
Remember that you don't need to step into a more complicated advanced project right from the get-go.  There are plenty of ways of modeling such as box modeling where you start with a cube and edit it, it's entirely possible to create a cat this way, you just need experience.  I would advise starting with something simpler though.  I'll have to start working on a tutorial on different modeling techniques after swords and lighting ;)
Remember you can study the different methods.  They don't only apply to anim8or, but most all other 3d programs as well.  So google things, look around for tutorials and things to read up on.  Just because a tutorial or information is based on another program doesn't mean it can't translate to anim8or.

General Anim8or Forum / Re: making a space ship
« on: January 08, 2008, 06:24:57 am »
To make one end go in on itself, use the inset tool on the back faces, then use the extrude tool to extrude them in.

General Anim8or Forum / Re: Ok... feeling stupid
« on: January 08, 2008, 06:21:42 am »

General Anim8or Forum / Re: How to make a 3D soccer Goal post
« on: January 08, 2008, 05:17:28 am »
Just the post? or post and netting?  I've made one before and probably still have the model.
Still, it would be hard to explain.  Mostly you'd go about it with box modelling, extruding from a cube or something of the sort.  Have you followed some tutorials yet and learned to use the tools?

General Anim8or Forum / Re: What am I going to do?
« on: January 08, 2008, 05:15:53 am »
So basically what I hear you saying is that you want more tutorials, and more advanced tutorials at that.  First, I hope to provide some in good time.  Second, one of the best things to do at this stage is to pick up your own project!  Instead of following exactly what someone else did, try diving into your own project and coming across your own challenges.  Now that you know the basics of modeling try applying them to an actual model you make yourself.  The tutorials are there to teach you the program and how to use it, so now try to utilize that.  So I'd advise getting yourself a project with a goal instead of just following tutorials.

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