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Messages - hihosilver

Pages: 1 2 [3] 4 5 ... 84
31
General Anim8or Forum / Re: Texture Map Difficulties
« on: July 11, 2010, 12:11:03 am »
http://www.sharecg.com/v/5169/Software-and-Tools/LithUnwrap---Free-UV-Mapper-for-Windows

That's a link to Lithunwrap.  I'd just google for tutorials, but the great thing is you can actually see your model as you UV map, and it has more features than simply doing things like Planar or Cylindrical maps.  In other words, you can mix the maps and stitch things together, etc.
Good luck!

32
General Anim8or Forum / Re: Oops
« on: July 09, 2010, 02:19:29 am »
The dots are just showing that it's working.  The longer it works (probably meaning more divisions like you said) the longer it will take to work and the more dots that will appear.  It should work over time as long as it's not too intense that it freezes your machine (it's happened to me before!)

33
To help with the curves of the figure when he bends his waist, or legs, etc. instead of them having sharper angles like elbows and all, you can simply make the model simpler.  If you have less edge loops through the torso for example, then when you rig the character and have a few bones along his spine, only a few vertices will be affected keeping the smoothness of the mesh.
Does that make sense?

34
General Anim8or Forum / Re: Begginers help: Dollar bill.
« on: July 04, 2010, 12:49:23 am »
Yes, if you UV map both faces from the same side it should go through both faces and project through the whole thing.

35
General Anim8or Forum / Re: How do I put a picture on a mesh?
« on: July 01, 2010, 11:09:11 pm »
Try looking in the anim8or manual under materials.  It should show you how to add a diffuse (color) texture, and about basic uv mapping in Anim8or.  If you're still stumped let us know what's stumping you and hopefully we can help!

36
Finished Works and Works in Progress / Re: Building a spartan
« on: July 01, 2010, 02:00:53 am »
Simply because of all the triangles and the particular topology you have I would not recommend subdividing.  This seems to be more of a low-poly game model at the moment.
It does look pretty good!  My only worry is that the proportions are a bit off.  I could see him being a bit more built and less skinny.  Perhaps meaning either shorter or a bigger chest, etc.

37
Finished Works and Works in Progress / Re: Andy's Room WIP
« on: June 29, 2010, 04:48:56 am »
Haha wow those are some crazy render times!
The only issue I see right now is the bed sheet intersecting with the bed frame.
Otherwise you're still doing amazing work.  The thing that I think will really bring it to its full potential is clutter that's added.

38
Anim8or Challenges / Re: Challenge #19: Grrrr.....Awww!
« on: June 28, 2010, 07:10:38 pm »
This is a great idea.  Perhaps I'll take a stab at it!

39
Finished Works and Works in Progress / Re: Goblin
« on: June 27, 2010, 06:32:43 pm »
This is great mate.  I like your method for forming the gums.  I've made some before, I'm pretty sure I used some more difficult method though!
The topology of this whole model looks pretty solid too, I'm liking it.  Keep up the good work!

40
Finished Works and Works in Progress / Re: Andy's Room WIP
« on: June 27, 2010, 12:51:34 am »
This is looking phenomenal mate.  It really is.  The texturing you've been adding is definitely adding a lot to the scene.  I would say that the stretching that occurs isn't too noticeable.  What program are you using to unwrap your models?  The characters are looking great though.  Keep it up!

41
General Anim8or Forum / Re: New Kid - Docs?
« on: June 22, 2010, 08:52:22 pm »
That's very strange, they should all allow for 1 view.  If you do go "view>top" the top view should fill the whole screen.  the only 4-view setup should be if you go "view>all"

42
ASL Scripts / Re: Connect Edge?
« on: June 22, 2010, 08:33:33 pm »
Hm, that's a good question.
There is the delete edge loop script already, the only issue is if the strand of edges doesn't form a closed edge loop it wont delete.  Perhaps a delete edges script that removes the edges, but fills in the faces in-between could be good.   In other words, it would remove the edges but the figure would not actually be opened.

43
ASL Scripts / Re: Connect Edge?
« on: June 22, 2010, 04:25:59 am »
I'll explain the pinch and slide a bit:
The slide parameter will slide the entire edge (or edges) over a certain percentage.  So if the slide were 100 or -100 the edge loop created would be created in the same spot as one of the outer edge loops.  If it were 0 it would be in the middle of the two edge loops and a value like 50 or -50 would be inbetween the two (if you need a visual example I can show you) but basically it slides the new edge loop from side to side instead of just allowing it to be created in the middle.

The pinch parameter only affects the edges if you're creating more than one edge.  So for example if you are creating 2 or more edge loops spaced out nice and evenly at once, the pinch value will pinch those edges together, so they're not spaced out as evenly (they will still be spaced evenly with each other, but will be pinched into the center of the group of edges created.) If you need a visual for this I can give it too.
Hope that helps.

44
General Anim8or Forum / Re: UV Mapping
« on: June 21, 2010, 07:06:33 am »
Glad you figured it out!

45
General Anim8or Forum / Re: UV Mapping
« on: June 19, 2010, 07:32:11 pm »
My advice is to actually find tutorials for the UV mapping program you're trying to use.  for example find tutorials for Lithunwrap which is a great free UV mapping program.  You simply export an anim8or object as a .obj, import it into Lithunwrap, unwrap it, save the .obj and import it back into Anim8or.

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