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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - slex

Pages: 1 [2] 3 4 ... 7
16
Thanks Steve.

17
Finished Works and Works in Progress / Re: my works
« on: October 26, 2016, 03:19:32 am »
One of my first videos rendered entirely with Anim8or- I've rendered it few times until the upload >:(.
This video was made using only textures on sphere- almost no polygons- except the polygons of basic subdivision- with the 2K resolution
&list=PLAh1N7-cyl_7MgoOxUYSu_GXGVqWk11xg&index=2

18
Finished Works and Works in Progress / Re: my works
« on: October 26, 2016, 03:11:34 am »
this is a loop scene that I've rendered into pictures with Anim8or, loop was made with Blender's video editor and music is by YT.
&index=2&list=PLAh1N7-cyl_7MgoOxUYSu_GXGVqWk11xg

19
Finished Works and Works in Progress / Re: my works
« on: October 26, 2016, 03:03:34 am »
 :) bravo Neirao, that's a good idea. I'll update the video here when I do it.
My problem is when I start working with Anim8or I get lost in too many opportunities it gives so I forget what I've wanted at the start  :o

20
Finished Works and Works in Progress / Re: my works
« on: October 25, 2016, 11:51:40 pm »
update, this was a creepy 60fps test(a little old)- rendered in Anim8or
 

21
Finished Works and Works in Progress / Re: Diversions
« on: October 09, 2016, 12:01:42 pm »
 :o :o that's superb, great and very unique animation johnar.

22
Finished Works and Works in Progress / Re: my works
« on: October 09, 2016, 01:18:45 am »
Thanks daniel, here's the .an8 file if you want to explore it  :)

23
Finished Works and Works in Progress / Re: my works
« on: October 09, 2016, 01:01:57 am »
a fast anim8or project

24
I guess that means less frustrations for me in the future, thanks johnar :) .

RudySchneider, I'll try the way with few meshes as you explained, thanks.

25
Do we need to delete all morph targets before editing object in a way which add/removes points/edges/faces?

26
thanks for the explanation Mr.Steve  :)

I want to mention one interesting thing related to morph targets, when I model morph using move, rotate, scale or non-uniform scale in point editor morphs are perfect, but when I try modeling morphs using given tools located below the ones already mentioned object gets totally distorted, or doesn't remember new morph at all ??? ???, is there any way to make morphs using those tools (extrude faces, peak faces...)?

27
excuse me for my poorly formulated question. I've made the path around the image using straight and curved path, then when I want to fill it problem starts. here's the file, reference image was daniel's ''trumpetty''

28
General Anim8or Forum / points of reference image won't turn into a mesh
« on: October 07, 2016, 03:17:14 am »
 :-\ I've found weird thing or a bug, when I want to make a mesh from a reference image if there are too many points they won't unite into a mesh (I didn't rotate the image). After many tries I give up. When I try to make a mesh from low number of points it turns OK, it's making me insane, any suggestion please? :-[

29
Finished Works and Works in Progress / Re: ice cream truck comes
« on: October 05, 2016, 10:59:58 am »
thanks johnar  :)

30
Finished Works and Works in Progress / Re: ice cream truck comes
« on: October 05, 2016, 03:43:47 am »
thanks. no IK used here,I'll do that soon.

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