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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - slex

Pages: 1 [2] 3 4 ... 6
16
Finished Works and Works in Progress / Re: my works
« on: October 09, 2016, 01:01:57 am »
a fast anim8or project

17
I guess that means less frustrations for me in the future, thanks johnar :) .

RudySchneider, I'll try the way with few meshes as you explained, thanks.

18
Do we need to delete all morph targets before editing object in a way which add/removes points/edges/faces?

19
thanks for the explanation Mr.Steve  :)

I want to mention one interesting thing related to morph targets, when I model morph using move, rotate, scale or non-uniform scale in point editor morphs are perfect, but when I try modeling morphs using given tools located below the ones already mentioned object gets totally distorted, or doesn't remember new morph at all ??? ???, is there any way to make morphs using those tools (extrude faces, peak faces...)?

20
excuse me for my poorly formulated question. I've made the path around the image using straight and curved path, then when I want to fill it problem starts. here's the file, reference image was daniel's ''trumpetty''

21
General Anim8or Forum / points of reference image won't turn into a mesh
« on: October 07, 2016, 03:17:14 am »
 :-\ I've found weird thing or a bug, when I want to make a mesh from a reference image if there are too many points they won't unite into a mesh (I didn't rotate the image). After many tries I give up. When I try to make a mesh from low number of points it turns OK, it's making me insane, any suggestion please? :-[

22
Finished Works and Works in Progress / Re: ice cream truck comes
« on: October 05, 2016, 10:59:58 am »
thanks johnar  :)

23
Finished Works and Works in Progress / Re: ice cream truck comes
« on: October 05, 2016, 03:43:47 am »
thanks. no IK used here,I'll do that soon.

24
Finished Works and Works in Progress / my works
« on: October 05, 2016, 12:37:59 am »
a little run in linux, works good except some hot buttons

25
Finished Works and Works in Progress / Re: Diversions
« on: October 02, 2016, 12:07:43 pm »
wow, excellent game Johnar

26
I've also noticed that occasionally few months ago, that seems to be a bug. Just force close it within the task manager in process list.

27
General Anim8or Forum / Re: Morph the textures
« on: September 11, 2016, 08:23:34 pm »
I'll just copy the object, paste it inside the first one and rotate/resize texture and give it some morphs.

Thanks raxx and daniel a lot for helping me to clear it out :), you're gr8

28
General Anim8or Forum / Re: Morph the textures
« on: September 11, 2016, 02:36:45 pm »
Thanks Raxx for rephrasing my question, that was exactly what I thought-
Quote
the action of keyframing the skewing, scaling, or moving UV coordinates with it interpolating between each keyframe
. I've meant morphing just one picture/texture which is applied to object or the part of it- that could be useful for simulation of liquids (water,sweat,melting etc.).

I watched your tutorial about the script and understood that I have to edit multiple instances of that picture with external program that can be applied to a .an8 file with your script, that worked quite good in you video but those codes look scary :o,I'll give it a try 

29
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: September 11, 2016, 11:25:25 am »
Steve ,
can you implement a possibility for adding a morph keys in scene mode only with one click e.g. right click on appropriate place in morph time track gives a key 0, left click gives a key 1, middle click erases the key, double click works as it is now- edits the key. That would make animating a lot faster

30
General Anim8or Forum / Re: Morph the textures
« on: September 11, 2016, 10:24:11 am »
I've tried working with terranim8or, but there is no help file and it stops working randomly  :-\, any other suggestions?

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