Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  


An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - slex

Pages: 1 2 3 [4] 5 6 7
Ongoing Anim8or Development / Re: IK tool
« on: July 24, 2016, 02:04:09 am »
I like the new IK tool, but it works good only on bones and just partially on objects.
I've added the object to a skeleton and after skinning only the bone to which object is firstly added is affected with IK tool. However, 'standard' bone rotation works as it should.

Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: July 20, 2016, 03:14:13 am »
maybe I'm boring with my question but yet again will the ''bone targeting'' be ever possible in Anim8or?
I think that's the only thing which separate Anim8or from professional 3D software.

The current way doesn't allow good animation of realistic scenes with natural movements, whenever I move some parent bones they are followed with child bones, after I correct the position of them the result is usually annoying 'jerky' movement of child bones. Locking the selected bones in their xyz world position would make the movements fluid and very realistic.

It's much easier to animate the object with new color pattern in figure mode. Thanks Mr.Steve

Anim8or v0.98 Discussion Forum / Re: Deleting Scene bug
« on: April 20, 2016, 08:23:54 pm »
I have to admit my comment was a bit paranoid :o

Anim8or v0.98 Discussion Forum / Re: Deleting Scene bug
« on: April 19, 2016, 10:34:50 am »
I'm glad it worked jonhar. keep up the good work  :D

Update/ Maybe some of the bugs in new versions on Anim8or occur because there are few versions of Anim8or. Considering that the new Anim8or versions are made by changing the codes in the old versions of Anim8or, it is logical that the .an8 file made with new version of Anim8or 'confuses' the older version and vice versa. They may look the same, but they are basically two different programs which open the same file extension. Files saved within new versions are acting funny when opened with 098 version and often make it crush because there are buttons and commands which weren't there before or they do the different job.
 I'll just delete all older versions as a precaution.

Anim8or v0.98 Discussion Forum / Re: Deleting Scene bug
« on: April 17, 2016, 08:03:05 am »
there are few more thing you could try jonhar:
see if there is some update for your graphics driver (if you have nvidia then there probably is new version on official site)

delete all unzipped versions of Anim8or, then install and run Ccleaner- clean the registry(untick everything you don't want to mess before start), restart computer, unzip last version of anim8or, see if it helps :)
 If you don't want to tamper registry you could try faster way: make new user on your computer, log in that account, start anim8or and see if problem persists.

Anim8or v0.98 Discussion Forum / Re: Deleting Scene bug
« on: April 16, 2016, 03:37:17 pm »
win7 64bit- no issue of that kind.
I've noticed that new Anim8or build remembers undo/redo steps of all scenes within the project, so you could try to save the file, reopen it(it will forget undo/redo steps) and try to delete the scene again  :-\

 I've noticed that some reported 'bugs' in the development versions of Anim8or disappear after saving and reopening the projects.

Sluggs, when I open your an8 file meshes are invisible ???, try to download and open it again to see yourself. Maybe you should run the full antivirus check of computer?

Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: April 02, 2016, 05:28:39 pm »
jonhar, +1 from me  :)

 I've found a nice site with easy online unicode converter
 Whoever needs some letters other than english to use in 3d project just convert those letters to its octal base and edit the .an8 file with the notepad following the steps that Steve explained:

Anim8or supports all UNICODE characters, including cyrillic, but with a big caveat. You have to hand edit the .an8 file to use them.  TEXT objects are stored internally as 16 bit UNICODE values and are represented in .an8 files by a L"xxxx" string format.  You can enter any UNICODE value as a backslash "\" followed by an octal value of up to 6 digits. The cyrillic UNICODE block goes from octal 02000 to 02377 (hex 0x400 to 0x4ff).  For example the character Б (Be) which is octal 02021 or hex 0x411 is L"\002021".  The leading zeros are optional as long as its not followed by a digit.

To do this you need to:

1. Add a TEXT object to your project.
2. Save it as a .an8 file.
3. Load it is notepad (or any other simple text editor).
4. Find the TEXT object and add your own UNICODE values in the L"....." string.
5. Save it and reload it into Anim8or.

Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: March 31, 2016, 05:38:36 am »
It would be great if 'bone influences' in figure mode could be shown/hidden according to selection of the mouse clicks on the bone. It is very crowded now when all the orange and yellow orbs are shown at the same time, and it's hard to adjust the skinning because of that.

Adding some hot button to slow down the mouse movements while it's pressed?

Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: March 24, 2016, 03:58:58 am »
Hit 'o' for object space/coordinates.

 :) didn't notice that before, thanks 4 great advice :-X.

Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: March 24, 2016, 02:22:22 am »
Those three colored rings around selected bones(trackball) rotate bones only toward user.
 -With only mouse buttons while without trackball I always know where the bone will go regardless of the view point and move it back after a while- because it rotates them toward workspace
 -Trackball rotations of the bones are unpredictable and require a lot of 'Arc rotate' to fit object to the sight, if I move some bone and rotate the sight few times there is no way to get back the bone on the previous place without using 'undo'.
-Simultaneous use of standalone LMB/MMB/RMB and trackball is impossible , so I always use 'select all' and 'toggle trackball visibility' to hide all the rings(thanks kreator), they are making trouble- it would be much better if let's say on the right side of the screen would pop-up the trackball for the selected bone(away from the object).

Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: March 23, 2016, 11:06:22 pm »
'Loop selection of edges/faces with shift or similar' would be great.+1

'Screen-space rotate bones' can already be done with trackball, applying that also to the mouse buttons would badly reduce the mobility of the bones.-1 updated after advice from raxx +1 , now I had to update again- when bones of the hand are rotated it is much easier to use LMB/MMB/RMB than selecting each bone and moving it with the orb, it is better to leave it the way it works now.

'Axis-Restricted Bone Creation' sounds good.+1

I would add a request for 'possibility of linking the bone/s rotation and position with the target in scene'

General Anim8or Forum / Re: In Over My Head
« on: March 22, 2016, 01:36:31 am »
your .an8 file is bad, import .obj again. apply texture in point editor on selected faces. edit pictures in some external photo program to match the colour and shape you want. good luck.

Pages: 1 2 3 [4] 5 6 7