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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - slex

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unfortunately, I had few crashes in scene editor when there are many steps with loaded object consisted of a mix of subdivision+mesh+textures and it's figure and sequence with multiple instances included in a scene, my laptop has 4gigs of ram so I guess it isn't computer. I've noticed in task manager that program becomes slow when there are too many undo steps, it starts with 25MB, after loading the project it goes to 50MB and with each new movement it adds few megabytes of ram in the task manager.
Maybe increasing undo buffer to 500MB or even more could solve the problem or limiting the undo-redo to maximum of let's say 15 steps so it 'forgets' older steps?

Raxx- did you increase undo buffer to max 100MB, maybe it lacks of RAM memory? Could the undo buffer be increased to more than 100MB, lack of ram makes many graphical programs act weird.

 :o preserved undo-redo history after rendering is great. Thanks.
 Mr.Steve, I would suggest that you post the link for development versions of Anim8or on the main page of the site next to the v0.98. It is much improved and looks cool and some new users may find it easier to work with it.

AlecJames- try to render the whole animation in PNG pictures, then you could use some video editor to join those pictures into video file.

Slex:No it still does not work correctly.However the topo tool will get aroud my problem as that does work, making the knife toolkind of redundant
try to erase older versions of anim8or unzipped files and try again :-\.

'kreator', I had that problem and I've changed 'configure UI' - now everything is checked except preview and works OK.

slex: I should be able to preserve the undo list through renders.  However it's much harder to do it when you change between the different editors because changes that you make in the Figure editor, for example, can invalidate the undo data for a Scene.
I was thinking- could it be possible to preserve 'undo-redo' data within the saved .an8 file? That would also do the same purpose- by saving .an8 file of the current editor and starting that project again and giving it different name. Also if user activates the autosave then most of the steps would be kept if project crashes for any reason.

hello :)
I just wanted to ask if there is possibility to 'undo and redo' history without limitations? Whenever I do some test rendering to preview image and close the rendered picture all the history vanishes and undo or redo is impossible :'(.
   It would be great if there could be some kind of 'undo-redo' pallete on every workspace - it doesn't need to have text-description  asigned to every step, I'd sugest only numbers (i.e numbers from range 1-20 under 'undo' for twenty 'undo' steps and the same for 'redo').

Just out of interest some of my scripts do not work with this latest version of Anim8or I get "out of bounds memory" on my laptop running Windows10.  Most significant is mesh2path by NickE which I use quite a lot. Any body else had the problem?
--Try to manually increase ''Undo buffer'' to about 100MB(default is only 1MB) in /file/configure/Undo buffer//.

Update//I finished test video made with 1194- rendering time was about hour. here's the link:[/youtube]]https://www.
   :) (btw. video is short, you can loop it by double right click and select repeat)[/color]

 8)  I've found nice solution for transferring .an8 files(but it is plausible only when there aren't too many pictures involved in a project)-so I could transfer projects on usb or some cloud storage and work on it or render it on other computers. I just copy needed .an8 file in new folder, then I copy all the pictures used for that project and paste it into that folder also. When I copy it on some other computer and start that project - Anim8or looks for picture files automatically in that folder ;D

build 1194- new Anim8or looks very profesional as it deserve, gray interface looks smooth and stylish, works fine with W10 64bit ;D
I just had to ran it as administrator first time.
  I have few question- could it be possible to integrate used textures(pictures) into saved .an8 file? What I mean is- every time when I move or copy saved .an8 file in which I used some pictures for texturing or bumpmaps etc., and try to open the same file again, it gives me errors that it cannot find the pictures and I have to find that manually. example is in attached pic1.
 Support for non english fonts please? Manual altering of L strings in .an8 file with notepad as mentioned is hard, I got lost into the finding the right unicodes,there are so many of them :o :o

<Trevor>..maybe your PC or laptop has dual graphics -integrated and dedicated. Integrated gpu works most of the time on these configurations. You'll have to open settings on dedicated gpu and force it to turn on together with anim8or. /btw. you people should really put some basic hardware/system specs of your pc together with your comments so it would be easier to find the solution  ::)

"d-Anim"... and All the other users having problems with seeing labels (view options) here's a catch, there seems to be some driver issue when you have intel gpu- I can tell because I have intel gpu on laptop and I have the same problem there like you and also some shaders problems, I am not sure about AMD because I did't test it but I will soon. All new releases of Anim8or work superb with Nvidia gpu, even with the cheapest like mine on my spare PC. Here's a prtscr:

   Hello Mr. Steve and all the others on the forum,
  I've been learning Anim8or for some time and I like its speed and artistic posibility. 1179 release is a bit faster and unlocked bones and fast sellection are great. I managed to make this video using .1179 dev. release[/youtube]]https://www.

  There are few things I am looking forward to see in some new release:
 1.It would be great if you could add the support for east european latin/cyrillic fonts- it's imposible to enter/edit 3D text other than    english- I've tried many ways without any luck. background colour of the workspace cannot be manually changed into anything other than white- gray would be great.
 3.Could you make the posibility to add few more independent 'root bones' to one object into the 'figure mode'- I think that would make animation easier and without sliding during walk.

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