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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Roygee

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16
What Tanzim about thye system being under strain  is so true - I was having that problem, plus some veeery long render times - turned out my power unit was underrated - replaced it with a higher rated one, added a fan and all's well :)

17
Anim8or v0.98 Discussion Forum / Re: Not getting it
« on: March 23, 2008, 10:41:36 am »
Hi Steve - yes I have and can now happily say  "I DO GET IT" - brilliant, thank you.

18
Anim8or v0.98 Discussion Forum / Re: Not getting it
« on: March 22, 2008, 08:00:16 pm »
Hi - no, thats not the problem - trying to figure out what to put into the attributes dialog - got it working OK with reflections on plain materials, but textures and metallic colors has got me beat for now - still, I'll keep plugging away, the possibilities are great

19
Anim8or v0.98 Discussion Forum / Re: Not getting it
« on: March 22, 2008, 09:23:55 am »
Thanks a lot Tanzin - in the meantime I've managed to get out the starting gate - used "class" in the top box and "glossyreflector" in the string, - seems I was on track with Ks = rough? :)

20
Anim8or v0.98 Discussion Forum / Not getting it
« on: March 22, 2008, 08:42:30 am »
Please excuse the ignorance - I'm trying out the ART attributes and just not getting it.  I'm trying to get reflections.  Set up three spheres with the same colors, went to attributes, typed in "glossyreflector" in the top attribute box, OK.  Also tried putting in "glossy" in the string box, played around with the settings 200, 1000 and 100000, as per Steve's example, in both the attributes dialog and in the material editor - rough and specular.  The results were exactly what they would have been without using the attributes.

I seem to be missing the point of where the values Ks and Kr values are input.  Also, I've not seem an explanation for "float",
"point", "int" and "orientation" types.

I guess i could learn a lot from the project files, but they're in code and I have no idea how to get them to become .an8 files :-[

Please help out here - I'm very excited about the new possibilities and rarin' to go - thanks a lot Steve.

21
Okay - got it - had to "refresh" Firefox and hey presto...

22
Please, where can I get a copy - keep going in circles between here and the v.97 preview forum - the latest download I found was .96a?

I'm sure it'll be just great, so thanks in advance Steve - great work

23
Yes, it is possible, using an .avi video clip.  I haven't tested with DivX or Mpeg4 because I never use those formats, but don't think VirtualDub handles those.  You will need VirtualDub (Google it - its free) and Terranim8or v6.6.1 (NOT v7).  Use VirtualDub to sequence the video clip into individual .jpg files, Terrainim8or to turn that sequence into an animated background for an Anim8or scene.  Stick the sequencer target into the front of your tv set and Bob's your uncle.  I've just run a test, took about ten minutes to set up.

It does take a bit of planning, because you need to define the size of the background animation and the number of frames beforehand, but its pretty easy.

24
General Anim8or Forum / Re: Making a Human Elbow
« on: March 14, 2008, 02:40:11 pm »
The best advice I got, and it works well, is to re-enforce the bend by cutting  in two lines, one just above and one just below the bend - you also have to very carefully balance the weight influences where the two bones meet.  Took me ages, but it does work like a charm :)

25
General Anim8or Forum / Re: Textures
« on: March 12, 2008, 07:26:37 am »
Hi - would love to see a more detailed tut on this - sounds very useful :)

26
General Anim8or Forum / Re: Anim8or and Makehuman
« on: February 14, 2008, 08:35:34 pm »
Hi guys - thanks for replying - I also have 2gig RAM - its not the Makehuman thats the problem - my machine handles it just fine - also using latest version.  What happened is that I only needed head, hands and feet, so after clothing the manniken, I deleted the rest to keep poly count down - still no problem.  I then joined that to my ship with "join solids" - then the problems started!

As I said, I have found a workaround by not joining it  Something i noticed during all this and doing some deletions is that Makehuman seems to have about 10 layers - I'll experiment with deleting some layers and see what happens. ;)

27
General Anim8or Forum / Anim8or and Makehuman
« on: February 13, 2008, 12:27:22 pm »
I need to make a figurehead for a ship - used the head, hands and feet from a Makehuman object - when attached to my model, Anim8or went strange - when I tried to fill holes or detach faces, it simply shut down - no warning or error message.  Also slowed down badly.  Once it was removed, all was fine again.  Is Anim8or allergic to Makehuman?  Possible tri's vs quads?  If so, does anyone know of an app that I can use which is compatible?

I'm still trying to make faces with edge-looping, but am a long way from making passable feet and hands?

Edit:  I have found a workaround - instead of attaching the Makehuman object to the model, I only introduce it at the scene stage and parent it with the model - that way it gets used, but does not become part of the model, so doesn't affect it.

Still I would like to hear from others who have used Makehuman - or similar, with Anim8or.

28
General Anim8or Forum / Re: Orgin and angle
« on: February 08, 2008, 08:32:43 pm »
Thanks a lot - this has opened a whole new vista for me - got the gear rotating great, now need to work on using the key position editor instead of the mouse to define smoother rotation.

29
General Anim8or Forum / Re: Orgin and angle
« on: February 07, 2008, 05:51:59 am »
Nice explanation, RudySchneider, as always.  This is the second reference I have seen from you regarding movement without bones.  Could you please elaborate - would be much appreciated.  I have made a model using cogs, but am battling to get them to turn in a synchronized way using bones.

30
General Anim8or Forum / Re: Clouds?
« on: January 22, 2008, 04:13:32 am »
Wow Ralf - this is a wide question, with so many answers, depending on what you need them for.  Just background? animated? solid to fly through?

If its just background, copy a picture into the environment in scene mode, or just use a single plane textured with cloud.  Using terranim8or and VirtualDub you can use a video clip of the sky and use it as an animated background.  You can make a skydome with clouds, or you can make a cloud mesh that you can fly around and through.

If you want to be a bit more specific, I could help you with more detail. :)

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