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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - xalener

Pages: 1 2 [3] 4 5 ... 18
31
I treally hope so :/

32
It's not a bug, it's just not a feature.


33
General Anim8or Forum / Re: Chatting?
« on: July 09, 2009, 04:58:33 am »
There is?

34
Anim8or v0.98 Discussion Forum / Re: A list of ideas for anim8or
« on: June 30, 2009, 09:45:45 pm »
Heck yeah. Mpr[h sliders would make everything a LOT easier.

35
Finished Works and Works in Progress / Re: My second model: A car
« on: June 27, 2009, 02:46:39 am »
Can we get more views of it? Front, Back, Top?

36
Finished Works and Works in Progress / Re: Strange effect...
« on: June 27, 2009, 02:26:38 am »
I would apply the map to a sphere with already high divisions instead of a subdivided default sphere. This will let you get rid of the texture flaws on the top and bottom of the ball.

37
Finished Works and Works in Progress / Re: Something strange
« on: June 26, 2009, 07:35:01 pm »
Looks like a prankster bit from tron 2.0. :P

38
ASL Scripts / Re: Scroll texture.. ??
« on: June 21, 2009, 07:55:54 pm »
That's the thing, we're not getting any of that in a while :(

39
General Anim8or Forum / Re: materials
« on: June 21, 2009, 07:22:48 am »
Are any paramiters in the material set to "0"?

40
ASL Scripts / Re: Scroll texture.. ??
« on: June 20, 2009, 06:21:56 pm »
Which isn't the best solution if that object is part of a moving entity...

I'd really wait until it becomes a full feature.

41
Finished Works and Works in Progress / Re: Sci Fi Hanger
« on: June 17, 2009, 06:53:47 pm »
Looks like sandtrap/ sandbox From Halo3.

Awsome.

42
ASL Scripts / Re: Simple fluid simulation
« on: June 14, 2009, 10:59:06 pm »
Huh... Yeah...

I just don't like the way it HAS to be rendered while it's working otherwise you're screwed.
I'd want to scrub through the animation. :/

It's a big leap in the program, though...

43
ASL Scripts / Re: Simple fluid simulation
« on: June 14, 2009, 01:50:33 am »
Well... CAN it be controlled with morph targets?

44
Anim8or v0.98 Discussion Forum / Re: Physics for anim8or
« on: June 04, 2009, 08:28:55 pm »
YAS!!!

Thanks, man.

Wait...still doean't work :(

45
General Anim8or Forum / Re: Tutorials on forums?
« on: June 04, 2009, 12:24:02 am »
Well, first off, you could use Google and search for the information your looking for, because tutorials can nearly always be translated to different programs, for example a tutorial for Max, can be applied for Anim8or for the most part and usually the writer also includes extra information such as why your doing something, real-world examples, other practices to follow etc
Although if you are asking for Anim8or related tutorials so you can be Anim8or than my mistake.
While I'm here; I personally believe trial and error is a great way of learning as you might not get what you want, but you might instead figure out something else in the process, and there's no right way to do something in Art, although there are a few standards you might want to follow.

After witnessing a toddler's life of this forum's existance, I have seen that there have been HUNDREDS of different questions posted by HUNDREDS of different people HUNDREDS of different times! If there's one thing we know, it's that almost no noob can use the search function. This would help.

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