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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - thecolclough

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i'd have to agree that this topic in general is very subjective, but i'd probably second Ensoniq's position overall.

tbh a lot of the type of exaggerated features you mentioned around 8:40, e.g. bold-coloured lipsticks, don't make much sense or hold much appeal to me either, despite me being a straight male.

also (veering ever so slightly off-topic, maybe), re: the caption at about 4:50 - i'm pretty sure that's the first time i've seen anyone write 'Dogs are notorious for not looking at all like sharks.'  that amused me :D

Finished Works and Works in Progress / Re: Galacticats!
« on: September 07, 2017, 09:57:13 am »
tbh, based on the title sequence, i'd kinda assumed you were already using this technique (or something similar) - the background geometry has been pretty consistent so far :D

3A) What do you think about changing PFE to VFE in the dialog to be consistent with the hot-keys.
it should be VEF rather than VFE, but yes.  the term 'vertex' is more precise and therefore preferable, for my money at least.

General Anim8or Forum / Re: Where is everybody?
« on: August 14, 2017, 05:00:38 pm »
yep, me too a lot of the time.  i went through a patch where i didn't log in for ages and ages (back during the Long Silence of Steve), but these days i check in pretty regularly even if i don't have much to say.

Finished Works and Works in Progress / Re: History Lesson
« on: August 08, 2017, 04:44:34 pm »
Thanks everyone! Now it's back to Galacticats!
good to hear - i was looking forward to seeing how that turns out

Unfortunately somehow the spaceship I built for the dogs disappeared, so now I have to redo it. Must have gotten lost when I changed computers or something. Oh well, I wanted to change some things anyway.
in my experience, that sort of accident is always annoying at the time (obviously) but the replacement version of whatever got lost usually turns out better than the original - so, silver linings and all that :)

Finished Works and Works in Progress / Re: History Lesson
« on: August 05, 2017, 10:41:18 pm »
what a difference six years makes... very well done, Cori!

i don't have any decent-quality CGI character animation, but i've got some stopmotion videos at com/user/thecolclough, wouldn't mind if you wanted to try re-voicing one or two of them.

sorry about the space in the link; had to put that in to stop the forum trying to render the link as a video :P

General Anim8or Forum / Re: Turn off Shadows in ART render?
« on: June 30, 2017, 12:36:59 pm »
i think what we need is for the shadow algorithm to be updated to take account of the transparency of the casting object.  that way, if your glass was set to 2% opacity, for example, then it'd cast 2% of the normal depth of shadow.

...oh dear, just look at us - the paint's barely dry on v1.0, and we're already compiling our wishlists for v1.1... :D

Finished Works and Works in Progress / Re: Diversions
« on: June 27, 2017, 04:45:35 pm »
What next, a jackhammer?
shush, man - you know it's dangerous to give froyd ideas!  :o

...nothing wrong with giving johnar ideas, on the other hand...

Finished Works and Works in Progress / Re: Diversions
« on: June 26, 2017, 05:03:44 pm »
froyd got hold of a pogo stick?  why do i have a feeling that'll lead to trouble sooner or later?  B]

General Anim8or Forum / Re: Where is everybody?
« on: June 25, 2017, 10:43:39 pm »
sadly nothing that exciting for me; just life getting in the way.  hopefully be back soon...

you can tell someone's committed to an app when they start having dreams about its keyboard shortcuts!  8)

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 31, 2017, 10:14:55 pm »
actually, i've just remembered, and thought it might be of some interest... there were a couple of alternative directions that Red Letter Day nearly went in:

my initial idea was to have a very different environment, with a huge wave of water crashing through the scene, but that went by the wayside because i couldn't figure out how to model the wave or how to fit the water around the text without making the text illegible.

later on in development, after i'd settled on the current general layout with the round room, i thought about giving the image a grittier overall effect, leaving some of the 'window' panels out and showing pipework and concrete walls behind, with cables coming through, hanging in mid-air and attaching to the text object as if it was undergoing some sort of maintenance.  i didn't take that route mostly because i thought the clutter would probably detract rather than enhancing the effect; i thought the clean-and-shiny look would better convey the excitement and optimism of the landmark release.  i might go back and do a mock-up of this version sometime, just to see how it would have turned out, but then again i might not.

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 31, 2017, 10:00:56 pm »
i'm pretty sure this is the first time i've produced a piece of art and somebody's responded with "hmm... it's nice, but it needs more poo" - but hey, whatever floats your boat, heheh :D

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 30, 2017, 09:55:51 pm »
Nobody likes a good 3d text object more than I do.
i had kinda noticed that :D

Also I want to say thanks and congrats to Steve for getting this far with the cool little program!
i'll second that!

The only possible change I can think of that would make it better is if a little Robin got in through one of those windows and was seen flying through the scene (or perhaps sitting on the number eight) and leaving a small "deposit" for good luck! ;-)
something to bear in mind for v1.1, maybe :)

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