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Messages - thecolclough

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1
Anim8or Challenges / Re: Challenge #35: Talent Show
« on: August 26, 2020, 02:31:17 pm »
I'm rewriting a Large chunk of the beginning, a lot've work down the gurgler, and a bit of editing to be done.
 A proper plan, from  start to finish, would've saved me a lot of work.
yup, i've learned that one the hard way too!  i've got some weird files on my archival disks, left over from projects where i started designing and animating before i'd got a clue how (or if!) the plot would work :P

The majority of the scenes so far are still usable and it'll have a better storyline than the original.
well, that's a plus.  and i'm very pleased to hear the project's still ticking over, even if it's slowly :)

2
Anim8or Challenges / Re: Challenge #35: Talent Show
« on: August 21, 2020, 04:25:43 pm »
...coz i've only got one 'main' ongoing project, on the backburner for now...

...wait, was that a sidelong reference to Deeper?

been a while since anyone mentioned that film.  i fondly remember the days when the WIP was one of the biggest things happening on this forum, and it'd be great to see it finished someday.  but of course i do realise that life sometimes gets in the way of art!

3
Anim8or Challenges / Re: Challenge #35: Talent Show
« on: August 12, 2020, 02:25:50 pm »
How about 720p (1280x720 - my preference) or 1/2 1080p (960x540)???
720p is a widely-supported format, and '540p' isn't, so i'd go 720 out of those two options

4
Anim8or Challenges / Re: Challenge #35: Talent Show
« on: August 10, 2020, 06:30:55 pm »
So what size shall we agree on? Jonah has suggested 640 X 360?
16 x 9  4 x 3. ?
How about 1920x1080 16:9 or 16:10?

i'd stick with a 16:9 ratio; that's more or less a universal standard these days.

specific resolution is more of an open question; 640x360, 1280x720 or 1920x1080 would all be good options, but not everyone would necessarily have the ability to render at the higher resolutions depending on their computer's capabilities.  so i'd suggest the two best options are: either we standardise on 640x360 as johnar suggested, or maybe we get someone with a high-powered rig to take care of high-res rendering on behalf of anyone whose machines can't handle it.

my rig is pretty capable, so i might be able to help out with a bit of render-farming.

5
Anim8or Challenges / Re: Re: Challenge suggestions.
« on: August 01, 2020, 07:10:37 pm »
... so I was thinking of doing a "season" or "mini series" or maybe an anthology series to pass the time. I still playing around with the "Some Guy in Space," and itching to get some vocal talent to do some voice over work. Maybe collaborate with other Anim8or enthusiasts to make the series or whatever better.

must admit, i find 'Some Guy' has a certain air of mystery about it, and i've been kinda wishing it had a bit of dialogue to help explain why he's doing what he's doing.

personally, i started off making things with no dialogue (mostly because i had no clue how to write, perform or record it to be honest!), but i've gradually got the hang of it over the years.  i sometimes find a certain project works fine without any, but on the whole it's a very useful tool.

but i can say from experience that it's a challenging but also very rewarding process putting together an episodic series.  if you want to give it a shot then let us know what aspects you'd like a hand with, and i'd be happy to chip in if any of my skillset is relevant :)

6
are we talking Object mode or Scene mode here?

i don't know if this is what's caused the issue in your case, but i remember seeing this behaviour in Object mode after using the Join Solids command.  iirc that command converts all of the point coordinates in the new combined solid to be based on the world origin.

7
Finished Works and Works in Progress / Re: Mystery Gadget
« on: June 26, 2020, 06:08:33 pm »
that's a highly technical-looking thingumajig, that is.  no idea what it does, but i'm sure it's something important :D

8
Anim8or v1.0 Discussion Forum / Re: ART backfaces issue
« on: June 19, 2020, 09:42:29 am »
i think this is by design, kevin, or at least it's been a known issue ever since ART was introduced.  it's not you missing anything, anyway.

9
Finished Works and Works in Progress / Re: lipsync and animation 2
« on: June 15, 2020, 06:47:17 pm »
lots of good work there, johnar.  i completely agree that phoneme identification is hard work, and i must admit i haven't made a serious attempt at it myself in years :P ...although i might have another stab at it now that steve's given us a shiny new tool for it!

if i might offer a spot of constructive criticism: one thing i've noticed from watching your character on a loop is that his top teeth are moving relative to his skull.  makes sense for the bottom teeth to do that, of course, but not so much the top ones, so it might be worth disconnecting those from the flexible mouth element and rigging them separately so they stay static.

dode1, no, the .gif format doesn't support audio.

10
Anim8or v1.0 Discussion Forum / Re: Folders in Sequence mode
« on: June 13, 2020, 06:48:15 am »
just a thought... how about automatic foldering based on which figure a sequence applies to?  maybe as a togglable option.

11
Finished Works and Works in Progress / Re: Some guy in space
« on: May 28, 2020, 12:42:33 pm »
He's dead, Jim.

12
Ongoing Anim8or Development / Re: Sound in Anim8or
« on: May 23, 2020, 07:25:38 am »
for those agitating for multiple tracks... you could pre-compile your audio into one .wav file, using Audacity for example.  that way you could have as many different overlapping sounds as you want without needing multiple tracks within Anim8or.

13
Finished Works and Works in Progress / Re: Free voice over software?
« on: April 15, 2020, 02:59:54 pm »
i'd second that; Audacity is great for that sort of work.  check out the 'Effect > Equalisation...' option :)

14
i'll second that

15
found a bug in 1357: in point-edit mode, shift+move doesn't respect Grid Snap.  move without shift works fine, and everything's fine in the main Object/Edit mode.

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