Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Raxx

Pages: 1 ... 85 86 [87] 88 89
1291
General Anim8or Forum / Re: The CG Nation Content Building Initiative
« on: June 01, 2008, 02:47:00 pm »
Yes, though it goes beyond that. Once CG Nation is released, if your project is/was successful then it'll earn a spot in the CG Nation website. Either it'll be hosted by us on its own board in the forum or its own subdomain, or it'll be featured in articles while its progress is made, or if it's content like tutorials and resources, then it'll be placed in the proper areas of the website. It depends on the nature of your project and how far you take it.

It is important to enjoy whatever it is, though ;)

1292
General Anim8or Forum / The CG Nation Content Building Initiative
« on: May 28, 2008, 08:57:03 am »
First of all, to those who don't know, CG Nation is a site being worked on to replace and enhance what anim8or.org was and will be (trying to utilize past tense for the future). You may find out more information by going to anim8or.org. Feel free to also check out the forums where this event is being held. The rest of this topic is a duplicate of the guideline posted in the anim8or.org forum, but is no less important to us!

You may visit this event directly by going to this url: http://anim8or.org/forums/index.php/board,28.0.html

Unfortunately, you have to register to post, but feel free to ask questions in this topic!

Introduction

Good day ladies, gents, and toddlers. I'm here today to introduce to you the horrifying idea of "work". Ugh, I say, and ugh you may think. Yet we who are building CG Nation have come to the point of development where we have to ask you, the community, to help us out and in doing so become part of its foundation.

Ok, boring intro aside, here's the deal: Here Raxx and TheProducer are, running around in piles of script and code, when we're halted by the realization that a site is useless without content. Well, we already knew we'd need help from others in this aspect, but it's getting close enough to release to where we have to think of content building as part of the site's development before release.

So, we can't run around in piles of script and code and build content at the same time. This is where you guys come in with your ambitious ideas and ideal ambitions.

What We Want?

Simply put, we want what you want. This is the perfect opportunity for you to come forth with that idea for a collaboration, or competition, or whichever whatever and however. Or, if you already have the project started and would like to do it under CG Nation officially, you may through this Initiative as well!

Unfortunately, we have to place some restrictions, or else we'll have topics running rampant and maiming the poor innocent bystanders that could have become active in this Initiative.

Here are the restrictions:

  • Follow proper forum etiquette (for further house-training, read this)
  • Things illegal are not tolerated
  • Try to keep it all within this board that's set aside specifically for this Initiative

Just a few restrictions. Paradise, eh?

Get To The Point

By now you should be confused and wondering what's going on. The opportunity we're providing is this: If you have an idea that you would like CG Nation (anim8or.org for the present) to support, host, officially recognize, or whatever else, you have the opportunity to start it up in a new topic in this board. Now, this means that it's up to you to take charge of it and become the lead-whatever of the group/project/event.

You may go recruiting outside of anim8or.org or .com, or stay strictly within our boundaries. CG Nation, however, is a site for all sorts of CG users, so it's recommended to not stick to a specific application if the project itself is general (for example, don't make an anim8or-specific and therefore -restrictive game project if the game engine it's going to use doesn't specifically require the anim8or file format). Trust me, it'll help the chances of your project making it in the end. This of course doesn't really apply to projects that are based on the idea of using one application to achieve results.

What is "making it in the end"? Simple: if your project looks like it's lasting or has a good stable hold by the time we're about ready to release, we'll help you out and make you a part of CG Nation. There is no guarantee that we'll accept it, but there's no guarantee that we won't, either.

What If I Want To Contribute, But Not In Something So Large-Scale?

This is the other side of this Initiative! We're looking for CG Nation exclusive content. Big projects earn placement in the features/highlights/projects/gallery/competitions/videos/whatever slots, but there are plenty of other areas we need filled. Specifically, tutorials and resources!

Start collecting what you've got and think about what you can make. A simple tutorial on something may help someone, and if it's useful it certainly can be submitted either in your personal--oops, almost said too much there. But we will have a public article system, and if you submit good quality resources in your personal--ahem, we may make special features about it!

Not to mention, if you have nice renders and artwork, have them stored away to submit them to our site gallery for review!

So if you'd like to keep track of your stuff and let others know what you have in store, make your own topic in this board and update it. All topics made in this board will be reviewed for content for the new site.

IMPORTANT FINAL NOTES!?!

Yes, such things exist. So here they are:

We can't all be leaders here ;) If you don't want to lead a project, or failed to get it stable, don't despair. If you are unmotivated and can't think of anything to do, don't despair. If you crave attention but can't find any means to get it, don't despair. Join someone else's project! We hate the lurkers who don't lead or contribute, but we also love them because they might change their mind!

Also, we do have an irc chat room (link is for anim8or.org users--go to #anim8or@irc.irchighway.net otherwise) that usually sits empty. If enough guys idle upon visiting the chat room, I'm sure some conversations can start up and ideas can be exchanged ;)

Some may wonder how they can get a competition or event to be a part of CG Nation if it ends before CG Nation is released. The trick is not to begin the event until after CG Nation is released and accepts it and allows you to host it officially. This means you use the topic to plan, gain support, find prizes or rewards, build momentum, etc.

Another important thing is for you to realize that we are looking for content. Hence the reason for this whole event. However, this is not the only means of contributing. Working on your personal artwork, improving your skills, having fun and increasing your interest in CG are just as important to us!

Very successful projects may receive their own board and moderators.


Got Questions? Comments? Complaints?

We (may) love to hear them! Feel free to post any such thing to this topic, and we'll do our best to answer you. Please refrain from asking things like ("Is this idea a good one?"). Instead, just think about it for a few hours or days or nanoseconds and post it up as a full-blown project.

1293
General Anim8or Forum / Re: Program/methode for UV maping?
« on: May 26, 2008, 11:39:18 am »
In order to effectively unwrap models like how you're asking, usually you'd want to use something more than just UVMapper classic...but it can be done. What you need to do is select all of the arm except for the hand and use cylindrical mapping on that portion (the axis depends on the orientation of the arm), and then try what you can with the leftover hand separately or attached.

No matter what you're going to have at least one visible seam unless you learn to texture properly.

1294
General Anim8or Forum / Re: Sticky- FAQ's/Rules?
« on: May 26, 2008, 11:01:46 am »
I've had a faq topic in the works for a while now, will release and sticky it when done. Just keep doing your best ;)

1295
Thanks! Unfortunately I can't make use of these tools (yet), but it's great seeing the progress :)

Just a note, you may want to change the Ani2Pov link you posted to the english version.


1296
Locked for obvious reasons.

Splicerocks, you may be new to all this so it probably doesn't occur to you that
Quote from: splicerocks
i created the avp alien and am curently working on sebulba from star wars
Would mean you actually built the mesh from scratch without downloading someone else's work. Just because you imported it into anim8or and played with making renders and moving it around does not mean you created it. Instead, you simply used someone else's model, and that's all we think of it as.

These models may have been released for people such as yourself to use for personal/non-commercial use only, but you are not allowed to claim ownership of them. Please educate yourself regarding copyright laws and etiquette when it comes to using other people's work.

1297
General Anim8or Forum / Re: question
« on: May 14, 2008, 12:51:15 am »
I recommend you use the search feature of this forum and the other archived forum. Help yourself first!

You are a newcomer to this site; more than likely your answers have been asked and answered by members before.

But I'll answer part of what you may be wanting to know: directly within Anim8or you cannot add or edit audio to your renders. You'd need to use video editing software.

1298
General Anim8or Forum / Re: a request
« on: May 13, 2008, 05:50:52 am »
Sorry to double post, but these are some guys you can't ignore either:

http://www.theesa.com/policy/index.asp

Think of them as the guys who sue people and the government over everything...and win as often or more than not...they're the video game version of the MPAA :P

1299
General Anim8or Forum / Re: a request
« on: May 13, 2008, 05:40:07 am »
As hihosilver stated, most times you are alright if you make fan art and want to share it on the internet. This is a gray area of legality, where basically making and sharing fan art is a privilege, not a right. Most developers allow for fan art so long as it's not distributed for sale or doesn't damage the product or developer's reputation. This is where you can research it and figure it out by looking at studio/publishers websites and their copyright/fanart policies.

For example, Epic Games has a policy regarding it that you can read. You can also assume that other developers would have a similar policy or standpoint except in specific areas. http://www.epicgames.com/fanart.html

No one is going to go after you if you post a wip shot of Yoshi or Mario. Some developers even encourage and promote it so long as it doesn't damage their reputation. Others don't care to bother with the small fry even if their policy is against it.

Nintendo does have some policies you can read, though not specifically regarding fanart. It's more about distributing or using actual copyrighted material in your work, which is typically not legal whatsoever. You can assume most of their standpoint on the direct use of their media is about the same for other developers. Some links you can read:

http://www.nintendo.com/corp/legal.jsp#intellectual
http://www.nintendo.com/corp/faq.jsp#graphics

Do remember that this applies to things such as taking a model of Link from a Zelda game and using it in a movie, render, or another game that you distribute, be it commercial or not.

You may be able to obtain permission to make fan-based movies/games for public release where all artwork is scratch-made and fan-based. I received permission to make a public Megaman Mod using the Unreal Tournament game engine a while back from Capcom. I've heard others have been denied such permission (for example, I believe the ChronoTrigger fan-game got scrapped because Square Enix sent them a cease and desist letter).

I hope this helps you understand a bit more about the legal aspect of using other people's work!

1300
General Anim8or Forum / Re: a request
« on: May 13, 2008, 03:35:18 am »
Watch what you post and use. Media from games are still under copyright protection and owned by the guys who made it (in this case Nintendo). Please refrain from violating any laws or infringing on others' rights. There is a zero tolerance for piracy and copyright infringement in this forum.

Unless the models have been made by fans and released by those fans with some sort of public license attached, it isn't legal to use or distribute them yourself. Also, it may not even be legal to use the fan-made models unless Nintendo authorized the fans to distribute them, otherwise it could be a violation of intellectual property.

Being an artist comes with a responsibility to respect the laws and rights of others.

Either way, it's better to make your own, eh?

1301
Until Steve implements better Vista support, whether you can use Anim8or on Vista is hit-or-miss, apparently. My Vista Home Basic installation on an AMD/ATI-chipset based laptop performed pretty much as badly as what you described. However, later on I built a high-spec computer and installed Vista Ultimate on it, and it runs almost perfectly except for a few annoyances here and there (rectangle select ghosting and GUI refreshes after every action).

I'd recommend the possibly more pricey solution (if you purchase a license instead of downloading it illegally) of installing Windows XP onto your laptop, or dual-booting it. Apparently there's a way to downgrade the Vista installation to XP without actually having to go out and pay for a new XP license. This is only if you have a legit Vista installation in the first place and have the product key on hand. Here's some links for more information:

http://www.computerworld.com/action/article.do?command=viewArticleBasic&articleId=9040318
http://www.mydigitallife.info/2007/06/22/how-to-downgrade-windows-vista-to-xp/

You can also try GLDirect, which translates all the opengl rendering in Anim8or to directx (Vista apparently handles directx much better than opengl). You may have to try registering the free version while running it as administrator: http://www.majorgeeks.com/GLDirect_d381.html

This has been covered quite often in this forum and the original forum. Feel free to search them for more clues. Good luck.

1302
Anim8or v0.98 Discussion Forum / Re: Virtual Memory Low?
« on: May 07, 2008, 01:00:29 am »
Virtual Memory is used when your RAM is completely used up and your PC still demands more. Your harddrive is then used to simulate RAM and handle the rest of the load. Typically your harddrive is slower than your RAM, so you get reduced performance once you start using your Virtual Memory. Try avoiding having to use virtual memory at all if you want peak performance!

Apparently you have too many programs running and taking up all of your RAM and then most of your virtual memory. It's possible that before you opened Anim8or, a lot of your virtual memory was being used already. This could mean your system is running slower than it possibly could...it's recommended you uninstall or disable any programs from starting up upon login, and make a search for spyware, adware, malware, or viruses that could be clogging your system resources (try out Spybot Search & Destroy--Be careful with what you fix though! Also update your antivirus software or replace it with something better)

There are a few things you can do:

1. Close all programs out except Anim8or. This will free up more RAM and reduce the amount of virtual memory required.

2. Increase your virtual memory allowance (paging file size). Follow this article for directions:
http://www.delete-computer-history.com/increase-virtual-memory.html

3. Upgrade your RAM. Ram upgrades are cheap and affordable...and they really help increase the performance of your machine! Typically with stock computers/laptops you can upgrade to 2x the amount it currently has. However, make sure you verify the maximum amount and type of RAM it can handle before you go out and buy it (or let a computer shop handle it--more costly though). I recommend newegg.com for cheap memory.
Hope that helps!

1303
Anim8or v0.98 Discussion Forum / Re: Anim8or and Mac????
« on: May 03, 2008, 10:14:21 pm »
thecolclough, I don't think we can consider your advice on this matter particularly informative or helpful.

If you purchase a mac, imac, or macbook, then you should be prepared to learn how the new operating system and hardware work. It's different than using a mac on occasion in that it's yours and you paid for it; you'll be inclined to dedicate yourself to learning it without bias. Therefore you will learn to get used to the differences and adapt. Things won't be "annoying", they'll just be done differently.

Judging from Apple's website, you'll get a one year repair coverage and 90 day support. This can be extended for a fee. As for returns, go here: http://store.apple.com/Catalog/US/Images/salespolicies.html#topic-20 Seriously though, you should do your own research in this matter, and it's obvious you're not doing much of it. If anyone ever buys a new computer, they should know that research is the most important step in the process. If you ask individuals about it then you'll just get opinionated/biased information based on their personal experiences or what they think they observed about others' experiences, and you're just setting yourself up to blame others if you're not satisfied when you should blame yourself first. If anything, look up professional reviews and articles about the products you're interested in and what it takes to make the transition from pc to mac so that you'll be better prepared for it. You can also look at several customer reviews as a whole to get an overall impression of it.

And yes, you can run the Mac operating system on windows-based PCs. However, it's a complicated process for users without in-depth computer hardware/software experience. So do this at your own risk (my computer has windows xp, windows vista, and mac os x leopard on it).

As for what to get for either a windows or mac based pc, and what specs...again. Do your own research. You'll be more satisfied that way. For computer graphics, you should look at getting the best in memory, graphics hardware, and processing speed that you can within your budget. Don't overspend for outrageous next-gen hardware, because in a month or two you'll just look back and wonder why you paid so much for such a thing that you can't fully utilize.

1304
General Anim8or Forum / Re: HELP!!!!
« on: May 03, 2008, 09:41:16 pm »
1. Use the search feature in this site to see if this has come up before, which it has and likely will for any problems you start out with. For your problem, if you click on "SEARCH" in the top menu bar of this page, typed in "rotate bones", and then look in the results, you'll probably find the answer to your problem much faster than by making a new topic about it. You can also search in the old forums.
2. Use an informative title next time (such as "Bones won't rotate" instead of just "HELP!!!!").

1305
Anim8or v0.98 Discussion Forum / Re: Anim8or and Mac????
« on: May 02, 2008, 10:31:56 am »
The Mac operating system and hardware are excellent (if pricey). However, you should purchase yourself one only if you plan on committing yourself to programs that run natively on the Mac. Sure, bootcamp, parallels, or even crossover might work, but don't buy a mac to use that unless A)the mac is going to just be a toy for you or B)there is a windows program you absolutely need for your job/business at home/while traveling. Anim8or shouldn't qualify for B if you're paying so much for the Mac, so plan on switching to some other program for your 3D needs, just to save yourself from wasting time with bootcamp or parallels when it'll be a great excuse to venture to other programs such as: blender, modo, maya, zbrush, silo, lightwave, cinema 4d, etc...that are natively compatible with the Mac operating system and hardware. Macs are well known for graphics and film development, so you'll find no shortage of CG tools for that system.

Pages: 1 ... 85 86 [87] 88 89