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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Raxx

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General Anim8or Forum / Re: savings
« on: August 28, 2008, 07:20:34 am »
Hah, Rudy, I feel ya there. If only people would learn some basic computer skills/experience/common sense before they picked up Anim8or, eh? Then half their requests for help would resolve themselves.

You'd think someone could figure out that "Save" overwrites the current file that's loaded (so obviously, if there's no .an8 file loaded in anim8or, there's no option to just "Save"), "Save As..." saves a new file to a new location or can replace an older file, and in order to save a new file you have to type in the new "File name" and click "Save", after navigating to the folder you want to save it in...afterall, the computer isn't a mind-reading machine and apparently you have a keyboard.

Maybe nowadays new computer users only learn how to boot their computer, load their internet browser, and navigate to youtube or myspace, or upload music to their ipod.

General Anim8or Forum / Re: IRC
« on: August 23, 2008, 07:41:03 pm »
The #anim8or irc channel is no longer maintained by me, therefore it's probably dead.

The irc channel I maintain is now CG-Nation's, which is located  at #CGN on the same server (

General Anim8or Forum / .: X[ Underwater ]X :. Challenge Underway
« on: August 05, 2008, 07:09:31 am »
Read all about it here:

I hope some of you guys take the time to participate :) it's one of the more successful events have had yet.

On a side note, the old forums have been archived and placed at should you ever need to go back to the old stuff ;)

Some of you may have noticed that we locked down the old CG Nation forums for a day and a half. We've officially opened up the new forums instead!

You may visit the new community by going here:

If you were a previous user of the old CG Nation forums, you may login using the same details as before, no sweat!

While you can't automatically frame points, edges, or faces, you can select an object, press F to frame it, and that will in turn set the view's pivot at the center of the object, allowing you to rotate around it.

General Anim8or Forum / Re: avi quality
« on: July 16, 2008, 03:58:03 am »
By "squary like", you mean the video resolution is different, correct? Some video editors will allow you to crop and resize and combine different resolutions, I'm pretty sure premiere should have the toolset to allow you to do that.

Best quality is full frames uncompressed yes. Best Option? No. It's the equivalent as saving each frame as a .bmp file and then sharing the entire folder with someone. File size way too high.

The most popular options are divx, xvid, H.264, etc (mpeg-4 based codecs are most popular now, it seems). Don't bother using the older codecs. Render all your frames out as BMP instead of AVI to a single folder, put them together in a video editing application, and then compress it with a modern and popular codec.

Something you can read up on:

Anim8or v0.98 Discussion Forum / Re: Perspective view
« on: July 16, 2008, 03:49:40 am »
If I may suggest something, kanetan, instead of using the Object/Viewpoint mode (V), just use the Arc Rotate tool (ctrl-r) while you're in Object/Edit mode (A). You can zoom in, rotate, pan, etc in different ways much more easily than when using the Object/Viewpoint tools

(hint: use all three mouse buttons and try rotating/panning outside the circle, inside the circle, and inside the little squares on the circles to limit the axis', move the camera pivot/pan, and change the camera orientation for that view).

Not to mention you can use the arc rotate tool in all the viewports whereas Object/Viewpoint mode only lets you rotate the view in the perspective viewport.

Well, you could try increasing your virtual memory, though usually you'd get a warning before it'd drive anim8or into error.

If you've only got a 9gb hdd, you may need to make some more free space for your virtual memory to function least 10% of the total harddrive capacity.

How about giving us your complete computer specs? CPU, RAM, HDD, GFX Card, OS, etc. You can also share your project files with Steve so that he can look into it more deeply.

A good way of troubleshooting is to keep the original elements and settings in one anim8or file, find a certain frame that crashes Anim8or every time, and then try deleting a small portion of it (like a texture), re-render and see if it crashes. If it's a system performance thing rather than something application-specific, you can track it by going to Control Panel->Administrative Tools->Performance, and play with watching the graph for various portions of the system to see what's getting hit hard while you're rendering.

Excellent animation so far.

General Anim8or Forum / Anim8or.Org is now CG-Nation.Com
« on: July 05, 2008, 06:27:02 pm »
Regardless of where points, the forums are officially located at

This was going to happen anyway but our hand is forced and we can only show you the old forums still. The new features will be released when ready.

Thanks and sorry about the confusion! Some features will be broken until I've fixed everything, so hang tight!

Also, Animanon are not at fault for these changes, they were brought about entirely by someone else.


This .: XX :. challenge will have prizes for each award winner! There is one rule: Only one prize per person.

Overall Winner
Overall Winner May Pick One (1) Prize From This List (Or One (1) From The Award Winner List)*
Silo 2
Hexagon 2.5
Genius 9x12 Professional Graphic Tablet
NVIDIA 8800 GT Video Card
RADEON HD 3870 Video Card
320GB External Harddrive
32GB Flash Drive
Up to 4GB RAM
7.1 MP Digital Camera
openCanvas4.x Plus

Award Winner
The Winner Of Any Other Award May Pick One (1) Prize From This List*
UVMapper Pro
WACOM Bamboo Pen Tablet
3dconnexion SpaceNavigator
Up to 2GB Ram
4GB Flash Drive
Artrage 2.5 Plus

*The Availability Of The Prizes Are Not Guaranteed

General Anim8or Forum / Re: Help?
« on: June 09, 2008, 06:24:24 am »
If you mean the cel-shading effect...

Follow the steps from "copy your model (two objects now)"

If you mean the actual wireframe edges then there's no complete method other than post-processing in a 2D editor like photoshop or gimp.

General Anim8or Forum / .: X[ @WORK ]X :. Competition At Anim8or.Org!
« on: June 09, 2008, 01:20:18 am »
.: X[ @WORK ]X :.

For those who don't know, Anim8or.Org has hosted a series of .: XX :. challenges for a while now. This was stopped for a few months in case CG Nation released in the middle of one of the competitions, but now it's definite that we've got time for one or two more before the new site gets put into play.

So what's this mean for you? More stuff to do! These competitions are great for new and old users to participate in. There'll be an actual tangible prize for all the awards this time instead of just for first place (therefore 5 prize winners, details are to be decided and announced at a later date). If you want to learn more, feel free to check this board out:,19.0.html

Note that in order to participate, you must login or register to the forum. Entries posted here won't be judged. Signing up is free and easy, so don't miss out!

Feel free to post any questions or comments here.


Here are some things to take note of and remember:

  • It can be anywhere in any time, past, present, or future, and can take place anywhere, on land, in the air, space, underwater, anything really, but it must be clear that work is done in that area.
  • One should use a logical definition of work. For example, a guy playing Xbox wouldn't portray work. It has to be clear that some kind of work is getting done in the image, such as people working at an office, at a repair shop, a modeler at his work bench, etc. Even elves working on cookies would fit.
  • You are not limited to just humans or humanoid species. It can be any organism or machine that is doing some sort of labor either for hire, for service, for the reason they were made (applies to machines), for their well-being, or for someone else's well-being.
  • You can use any software you like for modeling, texturing, post production, etc.
  • Review the .: X[ Read First ]X :. topic carefully: all work must be done from scratch!
  • You don't have to post your progress as you're completing your entry, but it's recommended.


  • Final Render (required): Must have at least a 1024 pixel width or height. The aspect ratio is up to you, and any size larger is more than welcome.
  • Detail Shot (required): In order for us to better understand the work you've put into your entry, you must submit one (1) image composition that contains wireframe renders, progress shots, close-ups, etc. This image will not be judged, but it will be used to help determine the awards such as best modeling or best texturing. The maximum resolution is 800x1600.


June 28th, 2008 @ 11:59:59 Honolulu Time


The judging is standard, Raxx or another admin will put up a poll to have you, the users, vote for your favorite. At the end of the 20 days, the polls will be put up, and the votes will be tallied to see who wins in each category. The awards are as follows:

  • Best Overall - should follow the 'Work' theme very nicely, should have good models, textures, and a great idea and all the other common Best Overall features.
  • Best Models - Voting on who built the cleanest and most accurate models
  • Best Texturing - Who created the best textures (and materials) and mapped them cleanly onto their models.
  • Post Producer - the image with the best post-production work (such as motion blur, smoke, painting, any features added after the 3d render)
  • Best Concept - voting should focus more on the idea and how it fits the 'Work' theme, more than the technical aspects of modeling, texturing, etc.


As usual, the awards will be icons placed under your avatar once the competition is over.

General Anim8or Forum / Re: The CG Nation Content Building Initiative
« on: June 01, 2008, 02:47:00 pm »
Yes, though it goes beyond that. Once CG Nation is released, if your project is/was successful then it'll earn a spot in the CG Nation website. Either it'll be hosted by us on its own board in the forum or its own subdomain, or it'll be featured in articles while its progress is made, or if it's content like tutorials and resources, then it'll be placed in the proper areas of the website. It depends on the nature of your project and how far you take it.

It is important to enjoy whatever it is, though ;)

General Anim8or Forum / The CG Nation Content Building Initiative
« on: May 28, 2008, 08:57:03 am »
First of all, to those who don't know, CG Nation is a site being worked on to replace and enhance what was and will be (trying to utilize past tense for the future). You may find out more information by going to Feel free to also check out the forums where this event is being held. The rest of this topic is a duplicate of the guideline posted in the forum, but is no less important to us!

You may visit this event directly by going to this url:,28.0.html

Unfortunately, you have to register to post, but feel free to ask questions in this topic!


Good day ladies, gents, and toddlers. I'm here today to introduce to you the horrifying idea of "work". Ugh, I say, and ugh you may think. Yet we who are building CG Nation have come to the point of development where we have to ask you, the community, to help us out and in doing so become part of its foundation.

Ok, boring intro aside, here's the deal: Here Raxx and TheProducer are, running around in piles of script and code, when we're halted by the realization that a site is useless without content. Well, we already knew we'd need help from others in this aspect, but it's getting close enough to release to where we have to think of content building as part of the site's development before release.

So, we can't run around in piles of script and code and build content at the same time. This is where you guys come in with your ambitious ideas and ideal ambitions.

What We Want?

Simply put, we want what you want. This is the perfect opportunity for you to come forth with that idea for a collaboration, or competition, or whichever whatever and however. Or, if you already have the project started and would like to do it under CG Nation officially, you may through this Initiative as well!

Unfortunately, we have to place some restrictions, or else we'll have topics running rampant and maiming the poor innocent bystanders that could have become active in this Initiative.

Here are the restrictions:

  • Follow proper forum etiquette (for further house-training, read this)
  • Things illegal are not tolerated
  • Try to keep it all within this board that's set aside specifically for this Initiative

Just a few restrictions. Paradise, eh?

Get To The Point

By now you should be confused and wondering what's going on. The opportunity we're providing is this: If you have an idea that you would like CG Nation ( for the present) to support, host, officially recognize, or whatever else, you have the opportunity to start it up in a new topic in this board. Now, this means that it's up to you to take charge of it and become the lead-whatever of the group/project/event.

You may go recruiting outside of or .com, or stay strictly within our boundaries. CG Nation, however, is a site for all sorts of CG users, so it's recommended to not stick to a specific application if the project itself is general (for example, don't make an anim8or-specific and therefore -restrictive game project if the game engine it's going to use doesn't specifically require the anim8or file format). Trust me, it'll help the chances of your project making it in the end. This of course doesn't really apply to projects that are based on the idea of using one application to achieve results.

What is "making it in the end"? Simple: if your project looks like it's lasting or has a good stable hold by the time we're about ready to release, we'll help you out and make you a part of CG Nation. There is no guarantee that we'll accept it, but there's no guarantee that we won't, either.

What If I Want To Contribute, But Not In Something So Large-Scale?

This is the other side of this Initiative! We're looking for CG Nation exclusive content. Big projects earn placement in the features/highlights/projects/gallery/competitions/videos/whatever slots, but there are plenty of other areas we need filled. Specifically, tutorials and resources!

Start collecting what you've got and think about what you can make. A simple tutorial on something may help someone, and if it's useful it certainly can be submitted either in your personal--oops, almost said too much there. But we will have a public article system, and if you submit good quality resources in your personal--ahem, we may make special features about it!

Not to mention, if you have nice renders and artwork, have them stored away to submit them to our site gallery for review!

So if you'd like to keep track of your stuff and let others know what you have in store, make your own topic in this board and update it. All topics made in this board will be reviewed for content for the new site.


Yes, such things exist. So here they are:

We can't all be leaders here ;) If you don't want to lead a project, or failed to get it stable, don't despair. If you are unmotivated and can't think of anything to do, don't despair. If you crave attention but can't find any means to get it, don't despair. Join someone else's project! We hate the lurkers who don't lead or contribute, but we also love them because they might change their mind!

Also, we do have an irc chat room (link is for users--go to otherwise) that usually sits empty. If enough guys idle upon visiting the chat room, I'm sure some conversations can start up and ideas can be exchanged ;)

Some may wonder how they can get a competition or event to be a part of CG Nation if it ends before CG Nation is released. The trick is not to begin the event until after CG Nation is released and accepts it and allows you to host it officially. This means you use the topic to plan, gain support, find prizes or rewards, build momentum, etc.

Another important thing is for you to realize that we are looking for content. Hence the reason for this whole event. However, this is not the only means of contributing. Working on your personal artwork, improving your skills, having fun and increasing your interest in CG are just as important to us!

Very successful projects may receive their own board and moderators.

Got Questions? Comments? Complaints?

We (may) love to hear them! Feel free to post any such thing to this topic, and we'll do our best to answer you. Please refrain from asking things like ("Is this idea a good one?"). Instead, just think about it for a few hours or days or nanoseconds and post it up as a full-blown project.

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