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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Raxx

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1291
General Anim8or Forum / Anim8or.Org is now CG-Nation.Com
« on: July 05, 2008, 06:27:02 pm »
Regardless of where anim8or.org points, the forums are officially located at http://cg-nation.com/forums/index.php

This was going to happen anyway but our hand is forced and we can only show you the old forums still. The new features will be released when ready.

Thanks and sorry about the confusion! Some features will be broken until I've fixed everything, so hang tight!

Also, Animanon are not at fault for these changes, they were brought about entirely by someone else.

1292
PRIZES

This .: XX :. challenge will have prizes for each award winner! There is one rule: Only one prize per person.

Overall Winner
Overall Winner May Pick One (1) Prize From This List (Or One (1) From The Award Winner List)*
Silo 2
Hexagon 2.5
Genius 9x12 Professional Graphic Tablet
NVIDIA 8800 GT Video Card
RADEON HD 3870 Video Card
320GB External Harddrive
32GB Flash Drive
Up to 4GB RAM
7.1 MP Digital Camera
openCanvas4.x Plus

Award Winner
The Winner Of Any Other Award May Pick One (1) Prize From This List*
UVMapper Pro
WACOM Bamboo Pen Tablet
3dconnexion SpaceNavigator
Up to 2GB Ram
4GB Flash Drive
Artrage 2.5 Plus
openCanvas4.x

*The Availability Of The Prizes Are Not Guaranteed

1293
General Anim8or Forum / Re: Help?
« on: June 09, 2008, 06:24:24 am »
If you mean the cel-shading effect...


Follow the steps from "copy your model (two objects now)"

If you mean the actual wireframe edges then there's no complete method other than post-processing in a 2D editor like photoshop or gimp.

1294
General Anim8or Forum / .: X[ @WORK ]X :. Competition At Anim8or.Org!
« on: June 09, 2008, 01:20:18 am »
.: X[ @WORK ]X :.

For those who don't know, Anim8or.Org has hosted a series of .: XX :. challenges for a while now. This was stopped for a few months in case CG Nation released in the middle of one of the competitions, but now it's definite that we've got time for one or two more before the new site gets put into play.

So what's this mean for you? More stuff to do! These competitions are great for new and old users to participate in. There'll be an actual tangible prize for all the awards this time instead of just for first place (therefore 5 prize winners, details are to be decided and announced at a later date). If you want to learn more, feel free to check this board out: http://anim8or.org/forums/index.php/board,19.0.html

Note that in order to participate, you must login or register to the anim8or.org forum. Entries posted here won't be judged. Signing up is free and easy, so don't miss out!

Feel free to post any questions or comments here.

RULES AND REGULATIONS

Here are some things to take note of and remember:

  • It can be anywhere in any time, past, present, or future, and can take place anywhere, on land, in the air, space, underwater, anything really, but it must be clear that work is done in that area.
  • One should use a logical definition of work. For example, a guy playing Xbox wouldn't portray work. It has to be clear that some kind of work is getting done in the image, such as people working at an office, at a repair shop, a modeler at his work bench, etc. Even elves working on cookies would fit.
  • You are not limited to just humans or humanoid species. It can be any organism or machine that is doing some sort of labor either for hire, for service, for the reason they were made (applies to machines), for their well-being, or for someone else's well-being.
  • You can use any software you like for modeling, texturing, post production, etc.
  • Review the .: X[ Read First ]X :. topic carefully: all work must be done from scratch!
  • You don't have to post your progress as you're completing your entry, but it's recommended.

SUBMISSIONS

  • Final Render (required): Must have at least a 1024 pixel width or height. The aspect ratio is up to you, and any size larger is more than welcome.
  • Detail Shot (required): In order for us to better understand the work you've put into your entry, you must submit one (1) image composition that contains wireframe renders, progress shots, close-ups, etc. This image will not be judged, but it will be used to help determine the awards such as best modeling or best texturing. The maximum resolution is 800x1600.

DEADLINE

June 28th, 2008 @ 11:59:59 Honolulu Time

JUDGING

The judging is standard, Raxx or another admin will put up a poll to have you, the users, vote for your favorite. At the end of the 20 days, the polls will be put up, and the votes will be tallied to see who wins in each category. The awards are as follows:

  • Best Overall - should follow the 'Work' theme very nicely, should have good models, textures, and a great idea and all the other common Best Overall features.
  • Best Models - Voting on who built the cleanest and most accurate models
  • Best Texturing - Who created the best textures (and materials) and mapped them cleanly onto their models.
  • Post Producer - the image with the best post-production work (such as motion blur, smoke, painting, any features added after the 3d render)
  • Best Concept - voting should focus more on the idea and how it fits the 'Work' theme, more than the technical aspects of modeling, texturing, etc.

AWARDS

As usual, the awards will be icons placed under your avatar once the competition is over.

1295
General Anim8or Forum / Re: The CG Nation Content Building Initiative
« on: June 01, 2008, 02:47:00 pm »
Yes, though it goes beyond that. Once CG Nation is released, if your project is/was successful then it'll earn a spot in the CG Nation website. Either it'll be hosted by us on its own board in the forum or its own subdomain, or it'll be featured in articles while its progress is made, or if it's content like tutorials and resources, then it'll be placed in the proper areas of the website. It depends on the nature of your project and how far you take it.

It is important to enjoy whatever it is, though ;)

1296
General Anim8or Forum / The CG Nation Content Building Initiative
« on: May 28, 2008, 08:57:03 am »
First of all, to those who don't know, CG Nation is a site being worked on to replace and enhance what anim8or.org was and will be (trying to utilize past tense for the future). You may find out more information by going to anim8or.org. Feel free to also check out the forums where this event is being held. The rest of this topic is a duplicate of the guideline posted in the anim8or.org forum, but is no less important to us!

You may visit this event directly by going to this url: http://anim8or.org/forums/index.php/board,28.0.html

Unfortunately, you have to register to post, but feel free to ask questions in this topic!

Introduction

Good day ladies, gents, and toddlers. I'm here today to introduce to you the horrifying idea of "work". Ugh, I say, and ugh you may think. Yet we who are building CG Nation have come to the point of development where we have to ask you, the community, to help us out and in doing so become part of its foundation.

Ok, boring intro aside, here's the deal: Here Raxx and TheProducer are, running around in piles of script and code, when we're halted by the realization that a site is useless without content. Well, we already knew we'd need help from others in this aspect, but it's getting close enough to release to where we have to think of content building as part of the site's development before release.

So, we can't run around in piles of script and code and build content at the same time. This is where you guys come in with your ambitious ideas and ideal ambitions.

What We Want?

Simply put, we want what you want. This is the perfect opportunity for you to come forth with that idea for a collaboration, or competition, or whichever whatever and however. Or, if you already have the project started and would like to do it under CG Nation officially, you may through this Initiative as well!

Unfortunately, we have to place some restrictions, or else we'll have topics running rampant and maiming the poor innocent bystanders that could have become active in this Initiative.

Here are the restrictions:

  • Follow proper forum etiquette (for further house-training, read this)
  • Things illegal are not tolerated
  • Try to keep it all within this board that's set aside specifically for this Initiative

Just a few restrictions. Paradise, eh?

Get To The Point

By now you should be confused and wondering what's going on. The opportunity we're providing is this: If you have an idea that you would like CG Nation (anim8or.org for the present) to support, host, officially recognize, or whatever else, you have the opportunity to start it up in a new topic in this board. Now, this means that it's up to you to take charge of it and become the lead-whatever of the group/project/event.

You may go recruiting outside of anim8or.org or .com, or stay strictly within our boundaries. CG Nation, however, is a site for all sorts of CG users, so it's recommended to not stick to a specific application if the project itself is general (for example, don't make an anim8or-specific and therefore -restrictive game project if the game engine it's going to use doesn't specifically require the anim8or file format). Trust me, it'll help the chances of your project making it in the end. This of course doesn't really apply to projects that are based on the idea of using one application to achieve results.

What is "making it in the end"? Simple: if your project looks like it's lasting or has a good stable hold by the time we're about ready to release, we'll help you out and make you a part of CG Nation. There is no guarantee that we'll accept it, but there's no guarantee that we won't, either.

What If I Want To Contribute, But Not In Something So Large-Scale?

This is the other side of this Initiative! We're looking for CG Nation exclusive content. Big projects earn placement in the features/highlights/projects/gallery/competitions/videos/whatever slots, but there are plenty of other areas we need filled. Specifically, tutorials and resources!

Start collecting what you've got and think about what you can make. A simple tutorial on something may help someone, and if it's useful it certainly can be submitted either in your personal--oops, almost said too much there. But we will have a public article system, and if you submit good quality resources in your personal--ahem, we may make special features about it!

Not to mention, if you have nice renders and artwork, have them stored away to submit them to our site gallery for review!

So if you'd like to keep track of your stuff and let others know what you have in store, make your own topic in this board and update it. All topics made in this board will be reviewed for content for the new site.

IMPORTANT FINAL NOTES!?!

Yes, such things exist. So here they are:

We can't all be leaders here ;) If you don't want to lead a project, or failed to get it stable, don't despair. If you are unmotivated and can't think of anything to do, don't despair. If you crave attention but can't find any means to get it, don't despair. Join someone else's project! We hate the lurkers who don't lead or contribute, but we also love them because they might change their mind!

Also, we do have an irc chat room (link is for anim8or.org users--go to #anim8or@irc.irchighway.net otherwise) that usually sits empty. If enough guys idle upon visiting the chat room, I'm sure some conversations can start up and ideas can be exchanged ;)

Some may wonder how they can get a competition or event to be a part of CG Nation if it ends before CG Nation is released. The trick is not to begin the event until after CG Nation is released and accepts it and allows you to host it officially. This means you use the topic to plan, gain support, find prizes or rewards, build momentum, etc.

Another important thing is for you to realize that we are looking for content. Hence the reason for this whole event. However, this is not the only means of contributing. Working on your personal artwork, improving your skills, having fun and increasing your interest in CG are just as important to us!

Very successful projects may receive their own board and moderators.


Got Questions? Comments? Complaints?

We (may) love to hear them! Feel free to post any such thing to this topic, and we'll do our best to answer you. Please refrain from asking things like ("Is this idea a good one?"). Instead, just think about it for a few hours or days or nanoseconds and post it up as a full-blown project.

1297
General Anim8or Forum / Re: Program/methode for UV maping?
« on: May 26, 2008, 11:39:18 am »
In order to effectively unwrap models like how you're asking, usually you'd want to use something more than just UVMapper classic...but it can be done. What you need to do is select all of the arm except for the hand and use cylindrical mapping on that portion (the axis depends on the orientation of the arm), and then try what you can with the leftover hand separately or attached.

No matter what you're going to have at least one visible seam unless you learn to texture properly.

1298
General Anim8or Forum / Re: Sticky- FAQ's/Rules?
« on: May 26, 2008, 11:01:46 am »
I've had a faq topic in the works for a while now, will release and sticky it when done. Just keep doing your best ;)

1299
Thanks! Unfortunately I can't make use of these tools (yet), but it's great seeing the progress :)

Just a note, you may want to change the Ani2Pov link you posted to the english version.


1300
Locked for obvious reasons.

Splicerocks, you may be new to all this so it probably doesn't occur to you that
Quote from: splicerocks
i created the avp alien and am curently working on sebulba from star wars
Would mean you actually built the mesh from scratch without downloading someone else's work. Just because you imported it into anim8or and played with making renders and moving it around does not mean you created it. Instead, you simply used someone else's model, and that's all we think of it as.

These models may have been released for people such as yourself to use for personal/non-commercial use only, but you are not allowed to claim ownership of them. Please educate yourself regarding copyright laws and etiquette when it comes to using other people's work.

1301
General Anim8or Forum / Re: question
« on: May 14, 2008, 12:51:15 am »
I recommend you use the search feature of this forum and the other archived forum. Help yourself first!

You are a newcomer to this site; more than likely your answers have been asked and answered by members before.

But I'll answer part of what you may be wanting to know: directly within Anim8or you cannot add or edit audio to your renders. You'd need to use video editing software.

1302
General Anim8or Forum / Re: a request
« on: May 13, 2008, 05:50:52 am »
Sorry to double post, but these are some guys you can't ignore either:

http://www.theesa.com/policy/index.asp

Think of them as the guys who sue people and the government over everything...and win as often or more than not...they're the video game version of the MPAA :P

1303
General Anim8or Forum / Re: a request
« on: May 13, 2008, 05:40:07 am »
As hihosilver stated, most times you are alright if you make fan art and want to share it on the internet. This is a gray area of legality, where basically making and sharing fan art is a privilege, not a right. Most developers allow for fan art so long as it's not distributed for sale or doesn't damage the product or developer's reputation. This is where you can research it and figure it out by looking at studio/publishers websites and their copyright/fanart policies.

For example, Epic Games has a policy regarding it that you can read. You can also assume that other developers would have a similar policy or standpoint except in specific areas. http://www.epicgames.com/fanart.html

No one is going to go after you if you post a wip shot of Yoshi or Mario. Some developers even encourage and promote it so long as it doesn't damage their reputation. Others don't care to bother with the small fry even if their policy is against it.

Nintendo does have some policies you can read, though not specifically regarding fanart. It's more about distributing or using actual copyrighted material in your work, which is typically not legal whatsoever. You can assume most of their standpoint on the direct use of their media is about the same for other developers. Some links you can read:

http://www.nintendo.com/corp/legal.jsp#intellectual
http://www.nintendo.com/corp/faq.jsp#graphics

Do remember that this applies to things such as taking a model of Link from a Zelda game and using it in a movie, render, or another game that you distribute, be it commercial or not.

You may be able to obtain permission to make fan-based movies/games for public release where all artwork is scratch-made and fan-based. I received permission to make a public Megaman Mod using the Unreal Tournament game engine a while back from Capcom. I've heard others have been denied such permission (for example, I believe the ChronoTrigger fan-game got scrapped because Square Enix sent them a cease and desist letter).

I hope this helps you understand a bit more about the legal aspect of using other people's work!

1304
General Anim8or Forum / Re: a request
« on: May 13, 2008, 03:35:18 am »
Watch what you post and use. Media from games are still under copyright protection and owned by the guys who made it (in this case Nintendo). Please refrain from violating any laws or infringing on others' rights. There is a zero tolerance for piracy and copyright infringement in this forum.

Unless the models have been made by fans and released by those fans with some sort of public license attached, it isn't legal to use or distribute them yourself. Also, it may not even be legal to use the fan-made models unless Nintendo authorized the fans to distribute them, otherwise it could be a violation of intellectual property.

Being an artist comes with a responsibility to respect the laws and rights of others.

Either way, it's better to make your own, eh?

1305
Until Steve implements better Vista support, whether you can use Anim8or on Vista is hit-or-miss, apparently. My Vista Home Basic installation on an AMD/ATI-chipset based laptop performed pretty much as badly as what you described. However, later on I built a high-spec computer and installed Vista Ultimate on it, and it runs almost perfectly except for a few annoyances here and there (rectangle select ghosting and GUI refreshes after every action).

I'd recommend the possibly more pricey solution (if you purchase a license instead of downloading it illegally) of installing Windows XP onto your laptop, or dual-booting it. Apparently there's a way to downgrade the Vista installation to XP without actually having to go out and pay for a new XP license. This is only if you have a legit Vista installation in the first place and have the product key on hand. Here's some links for more information:

http://www.computerworld.com/action/article.do?command=viewArticleBasic&articleId=9040318
http://www.mydigitallife.info/2007/06/22/how-to-downgrade-windows-vista-to-xp/

You can also try GLDirect, which translates all the opengl rendering in Anim8or to directx (Vista apparently handles directx much better than opengl). You may have to try registering the free version while running it as administrator: http://www.majorgeeks.com/GLDirect_d381.html

This has been covered quite often in this forum and the original forum. Feel free to search them for more clues. Good luck.

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