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Messages - Alpha2

Pages: 1 ... 4 5 [6] 7
76
Here's the skeleton, You can see the first bone at the bottom, that dosent own anything. the second bone in the pelvis is what I made the parent of the torso, the third bone in the chest SHOULD influence the part in yellow.

I know that the pelvis bone is the parent of the whole torso because if I delete it the torso goes too, the bone in the chest if deleted will not remove the torso.

Also like I said previous experiments that I'd done worked, but now they wont. It's like there was some setting in Anim8or that no longer exists.

77
General Anim8or Forum / Bone weight rigging suddenly stopped working?
« on: April 13, 2008, 02:11:37 am »
Okay I'm not ready to built a humanoid modle without joints so I decided I'd build individual body parts and connect them to the skeleton.

But figured is should as lest trying practicing skinning so I built a torso and pelvis but grouped them together. I placed two bones in figure mode and weight painted the lower part of the body to the first bone and the upper part to the second bone (Animator has an error message to specifically remind you to start with the parrent bone.) After unlocking the limits I added a couple of extra bones for arms and went back to test the rig only to find that for some reason it refused to work coorectly, I would move the bones and the torso would remain in place while the arms followed their bones.

I even went back and opened a test I'd done earlier to see how weight painting worked and even THAT refused to work. Anyone have any idea what's going on or how I can get it to work again? I'm using v.95.

78
General Anim8or Forum / Re: Animation Video Cropping Freeware/software
« on: April 13, 2008, 12:52:43 am »
I dont beleive that's possible in Vdub. It's a great application but not designed for surgical editing. I'd suggest looking through this list, you might find the right one here, although it might end up being shareware.

79
General Anim8or Forum / Re: when adding textures
« on: April 08, 2008, 02:01:14 am »
I notice the same thing. If I take a white picture and texture it across the face of a sphere there's no shading anymore atleast on the faces containing the tecture. But I think that's more to keep processing power down so that it dosent slow your computer while modeling.

80
General Anim8or Forum / Re: UV TEXTURING
« on: April 07, 2008, 04:43:25 am »
Okay, well at least for the time being I'm going to stick with .95 since I'm not using many textures right now. Hopfully the preview versions will get more stabilized soon (prehaps finally getting IK?) and then I'll upgrade...

81
General Anim8or Forum / Re: UV TEXTURING
« on: April 06, 2008, 10:08:00 pm »
I'm using .95 exactly what dosent work about it?

82
Hmm I was just thinking of doing something with swords today... Yoink!



I added a handle since it didnt have one, looks like a flashlight but I just made it quickly. The blade is a little short for my tastes but that's okay.

83
General Anim8or Forum / Re: A quick question about making human models
« on: April 04, 2008, 06:30:20 am »
In my Maya class, I was taught to model the character with arms at 90 degrees and the hands were built palms down. it seems it's just easier to build them that way with box modeling and continues to be easy from that point to rig them if you can see clearly from all angles where the controls are bing placed.

84
Dude seriously that's just plain inhuman ... and yet the most natural thing I've seen done with Anim8or so far. FREEHAND?? And that rig, geez! Yes please finish your tutes, They may be complicated for some people but atleast they'd be out there for people willing to work at it and they'd be incredibly appreciated.

And here I am trying do dumb down my intended model just to avoid rigging difficulty. Yet your "low Poly" man is probably better than a lot of high poly stuff I've seen.

Box modeling huh? well I suppose it certainly can't hurt my models to try it that way... except for the parts I NEED to be round of course.

85
General Anim8or Forum / Re: movie
« on: April 03, 2008, 12:28:46 am »
I've come and gone from Anim8or like 6 times every time because I felt that it was overly complicated but comming back because it's still the simplest of all 3D programs interms of getting something built and animating it.

This time I've come back with a realization that in many ways it works very much like Macromedia Flash, if you consider the sequence mode is basically like creating a looping animation that you'd store in the library. Then you apply that sequence to the figure as many times and you need to see it in the final rendered animation.

a simple example: If you need a character to walk five paces, create a single "left,right" step animation in sequence mode and then apply it to the figure five times in scene mode, then all you have to do is hit the Keyframe button, add enough frames to the timeline for the walk and decide where the character should be on the first frame and where he should be at the last frame of the entire animation.

I'm hopeing using this simple method of thought will help me finally make something with the program after years of getting frustrated with it for so long.

86
General Anim8or Forum / Re: Error making AVI frame
« on: April 03, 2008, 12:17:31 am »
I believe I bought it back in 1998, it could have been closer to '99 but for the most part aside from the graphics card being so underpowered the only real issues with the machine has been my refusal to "upgrade" to SP2 because the last time I tried it, it destroyed my OS  but only after it destroyed my internet connection and lead to me spending 6 hours on a phone with and indian M$ tech support guy who blamed ME for downloading the thing THEY made. It forced me to reformat the computer but aside from that the machine has done everything right.

Right now I think the only real issue is which codec I should use since the Dvix codec seems to be one that incompatible with what I want to do, I need to use one with a minimal or no amount of compression so that after compositing with other shots and such it dosent degrade. I'll probably do more tests before I even get to the end of my first project anyway and ned to render it so I'm not too stressed right now.

The only reason I ran into this was because I like to experiment and make sure it's all going to work ifirst before I even start burning my time, Guess this experiment paid off.

87
By left and right you mean the direction arrows? If so thanks, I'll give that a try tonight as well.

88
General Anim8or Forum / Re: Error making AVI frame
« on: April 01, 2008, 02:29:38 am »
Thanks for the list, I may have to check these out for myself, maybe see if I have a few codecs that arnt on the list and see how they react too.

I've been going over resolutions for months trying to figure them out, I dont live in the UK so I generally ignored PAL resolutions as they were something I never expected to use, but I never expected the difference in DVD resolutions to be that big. Previously man of my experiments have been with 720x480 resolutions which I was told once was the maximum for DVDr but that creates a 4:3 aspect ratio unless I fake in my own black bars to create a fake wide screen image... which in this day and age is not the move to make with wide screen TVs becoming the standard much faster now then when I started messing with video.

As for my own computer. it's a Pentium 3, 1.7ghz, winxp, 512meg ram. It's been pretty capable over the years it just has random hiccups that I can't ever predict (I suspect it my have something to do with the 16mb graphics card but I can't change that since it's a laptop).

89
General Anim8or Forum / Re: switch textures?
« on: March 31, 2008, 05:09:43 am »
hmmm yeah I've always been kinda intimidated by Terranim8or so I never really looked into it. But maybe I'll give it a look later.

I was hoping for a low poly solution since I havent gotten a handle on morph targets yet. Realism wasnt much of a concern, I'll probably end up just doing something anime styled anyway starting out...(...again)



EDIT:
Just a thought that occured to me, if you had a mesh with a certain texture then made a duplicate of it in the same place with a different texture and then hid it wouldn't that achieve the same thing? I mean you'd have to make sure you grabbed each head when ever you moved the bone unless you can parent both simultaneously but in theory it would mean that every time you hid one head the other would show with a different texture.

Now all that remains is to test it!.... tomarrow thought since it's 3 am...

90
General Anim8or Forum / switch textures?
« on: March 31, 2008, 03:35:18 am »
Is there a way to swap textures on a surface on the fly?

Like say you had a character who's face was just a texture showing a neutral face, is there a way to go from that to another texture showing an angry face?

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