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Messages - captaindrewi

Pages: 1 ... 27 28 [29] 30 31 ... 33
421
Anim8or Challenges / Re: Challenge #2: Render Glasses Using ART
« on: April 08, 2009, 05:34:40 am »
what about the planet janet?...mucho manifique neirao

another experiment.class dielectric.
applied just to the glass material.

2.class transparent
3.class dielectric


422
Anim8or Challenges / Re: Challenge #2: Render Glasses Using ART
« on: April 07, 2009, 05:40:52 pm »
trying out a lens.
class
dielectric
very basic, early days

423
Anim8or Challenges / Re: [ COMPLETE ] Challenge #1: Model a Bench
« on: April 06, 2009, 12:36:22 pm »
applause to all and especially the best benchers, it was all wonderfully educational.
looking forward to the next.

424
General Anim8or Forum / Re: New competition on Animanon
« on: April 04, 2009, 10:43:56 pm »
thanks rudy.
i installed opera and it worked fine,the night city and its mapping took my breath away initially
then the water, then the reflections.exemplory and inspirational.

425
General Anim8or Forum / Re: New competition on Animanon
« on: April 04, 2009, 08:09:53 pm »
link doesnt work here and the avi doesn't work on animannon.needs a wmv i think.

426
Anim8or v0.98 Discussion Forum / Re: oddness in .97d
« on: April 02, 2009, 06:54:39 pm »
thankyou very much both, ticking the shader box was the solution nothing to do with anim8or acting oddly
it was it's dull user.cheers again.

427
Anim8or v0.98 Discussion Forum / oddness in .97d
« on: April 02, 2009, 12:41:18 pm »
an object .an8 made in a previous version of anim8or when opened in .97d
the materials appear very much brighter though hold same values.This must have been mentioned
before i fear but just in case



428
Anim8or Challenges / Re: Challenge #1: Model a Bench
« on: March 26, 2009, 10:31:00 pm »
Thanks for your earlier tips Simon, much appreciated.
a big thanks to Baxter for his wonderful extruding a spline to a path tip.on this page
i had another go at a bench, it's a bit more up market than my last effort.
i tried to render it with ART
specular/reflection attribute on bench object
specular/reflection on the bendy background thing that i have seen others using which i just aped.
and AmbientOccluder attribute in scene mode.[havent a clue what i'm doing really.render area went black and went into not responding state and my laptop fan went into overdrive.terminated process.try again soonish.
images below just using scan line and the old style reflection trick.



 

429
very neat johnar thanks for the look see :)
i will be giving the stick measure method a go.

430
General Anim8or Forum / Re: Share Your Modelling Tips:
« on: March 24, 2009, 07:04:28 am »
very much so headwax, a marvellous thread. 8)

431
Hey Johnar...where'd yer go? :)
did some scouring and found a double sequence approach. 8)
i have made a training version, the .an8 file is on animannon
here


432
Anim8or Challenges / Re: Challenge #1: Model a Bench
« on: March 24, 2009, 06:35:24 am »
would like to improove this if possible by using some relevant attributes.
in ART.Obviously not shiny ones

433
Anim8or v0.98 Discussion Forum / Re: Bug: lost assigned materials
« on: March 18, 2009, 12:35:39 pm »
apologies there

435
johnars video is so excellent . and these links demonstrate whats possible.
the knight doesn't skate
the other one we cant tell because of the floor but fluid stuff.

youtube.com/watch?v=wIazkMf7cNU[/youtube]&feature=channel_page]http://www.
&feature=channel_page

youtube.com/watch?v=ofg05b9R9eE[/youtube]&feature=related]http://www.
&feature=related


but a clear succint tutorial on how to avoid skating is what we need
[i know that must have been said before]




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