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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - rellik420

Pages: 1 ... 40 41 [42] 43 44
616
General Anim8or Forum / Re: 2 interactive models
« on: August 31, 2008, 11:30:05 pm »
i know that. im asking if there is a way to sinc them up b4 scene mode. it would b alot easier to have a visual, rather than just guessing the angles and physics.

617
General Anim8or Forum / 2 interactive models
« on: August 31, 2008, 05:54:23 pm »
what is the best way to have 2 animated models interact with eachother. say you make a fight scene. one guy swings one guy gets hit. is there a way to have 2 figures on the same screen or a ghost of one? please let me know.

618
General Anim8or Forum / Re: Attachments
« on: August 29, 2008, 05:15:39 pm »
u need to render ur image. u can only upload a few filetypes(pictures). Use .JPEG

619
General Anim8or Forum / How important are renderers?
« on: August 27, 2008, 12:22:56 am »
the only renderer ive used is the 1 on anim8or. ive seen and heard about other renderers. i would download and try them myself but my system req.'s are always to low. if any1 can give and example of the differences that would b perfect. render the image in anim8or, then render it in a different renderer. please reply. i just want my models to be as best they can be.

620
Finished Works and Works in Progress / Re: a wolf
« on: August 26, 2008, 10:32:20 pm »
yea at 1st i was gonna go with the shepard ears and then i thought about horns. im still not quite sure how im gonna do this. and i still dont like it yet. but ill get there evenyially if i keep pickin at it. thanks for ur crits. they r helpin me out.

621
Finished Works and Works in Progress / Re: a wolf
« on: August 25, 2008, 11:01:31 pm »
its not really a wolf. its gonna b a "hell dog" dunno what that is yet but im gonna make it one. i 1st started 2 model it after a thylacine but that didnt go very far. now im just gonna wing it. thanks for ur crits. ill work on it 2morrow, and maybe get the head where i want it.

622
Finished Works and Works in Progress / Re: a wolf
« on: August 25, 2008, 08:20:43 am »
quick update, i still dont like it yet

623
Finished Works and Works in Progress / a wolf
« on: August 25, 2008, 06:08:34 am »
i just started this. im not sure i like it yet. im getting a rough outline then going from there. heres what i got so far.

624
General Anim8or Forum / UV texture question
« on: August 18, 2008, 06:32:12 pm »
is there a way to set your UV box? Say you have to shrink your box and aply on the front view. Then you want to aply on the top view. When you go to the top view it is the iimage size you started with. It's hard to eyeball the size you want, and I want my textures as accurate as i can get them. Please help.

625
General Anim8or Forum / Re: day to night
« on: August 17, 2008, 06:47:38 pm »
you have to turn the fog off somehow at a certain frame. like right when ur sun goes down. im not sure if u can do this manually. so you'll prolly have to go through open gl. i havent messed around with it yet. but i think your best bet is to look up open gl scripts, or try to learn it yourself. good luck dude. i hope i helped some.

626
General Anim8or Forum / Re: winzip
« on: August 15, 2008, 02:24:42 am »
if u wanna trick the experation date just set ur clock back a month, then ull have another month free, u can keep doing that, and that works with most time expiring demos.

627
Finished Works and Works in Progress / Re: just started a body
« on: August 15, 2008, 01:41:06 am »
quick update im starting the hands and the forearm isnt finished yet


628
General Anim8or Forum / Re: Is Anim8or for me?
« on: August 12, 2008, 04:08:05 am »
yea anim8or can do all that. the end result is basically how good u do at it. i guess the renderer isnt that great on anim8or, but u can always use a different one. i guess just look around the website, some artists r better than others, but it gives u a good example of what anim8or can do. good luck.

629
Finished Works and Works in Progress / Re: just started a body
« on: August 10, 2008, 08:00:13 am »
yea most of this is way out of wack. its mostly a learning experience. next time im gonna do things alot differently. you live and u learn i guess. but heres some wireframes. i have alot of changes to make still. but instead of messing with the same things i wanna get a solid model 1st. then go from there.


630
Finished Works and Works in Progress / Re: just started a body
« on: August 10, 2008, 01:36:32 am »
im working on the arms now, and i had no idea it would b this difficult. i think im making it harder than it is but, once i get a rythm down i think ill b able to fly through characters. anyway heres an update. if some1 can let me know fi they know of a tutorial or even some good reference pictures. id apretiate it.


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