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Topics - fromsoysauce

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Finished Works and Works in Progress / A Beautiful Day!
« on: April 01, 2016, 12:17:46 pm »
I started working on bg assets for an HD reboot of an older game of mine, this time to be released on the Wii U.

Here is the original opening landscape:
And here is a mock-up of how it will probably wind-up looking something like in Wii U:

Finished Works and Works in Progress / Comic!
« on: March 02, 2016, 09:42:37 am »
I was commissioned to make a comic, so naturally I did it with 3D models that were made in anim8or, hope you like it!

Finished Works and Works in Progress / Poster styled shot
« on: December 18, 2015, 10:01:42 pm »

I may have come a long way in terms of the techniques I use to model, but for the about 8 years I have been coming up with design, my style has stayed essentially the same.

Finished Works and Works in Progress / Skull Face the Reaper
« on: November 14, 2015, 07:54:55 am »
A character I made waaaay back around the time I was thinking of ideas for Bullet Life. It's nice to see an old concept are fully fleshed out into a ready to play with 3D model.

Finished Works and Works in Progress / Cute Droid Model
« on: October 06, 2015, 10:51:52 pm »
I wanted to practice making a robotic model, since I usually do organic forms. Like when I did red-proxy, this model has knees and elbows that would work in real life, but unlike ol RP, this model has single joints. Despite that though, these joints can bend nearly 180 degrees!

Finished Works and Works in Progress / Trying out new hair technique
« on: August 11, 2015, 03:02:02 pm »
I have determined that UVmapping and texturing hair is a lot of hard work because of how irregularly it is shaped. So I have been working on a method to make hair that looks good, nice, and fun to look at with just the sheer geometry and material properties alone.

I'm hoping running it through a cel-shading shader for my games will help it look even more attractive.

Do something creative today.


Had a lot of fun challenging myself to do the things like muscle definition and armor indents! I also had to challenge myself to modify my own art style to look try to be a little bit more in the direction of an American anime style.

I find it difficult to animate something that I don't think looks cool. Soooo This is what my proxy model looks like. NOTE: footage is form Maya, but the model was made in anim8or:


Finished Works and Works in Progress / Girl base different ages
« on: May 04, 2015, 07:41:38 am »

The one on the far right is modeled after the proportions of young Anna from Frozen.

Finished Works and Works in Progress / Male Base WIP
« on: April 26, 2015, 09:54:52 am »
Haven't done a male model in a while, I feel like there could be more to do but I'm basically at a block right now. Feel free to make suggestions for improvement, and I'd also like to know what things you think I'm doing well so I now what not to change.

Working on a game, my fans said they wanted something cel-shaded, I'll get to that part when she makes it into Unity. But Based on the way I studied textures from some cel-shaded models I studied from The Spriters Resource, this way of texturing should look very nice if I can get a good outline and single cel shade.

Finished Works and Works in Progress / Guy and Gal template
« on: July 29, 2014, 10:14:49 am »
Just something I did for fun overnight:

They are probably going to have textured on faces, can't wait to dress them up, that'll be fun.

Finished Works and Works in Progress / My new Girl Base model
« on: June 05, 2014, 02:03:48 am »
A higher quality model than I've ever made before, besides the head, which came from another model I made, the entire thing was made from scratch.

Since I'm moving on to unity I figured it was about time to try going for a more detailed standard, something more to go with modern games. This was also my first time making ears, toes and finger nails. And the head to body ratio is much more closely rooted in real life proportions than any of my other models.

Finished Works and Works in Progress / Turtle Shell Monster
« on: May 21, 2014, 02:01:30 am »

I'm going to be working on modeling a bunch of monsters. I've moved on to learning how to animate in Maya, but I just feel like Anim8or is funner to use to make 3D models.

A cutscene I made for the game I'm making for 64 digits April contest

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