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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - fromsoysauce

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Thank you! I hope I can make a ton of other characters in this style!

Finished Works and Works in Progress / Re: Redesining my first protagonist
« on: February 08, 2018, 12:41:09 am »
Oh, hey Raxx, how about a good old constructive critique? You game?

&cooldude, I'm not opposed to that, though for now I think I would rather try to see if I can just create characters as sellable assets not for big companies but so that little folk can more easily get into game development more easily.

I got her mask back on:

Finished Works and Works in Progress / Re: Redesining my first protagonist
« on: February 05, 2018, 03:22:32 pm »

I'm learning how to write shaders for Unity, here is a wip!


Just shapeways. Professional 3D printers who have a website that's like the Youtube of 3D prints.

Finished Works and Works in Progress / Redesining my first protagonist
« on: January 21, 2018, 09:15:03 pm »
Older fans of mine might remember a game I made back in high school, and a fully animated CG opening that was inspired my Monty Oum's stuff and fully animated and rendered in Anim8or, if you have never seen the short it can be found here:

Well- I'm doing my Sr. Capstone for college this year, and I decided what better way to end college then with by revisiting the project that got me into college in the first place!

I don't have anything special at the moment, but I do have some screen shots of a fully Rigged modern design for our super hero protagonist: Raincloud.

Also she comes in chibi too:

I will get Sharkie and Robin up as Ceramic figures that you will be able to get for yourself at shapeways!

Well it's actually a screen cap and not a render. Though I intend to get much more clean images, especially with the use of shaders when I import it into Unity, for now though, I am just working on poses to test out the limitations of my new rigging and weight painting techniques. Look the model never breaks on itself and the skirt never clips the legs:


I wanted to start the year off in a fun way, so I made an updated avatar, I hope to feature this in animations on my youtube in 2018!

Thank you, I have spent a lot of time mastering my craft!

That's wonderful to know, 2018 is already off to a good start, belated Happy New Year to you too!

Oh sorry I was busy all December. No transparancy was used, just modeling out each piece of hair one at a time!

Glad you like it!

General Anim8or Forum / Hey Remember when I turned Robin into A harpy?
« on: December 31, 2017, 02:19:38 am »
Remember when I turned the two mascots of Anim8or, the Robin and the Shark into anime girls?

So I have been recently looking into the prospect of creating 3D models of animated characters to distribute on sites like and Unity Asset Store for aspiring animators and game developers to use as they please for their projects.

I haven't yet done anything yet, but I wanted to know if it'd be acceptable if my interpretation of these characters was among those in my product line.

For more details on my plan:

So I've been working on this idea in the form of documents for a few months: I wanted to start a franchise called "Mistic Maiden." (yes spelled like that). MM is planned to run for a number of different mediums:
Video Game Assets
Shape Ways 3D Printed potable and dress-up-friendly action figures.
Shape Ways stationary figures
Video Games
Youtube Animated Shorts
Web Comics
Music Albums

MM's main lines though will be it's toyline and game asset line. And to that end the products will tend to have a focus on spins on mythological, or otherwise original fantasy characters that look like they could be inspired by some mythology.

Robin and Sharkie, are also going to be significant in another project I want to do for 2018, a fresh new set of Youtube Tutorials on 3D modeling and Animation featuring Anim8or and Maya (pending name "Animation sensei").

So I guess the question I have for Steve is would using these characters for my Mistic Maiden franchise and also in a way to promote Anim8or be acceptable/sanctioned?

I would love to use these characters to promote the program I adore and love the most of all, Anim8or. But if it's not Ok, then the characters are probably different enough a take on the source material that they could be instead published as general public domain characters.

Funny, my little brother said the same thing.

I have a few games on steam, but all my currently published stuff is here:

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