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Topics - fromsoysauce

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46

I'm making an updated version of the Siiya's model. I did a major change to the shape of her head, as well as made her head significantly smaller and thinner. I also made an effort o make her limbs have shape to them instead of looking like PBC pipes.

Her face is much more detailed, she's got nostrils and I was a lot more careful when making her mouth shaped right.

Compare to this:
http://fc00.deviantart.net/fs70/f/2011/334/f/8/normal_siiya_by_saijeehiguchi-d4htmj3.png

47
Finished Works and Works in Progress / Spheroid [showing gameplay]
« on: May 20, 2013, 08:09:57 am »
Some video footage of my brothers game Spheroid.

48
Finished Works and Works in Progress / Mondrian Dragon
« on: April 11, 2013, 05:53:36 pm »

I'm going to use Pepakura to make a real life model of this for an Art assignment. In case you are wondering, the assignment was to make a 3D version of Mondrian. I did a google and found tons of cool Mondrian sculptures, but no Mondrian dragons! So I took it upon myself to fill in the gap!

49
Finished Works and Works in Progress / Aaron's new Idle Stance
« on: April 11, 2013, 01:37:40 am »

It has been decided that the 2D segs of this game will maintain the high-quality graphics that the 3D segs have. So I've also decided to do revamp the animations while I'm at it. Since this will mainly be used for battle, I found it to be fitting that Aaron have his game face on instead of the smile. This time around I also went for a pose that seemed better suited for action. It's no boxing or kung-fu stance, but it does seem much more appropriate than his previous, over casual, hand-on-hip "conversation" pose.

If it looks unbalanced tell me, and let me know why.

It's a really important pose, because apart from the run-sequence it's likely to be the pose that you will see him in for most of the time.

50
Finished Works and Works in Progress / practicing skirt rig feat. Zoey
« on: March 23, 2013, 10:02:56 pm »
Normally when I rig a skirt I wind up doing something that looks a lot like tree roots, it allows for beautiful flows and that's cool, but it takes a while to animate. Ya'll remember Zoey Brooks from Bullet Life, right? Here is yet another model of her, where I rigged her skirt with a different bone system. It's fairly solid, but glitches up if I try to make her do any kind of one-legged kick.

51
Finished Works and Works in Progress / Grunt enemy for my game [WIP]
« on: March 12, 2013, 04:18:21 pm »
This is called "Duodactyl." It is the weakest enemy in my game, Difference. I've decided to revamp the graphics for all the characters in the game from 64 quality to gamecube.

It's not yet textured.

52
This animation was made for a school project. It was soo good that the class asked to see it twice!

53
I'm doing an animation for an art project. These are just some test renders I did to know how the scene will look and all the characters within.



54
The main character, Aaron, from the game I've been working on, Difference, actually has a full body suit of armor.


55
Finished Works and Works in Progress / Bioweapon Ursala [video game]
« on: January 28, 2013, 10:53:29 pm »
Made a game for the GMC jam! It's kinda like zelda skyward sword. What do you think about my voice acting?
https://www.box.com/s/s1hn79e35cgk4rlozgte



56
Finished Works and Works in Progress / Astro City Rocket Slide
« on: December 16, 2012, 02:49:59 am »
Once upon a time there was a young boy who absolutely loved Astro City Rocket Slide. But then one sad day the play ground set was swept from his local park. Never to return. And so I made a model of the set, along with some other playground toys to and turned it into a stage that will be playable in my game!

57
After 6 attempts I finally have a stable figure! I cannot wait to finish the other 5 in the series. These, I hope, will be buyable sometime next semester.

58
Finished Works and Works in Progress / SPHEROID Desktop Art [finished]
« on: November 25, 2012, 02:39:28 am »
Spheroid is a game my brother Kuni is working on. He designed, modeled and posed all of these characters, so credit goes to him. I just set them up in a cool Bionicle like arrangement, cool BG and lighting effects.

59


Because it took me FOREVER to make the first world and it only looks not-bad. I've been looking at Smash Bros Brawl Sub-Space Emissary to see what they did, and got this idea.

60
Finished Works and Works in Progress / The Rainbow Factory
« on: November 12, 2012, 02:17:01 pm »
This one was mostly done by my little bro, I helped him out a little bit.

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