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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Topics - fromsoysauce

Pages: 1 ... 4 5 [6]
Finished Works and Works in Progress / Spooky roof WIP
« on: March 21, 2012, 06:01:33 pm »
So know the girl I modeled before? She is a character for a game I'm making and I'm going to make a trailer for the game this week.

I'm going to make a cool scene where she spots a giant scary claw monster. And this is a represntative render for how the environment looks so far.

Yea, this time I used soft shadows.

Anyway, anything look like it needs fixing?

Finished Works and Works in Progress / Siiya Holding Guitar [Finished!]
« on: February 12, 2012, 10:07:37 am »
Made this on my dad's reqest, thought it looked cool, so I show y'all! Enjoy!

General Anim8or Forum / Effects?
« on: December 01, 2011, 10:24:02 pm »
I was wondering if there were any effective ways to add detail effects, like smoke trails coming out of missiles, or explosions. On that note I wanted to ask if there were any practical means of handling particles.

Finally I wanted to ask if there it is possible to have a material change the texture during mid animation when rendering an animated scene. A way other than having to manually change the material every frame that is. I figured it would be a cheap way to make things like fire.

An image based off of stage three of Bullet Life, this one is made for Desktop Back Ground purposes. Yea it's anim8or alright.

Finished Works and Works in Progress / Bullet Life
« on: December 03, 2010, 11:31:35 pm »
The most intense Anim8or video ever!

Based on the game Bullet Life, showing an animated version of the first boss battle.

General Anim8or Forum / Scene Mode : Camera/World Problem
« on: November 27, 2010, 09:16:06 pm »
In this picture the world appears way too small:

In this picture the world has been expanded to a slightly more appropriate size, but its so big that there is a gap in it:

In this image I have shrunk the robot to make the world appear bigger, but it can't get close to the camera because the camera will go through it.

Is there a way to make the view of the camera start earlier? And perhaps end later? Another thing that bothered me was that the camera's pivot point was odd, is there a way to make it more precise?

Pages: 1 ... 4 5 [6]