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Messages - fromsoysauce

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346
Finished Works and Works in Progress / Re: Spooky roof WIP
« on: March 22, 2012, 06:50:31 pm »
Yea, because there is a walk way at the roof forming a bridge connecting the towers. The actual roof part of the roof is under the bridge.

347
Finished Works and Works in Progress / Re: Spooky roof WIP
« on: March 22, 2012, 03:11:48 am »
Well if there is no criticism, that must mean I'm doing something correctly. The game is called "Difference" It's set in the year fall 2010 in an alternate timeline where the Demon world and the Physical world form a tangent universe. The images are only representing the graphics for the CG animations, not the in game graphics.

It's a Metroidvania style game. Trailer will be out this month. Hopefully a demo next month.

348
Finished Works and Works in Progress / Re: Spooky roof WIP
« on: March 21, 2012, 08:27:36 pm »
Thanks, about the moon. The moon smile is just a thing that you will always see in any work of mine that has a moon. Moon smiles do exist actually, I see them quite a bit where I come from, but never in fiction. In art and fiction they are always sideways.

At any rate, I traded the shadows for characters because shadows take an hour to render 1 frame, which is just asking for too much for an animation by me.

349
Finished Works and Works in Progress / Spooky roof WIP
« on: March 21, 2012, 06:01:33 pm »
So know the girl I modeled before? She is a character for a game I'm making and I'm going to make a trailer for the game this week.

I'm going to make a cool scene where she spots a giant scary claw monster. And this is a represntative render for how the environment looks so far.

Yea, this time I used soft shadows.



Anyway, anything look like it needs fixing?

350
Ok thanks!

It really does look much nicer... But it takes like 10 minutes to render 1 frame... I think it would be rather impractical if I wanted to render even a 2 minute animation.

351
Finished Works and Works in Progress / Re: Siiya Holding Guitar [Finished!]
« on: February 20, 2012, 08:00:58 pm »
I don't quite get how to make soft shadows, I've been trying to figure it out for while now. But I'm not sure what I'm supposed to look for.

352
Finished Works and Works in Progress / Re: Siiya Holding Guitar [Finished!]
« on: February 14, 2012, 06:02:17 am »
Complex shadows? Do tell :)

Sure, next time I'll have an actual BG!

And yea, I'm still trying to get the hang of lighting angles, I should have payed more attention in Photography class.

353
Finished Works and Works in Progress / Siiya Holding Guitar [Finished!]
« on: February 12, 2012, 10:07:37 am »
Made this on my dad's reqest, thought it looked cool, so I show y'all! Enjoy!



354
Finished Works and Works in Progress / Re: So I Finally Try "Subdivision"
« on: December 07, 2011, 06:07:47 pm »
If you say so, but I do feel a need to tell you that the face is done so strange on your model, and it bugs me a lot, and fixing it would be more than worth it.

355
General Anim8or Forum / Effects?
« on: December 01, 2011, 10:24:02 pm »
I was wondering if there were any effective ways to add detail effects, like smoke trails coming out of missiles, or explosions. On that note I wanted to ask if there were any practical means of handling particles.

Finally I wanted to ask if there it is possible to have a material change the texture during mid animation when rendering an animated scene. A way other than having to manually change the material every frame that is. I figured it would be a cheap way to make things like fire.

356
Finished Works and Works in Progress / Re: First short movie animation.
« on: December 01, 2011, 10:14:54 pm »
May I ask how you did the smoke trail on your shooting star?

357
Finished Works and Works in Progress / Re: So I Finally Try "Subdivision"
« on: December 01, 2011, 04:39:39 am »
I thought I was the only brony that used anim8or.
*Brohoof (^ -^)/)

Anyway, Your model looks good from the side angle, but the rest of it doesn't look round enough. If you have any of the toy's you could use them as a reference to understand what I mean.

Namely the your legs look more like triangular prisms than cylindrical tubes.

But I would highly recommend you take a look at these 3D pony models if you haven't seen them already, they would make an excellent reference image.

http://kp-shadowsquirrel.deviantart.com/art/Pony-Model-Download-Center-215266264

Another thing that bothers me a ton is the face at the front angle. You know how I said your legs are to triangular? Well your face is too spherical. It needs to converge the closer it gets to the front of the head, because they eyes should be a lot less far apart so that your pony can have stereo vision.

358
I don't find it bashing. It's just that this wasn't that kind of project. I only spent about 20 minutes putting it together. And that is what it is. Rather then improving, your advice seemed more hinting toward making it something more. But I don't really want to spend more then 20 minutes on this kind of thing. Know? It's just a little thing I did for fun, and wanted to share. And constructive commentary on a project like this, to me, felt more like wishful thinking of yours as to how you wish it could have been. And for me, I can just tell you, that that is not what it was supposed to be. The picture is what it is, I wouldn't have it any other way, because that is the way I pictured it before I made it.

I am not offended, or trying to offend, just making things clear.

359
Janro, I put Zoey there, mostly because it is supposed to be a scene off of Bullet Life, and Zoey is the main character of the game, so it becomes a direct relation. The reason I put here that close, is because I wanted her to be visible with reasonable detail. The actual focus of the picture though, is the tower that she is sitting on.

ADS, it's not really supposed to make sense, "surreal" sky (as in "dream like"), It's not a city it's a sky, those aren't buildings, they are towers (presumably having something to do with maintaining electrical balance) because the image is based off of a game:

&feature=related The scene comes up from everything past 9:00

"What's out is done, what's next is to come."

I should note that I will never post wips.

360
http://saijeehiguchi.deviantart.com/#/d3au4l6
An image based off of stage three of Bullet Life, this one is made for Desktop Back Ground purposes. Yea it's anim8or alright.

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